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Add check for null shaders when releasing OpenGL objects
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@ -347,7 +347,10 @@ namespace Shader
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{
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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for (auto shader : mShaders)
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for (auto shader : mShaders)
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{
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if (shader.second != nullptr)
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shader.second->releaseGLObjects(state);
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shader.second->releaseGLObjects(state);
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}
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for (auto program : mPrograms)
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for (auto program : mPrograms)
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program.second->releaseGLObjects(state);
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program.second->releaseGLObjects(state);
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}
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}
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