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Add Ogre Overlay path to cmake.
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@ -272,7 +272,7 @@ endif ()
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endif(OGRE_STATIC)
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include_directories("."
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${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_INCLUDE_DIRS} ${OGRE_PLUGIN_INCLUDE_DIRS}
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${OGRE_INCLUDE_DIR} ${OGRE_INCLUDE_DIR}/Ogre ${OGRE_INCLUDE_DIR}/OGRE ${OGRE_INCLUDE_DIRS} ${OGRE_PLUGIN_INCLUDE_DIRS} ${OGRE_INCLUDE_DIR}/Overlay
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${SDL2_INCLUDE_DIR}
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${Boost_INCLUDE_DIR}
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${PLATFORM_INCLUDE_DIR}
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@ -8,8 +8,8 @@
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#include <OgreCamera.h>
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#include <OgreSceneManager.h>
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#include <OgreManualObject.h>
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#include <Overlay/OgreOverlayContainer.h>
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#include <Overlay/OgreOverlayManager.h>
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#include <OgreOverlayContainer.h>
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#include <OgreOverlayManager.h>
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#include <OgreRoot.h>
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#include <OgreSceneQuery.h>
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#include <OgreEntity.h>
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@ -11,7 +11,7 @@
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#include <OgreCamera.h>
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#include <OgreSceneNode.h>
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#include <OgreViewport.h>
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#include <Overlay/OgreOverlaySystem.h>
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#include <OgreOverlaySystem.h>
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#include "../widget/scenetoolmode.hpp"
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#include "../../model/settings/usersettings.hpp"
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@ -4,10 +4,10 @@
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#include <OgreMaterialManager.h>
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#include <OgreTechnique.h>
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#include <Overlay/OgreOverlayManager.h>
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#include <Overlay/OgreOverlayContainer.h>
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#include <Overlay/OgreFontManager.h>
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#include <Overlay/OgreTextAreaOverlayElement.h>
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#include <OgreOverlayManager.h>
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#include <OgreOverlayContainer.h>
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#include <OgreFontManager.h>
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#include <OgreTextAreaOverlayElement.h>
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#include <OgreEntity.h>
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#include <OgreViewport.h>
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#include <OgreRoot.h>
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@ -19,7 +19,6 @@ namespace CSVRender
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// Things to do:
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// - configurable font size in pixels (automatically calulate everything else from it)
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// - configurable texture to use
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// - configurable toggle key to enable/disable the text overlays (currntly fixed 'm')
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// - try material script
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// - decide whether to use QPaint
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@ -4,7 +4,7 @@
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#include <QRect>
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#include <OgreString.h>
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#include <Overlay/OgreFont.h>
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#include <OgreFont.h>
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namespace Ogre
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{
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