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https://gitlab.com/OpenMW/openmw.git
synced 2025-03-28 08:37:12 +00:00
Implement saving/loading of corprus stats, remove redundant code
This commit is contained in:
parent
3722c7adc3
commit
96e7ff666d
@ -483,8 +483,6 @@ namespace MWMechanics
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{
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{
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if (spells.mCorprusSpells.find(it->first) != spells.mCorprusSpells.end())
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if (spells.mCorprusSpells.find(it->first) != spells.mCorprusSpells.end())
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{
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{
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const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(it->first);
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if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.mCorprusSpells[it->first].mNextWorsening)
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if (MWBase::Environment::get().getWorld()->getTimeStamp() >= spells.mCorprusSpells[it->first].mNextWorsening)
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{
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{
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spells.worsenCorprus(it->first);
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spells.worsenCorprus(it->first);
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@ -44,17 +44,7 @@ namespace MWMechanics
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}
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}
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}
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}
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bool hasCorprusEffect = false;
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if (hasCorprusEffect(spell))
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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hasCorprusEffect = true;
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break;
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}
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}
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if (hasCorprusEffect)
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{
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{
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CorprusStats corprus;
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CorprusStats corprus;
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corprus.mWorsenings = 0;
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corprus.mWorsenings = 0;
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@ -104,15 +94,15 @@ namespace MWMechanics
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if (iter->second.find(i) != iter->second.end())
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if (iter->second.find(i) != iter->second.end())
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random = iter->second.at(i);
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random = iter->second.at(i);
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int applyTimes = 1;
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int magnMult = 1;
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if (mCorprusSpells.find(spell->mId) != mCorprusSpells.end())
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if (mCorprusSpells.find(spell->mId) != mCorprusSpells.end())
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{
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{
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
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const ESM::MagicEffect* effect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(spell->mEffects.mList.front().mEffectID);
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if ((it->mEffectID != ESM::MagicEffect::Corprus) && (effect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
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if ((it->mEffectID != ESM::MagicEffect::Corprus) && (effect->mData.mFlags & ESM::MagicEffect::UncappedDamage)) // APPLIED_ONCE
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applyTimes += mCorprusSpells.at(spell->mId).mWorsenings;
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magnMult += mCorprusSpells.at(spell->mId).mWorsenings;
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}
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}
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for (int j = 0; j < applyTimes; j++)
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effects.add (*it, it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random);
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effects.add (*it, (it->mMagnMin + (it->mMagnMax - it->mMagnMin) * random) * magnMult);
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++i;
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++i;
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}
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}
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}
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}
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@ -253,6 +243,18 @@ namespace MWMechanics
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mCorprusSpells[corpSpellId].mWorsenings++;
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mCorprusSpells[corpSpellId].mWorsenings++;
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}
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}
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bool Spells::hasCorprusEffect(const ESM::Spell *spell)
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{
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt = spell->mEffects.mList.begin(); effectIt != spell->mEffects.mList.end(); ++effectIt)
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{
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if (effectIt->mEffectID == ESM::MagicEffect::Corprus)
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{
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return true;
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}
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}
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return false;
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}
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bool Spells::canUsePower(const std::string &power) const
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bool Spells::canUsePower(const std::string &power) const
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{
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{
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std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
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std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.find(power);
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@ -289,6 +291,16 @@ namespace MWMechanics
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// No need to discard spells here (doesn't really matter if non existent ids are kept)
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// No need to discard spells here (doesn't really matter if non existent ids are kept)
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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for (std::map<std::string, ESM::TimeStamp>::const_iterator it = state.mUsedPowers.begin(); it != state.mUsedPowers.end(); ++it)
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mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
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mUsedPowers[it->first] = MWWorld::TimeStamp(it->second);
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mCorprusSpells.clear();
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for (std::map<std::string, ESM::SpellState::CorprusStats>::const_iterator it = state.mCorprusSpells.begin(); it != state.mCorprusSpells.end(); ++it)
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{
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if (mSpells.find(it->first) != mSpells.end()) // Discard unavailable corprus spells
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{
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mCorprusSpells[it->first].mWorsenings = state.mCorprusSpells.at(it->first).mWorsenings;
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mCorprusSpells[it->first].mNextWorsening = MWWorld::TimeStamp(state.mCorprusSpells.at(it->first).mNextWorsening);
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}
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}
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}
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}
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void Spells::writeState(ESM::SpellState &state) const
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void Spells::writeState(ESM::SpellState &state) const
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@ -298,5 +310,11 @@ namespace MWMechanics
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for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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for (std::map<std::string, MWWorld::TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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state.mUsedPowers[it->first] = it->second.toEsm();
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state.mUsedPowers[it->first] = it->second.toEsm();
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for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
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{
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state.mCorprusSpells[it->first].mWorsenings = mCorprusSpells.at(it->first).mWorsenings;
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state.mCorprusSpells[it->first].mNextWorsening = mCorprusSpells.at(it->first).mNextWorsening.toEsm();
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}
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}
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}
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}
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}
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@ -56,6 +56,8 @@ namespace MWMechanics
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std::map<std::string, CorprusStats> mCorprusSpells;
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std::map<std::string, CorprusStats> mCorprusSpells;
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void worsenCorprus(const std::string &corpSpellId);
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void worsenCorprus(const std::string &corpSpellId);
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static bool hasCorprusEffect(const ESM::Spell *spell);
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public:
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public:
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bool canUsePower (const std::string& power) const;
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bool canUsePower (const std::string& power) const;
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@ -27,6 +27,17 @@ namespace ESM
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mSpells[id] = random;
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mSpells[id] = random;
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}
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}
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while (esm.isNextSub("CORP"))
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{
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std::string id = esm.getHString();
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CorprusStats stats;
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esm.getHNT(stats.mWorsenings, "WORS");
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esm.getHNT(stats.mNextWorsening, "TIME");
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mCorprusSpells[id] = stats;
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}
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while (esm.isNextSub("USED"))
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while (esm.isNextSub("USED"))
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{
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{
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std::string id = esm.getHString();
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std::string id = esm.getHString();
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@ -53,6 +64,15 @@ namespace ESM
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}
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}
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}
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}
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for (std::map<std::string, CorprusStats>::const_iterator it = mCorprusSpells.begin(); it != mCorprusSpells.end(); ++it)
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{
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esm.writeHNString("CORP", it->first);
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const CorprusStats & stats = it->second;
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esm.writeHNT("WORS", stats.mWorsenings);
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esm.writeHNT("TIME", stats.mNextWorsening);
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}
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for (std::map<std::string, TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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for (std::map<std::string, TimeStamp>::const_iterator it = mUsedPowers.begin(); it != mUsedPowers.end(); ++it)
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{
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{
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esm.writeHNString("USED", it->first);
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esm.writeHNString("USED", it->first);
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@ -13,9 +13,17 @@ namespace ESM
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struct SpellState
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struct SpellState
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{
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{
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struct CorprusStats
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{
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int mWorsenings;
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TimeStamp mNextWorsening;
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};
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typedef std::map<std::string, std::map<const int, float> > TContainer;
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typedef std::map<std::string, std::map<const int, float> > TContainer;
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TContainer mSpells;
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TContainer mSpells;
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std::map<std::string, CorprusStats> mCorprusSpells;
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std::map<std::string, TimeStamp> mUsedPowers;
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std::map<std::string, TimeStamp> mUsedPowers;
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std::string mSelectedSpell;
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std::string mSelectedSpell;
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