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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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@ -388,9 +388,6 @@ void NpcAnimation::rebuild()
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{
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updateNpcBase();
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if (mAlpha != 1.f)
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mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
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MWBase::Environment::get().getMechanicsManager()->forceStateUpdate(mPtr);
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}
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@ -651,6 +648,9 @@ void NpcAnimation::updateParts()
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if (wasArrowAttached)
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attachArrow();
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if (mAlpha != 1.f)
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mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
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}
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@ -917,6 +917,8 @@ void NpcAnimation::showWeapons(bool showWeapon)
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attachArrow();
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}
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}
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if (mAlpha != 1.f)
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mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
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}
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else
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{
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@ -942,6 +944,8 @@ void NpcAnimation::showCarriedLeft(bool show)
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if (iter->getTypeName() == typeid(ESM::Light).name() && mObjectParts[ESM::PRT_Shield])
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addExtraLight(mObjectParts[ESM::PRT_Shield]->getNode()->asGroup(), iter->get<ESM::Light>()->mBase);
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}
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if (mAlpha != 1.f)
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mResourceSystem->getSceneManager()->recreateShaders(mObjectRoot);
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}
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else
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removeIndividualPart(ESM::PRT_Shield);
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