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Merge remote-tracking branch 'zini/master' into misc-cleanup
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commit
9679daa6a4
@ -288,7 +288,7 @@ namespace MWBase
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virtual bool isFlying(const MWWorld::Ptr &ptr) const = 0;
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virtual bool isSwimming(const MWWorld::Ptr &object) const = 0;
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const = 0;
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virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const = 0;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const = 0;
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virtual void togglePOV() = 0;
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@ -381,7 +381,7 @@ void RenderingManager::update (float duration, bool paused)
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mWater->updateUnderwater(
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world->isUnderwater(
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*world->getPlayer().getPlayer().getCell()->mCell,
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world->getPlayer().getPlayer().getCell(),
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Ogre::Vector3(cam.x, -cam.z, cam.y))
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);
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mWater->update(duration);
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@ -832,16 +832,16 @@ namespace MWWorld
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rot.y = Ogre::Degree(y).valueRadians();
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rot.z = Ogre::Degree(z).valueRadians();
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float *objRot = ptr.getRefData().getPosition().rot;
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if(ptr.getRefData().getBaseNode() == 0 || !mRendering->rotateObject(ptr, rot, adjust))
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if (mRendering->rotateObject(ptr, rot, adjust))
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{
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objRot[0] = (adjust ? objRot[0] + rot.x : rot.x), objRot[1] = (adjust ? objRot[1] + rot.y : rot.y), objRot[2] = (adjust ? objRot[2] + rot.z : rot.z);
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return;
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}
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// rotate physically iff renderer confirm so
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float *objRot = ptr.getRefData().getPosition().rot;
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objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
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// do this after rendering rotated the object so it gets changed by Class->adjustRotation
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objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z;
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mPhysics->rotateObject(ptr);
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if (ptr.getRefData().getBaseNode() != 0) {
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mPhysics->rotateObject(ptr);
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}
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}
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}
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void World::safePlaceObject(const MWWorld::Ptr& ptr,MWWorld::CellStore &Cell,ESM::Position pos)
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@ -1411,16 +1411,16 @@ namespace MWWorld
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const OEngine::Physic::PhysicActor *actor = mPhysEngine->getCharacter(object.getRefData().getHandle());
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if(actor) pos.z += actor->getHalfExtents().z * 1.5;
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return isUnderwater(*object.getCell()->mCell, pos);
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return isUnderwater(object.getCell(), pos);
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}
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bool
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World::isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const
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World::isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const
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{
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if (!(cell.mData.mFlags & ESM::Cell::HasWater)) {
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if (!(cell->mCell->mData.mFlags & ESM::Cell::HasWater)) {
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return false;
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}
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return pos.z < cell.mWater;
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return pos.z < cell->mWaterLevel;
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}
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bool World::isOnGround(const MWWorld::Ptr &ptr) const
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@ -1448,7 +1448,7 @@ namespace MWWorld
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Ogre::Vector3 playerPos(refdata.getPosition().pos);
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const OEngine::Physic::PhysicActor *physactor = mPhysEngine->getCharacter(refdata.getHandle());
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if(!physactor->getOnGround() || isUnderwater(*currentCell->mCell, playerPos))
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if(!physactor->getOnGround() || isUnderwater(currentCell, playerPos))
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return 2;
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if((currentCell->mCell->mData.mFlags&ESM::Cell::NoSleep))
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return 1;
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@ -316,7 +316,7 @@ namespace MWWorld
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virtual bool isFlying(const MWWorld::Ptr &ptr) const;
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virtual bool isSwimming(const MWWorld::Ptr &object) const;
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virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos) const;
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virtual bool isUnderwater(const MWWorld::Ptr::CellStore* cell, const Ogre::Vector3 &pos) const;
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virtual bool isOnGround(const MWWorld::Ptr &ptr) const;
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virtual void togglePOV() {
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@ -45,7 +45,10 @@ namespace Compiler
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reportWarning ("Names for script " + mName + " do not match", loc);
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mState = EndCompleteState;
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return true;
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return false; // we are stopping here, because there might be more garbage on the end line,
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// that we must ignore.
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//
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/// \todo allow this workaround to be disabled for newer scripts
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}
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return Parser::parseName (name, loc, scanner);
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