mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-03-26 11:37:12 +00:00
Classify the damage passed to Class::onHit
This commit is contained in:
parent
1834597361
commit
94c052dfef
@ -61,7 +61,8 @@ namespace MWBase
|
|||||||
|
|
||||||
// TODO: notify LuaManager about other events
|
// TODO: notify LuaManager about other events
|
||||||
// virtual void objectOnHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object,
|
// virtual void objectOnHit(const MWWorld::Ptr &ptr, float damage, bool ishealth, const MWWorld::Ptr &object,
|
||||||
// const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful) = 0;
|
// const MWWorld::Ptr &attacker, const osg::Vec3f &hitPosition, bool successful,
|
||||||
|
// DamageSourceType sourceType) = 0;
|
||||||
|
|
||||||
struct InputEvent
|
struct InputEvent
|
||||||
{
|
{
|
||||||
|
@ -284,7 +284,8 @@ namespace MWClass
|
|||||||
|
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
victim.getClass().onHit(victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false);
|
victim.getClass().onHit(
|
||||||
|
victim, 0.0f, false, MWWorld::Ptr(), ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
|
||||||
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
MWMechanics::reduceWeaponCondition(0.f, false, weapon, ptr);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -345,11 +346,13 @@ namespace MWClass
|
|||||||
|
|
||||||
MWMechanics::diseaseContact(victim, ptr);
|
MWMechanics::diseaseContact(victim, ptr);
|
||||||
|
|
||||||
victim.getClass().onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
|
victim.getClass().onHit(
|
||||||
|
victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void Creature::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const
|
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
||||||
|
const MWMechanics::DamageSourceType sourceType) const
|
||||||
{
|
{
|
||||||
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
||||||
|
|
||||||
|
@ -67,7 +67,8 @@ namespace MWClass
|
|||||||
const osg::Vec3f& hitPosition, bool success) const override;
|
const osg::Vec3f& hitPosition, bool success) const override;
|
||||||
|
|
||||||
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const override;
|
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
||||||
|
const MWMechanics::DamageSourceType sourceType) const override;
|
||||||
|
|
||||||
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
std::unique_ptr<MWWorld::Action> activate(const MWWorld::Ptr& ptr, const MWWorld::Ptr& actor) const override;
|
||||||
///< Generate action for activation
|
///< Generate action for activation
|
||||||
|
@ -599,7 +599,8 @@ namespace MWClass
|
|||||||
float damage = 0.0f;
|
float damage = 0.0f;
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
othercls.onHit(victim, damage, false, weapon, ptr, osg::Vec3f(), false);
|
othercls.onHit(
|
||||||
|
victim, damage, false, weapon, ptr, osg::Vec3f(), false, MWMechanics::DamageSourceType::Melee);
|
||||||
MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr);
|
MWMechanics::reduceWeaponCondition(damage, false, weapon, ptr);
|
||||||
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
|
MWMechanics::resistNormalWeapon(victim, ptr, weapon, damage);
|
||||||
return;
|
return;
|
||||||
@ -672,11 +673,12 @@ namespace MWClass
|
|||||||
|
|
||||||
MWMechanics::diseaseContact(victim, ptr);
|
MWMechanics::diseaseContact(victim, ptr);
|
||||||
|
|
||||||
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true);
|
othercls.onHit(victim, damage, healthdmg, weapon, ptr, hitPosition, true, MWMechanics::DamageSourceType::Melee);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Npc::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void Npc::onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const
|
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
||||||
|
const MWMechanics::DamageSourceType sourceType) const
|
||||||
{
|
{
|
||||||
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
|
MWBase::SoundManager* sndMgr = MWBase::Environment::get().getSoundManager();
|
||||||
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
MWMechanics::CreatureStats& stats = getCreatureStats(ptr);
|
||||||
|
@ -82,7 +82,8 @@ namespace MWClass
|
|||||||
const osg::Vec3f& hitPosition, bool success) const override;
|
const osg::Vec3f& hitPosition, bool success) const override;
|
||||||
|
|
||||||
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const override;
|
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
||||||
|
const MWMechanics::DamageSourceType sourceType) const override;
|
||||||
|
|
||||||
void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
|
void getModelsToPreload(const MWWorld::Ptr& ptr, std::vector<std::string>& models) const override;
|
||||||
///< Get a list of models to preload that this object may use (directly or indirectly). default implementation:
|
///< Get a list of models to preload that this object may use (directly or indirectly). default implementation:
|
||||||
|
@ -231,7 +231,8 @@ namespace MWMechanics
|
|||||||
|
|
||||||
if (Misc::Rng::roll0to99(world->getPrng()) >= getHitChance(attacker, victim, skillValue))
|
if (Misc::Rng::roll0to99(world->getPrng()) >= getHitChance(attacker, victim, skillValue))
|
||||||
{
|
{
|
||||||
victim.getClass().onHit(victim, damage, false, projectile, attacker, osg::Vec3f(), false);
|
victim.getClass().onHit(victim, damage, false, projectile, attacker, osg::Vec3f(), false,
|
||||||
|
MWMechanics::DamageSourceType::Ranged);
|
||||||
MWMechanics::reduceWeaponCondition(damage, false, weapon, attacker);
|
MWMechanics::reduceWeaponCondition(damage, false, weapon, attacker);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@ -287,7 +288,8 @@ namespace MWMechanics
|
|||||||
victim.getClass().getContainerStore(victim).add(projectile, 1);
|
victim.getClass().getContainerStore(victim).add(projectile, 1);
|
||||||
}
|
}
|
||||||
|
|
||||||
victim.getClass().onHit(victim, damage, true, projectile, attacker, hitPosition, true);
|
victim.getClass().onHit(
|
||||||
|
victim, damage, true, projectile, attacker, hitPosition, true, MWMechanics::DamageSourceType::Ranged);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
15
apps/openmw/mwmechanics/damagesourcetype.hpp
Normal file
15
apps/openmw/mwmechanics/damagesourcetype.hpp
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
#ifndef OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H
|
||||||
|
#define OPENMW_MWMECHANICS_DAMAGESOURCETYPE_H
|
||||||
|
|
||||||
|
namespace MWMechanics
|
||||||
|
{
|
||||||
|
enum class DamageSourceType
|
||||||
|
{
|
||||||
|
Unspecified,
|
||||||
|
Melee,
|
||||||
|
Ranged,
|
||||||
|
Magical,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -356,7 +356,8 @@ namespace
|
|||||||
// Notify the target actor they've been hit
|
// Notify the target actor they've been hit
|
||||||
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
|
bool isHarmful = magicEffect->mData.mFlags & ESM::MagicEffect::Harmful;
|
||||||
if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
|
if (target.getClass().isActor() && target != caster && !caster.isEmpty() && isHarmful)
|
||||||
target.getClass().onHit(target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true);
|
target.getClass().onHit(
|
||||||
|
target, 0.0f, true, MWWorld::Ptr(), caster, osg::Vec3f(), true, MWMechanics::DamageSourceType::Magical);
|
||||||
// Apply resistances
|
// Apply resistances
|
||||||
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Ignore_Resistances))
|
if (!(effect.mFlags & ESM::ActiveEffect::Flag_Ignore_Resistances))
|
||||||
{
|
{
|
||||||
|
@ -124,7 +124,7 @@ namespace MWWorld
|
|||||||
}
|
}
|
||||||
|
|
||||||
void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker,
|
void Class::onHit(const Ptr& ptr, float damage, bool ishealth, const Ptr& object, const Ptr& attacker,
|
||||||
const osg::Vec3f& hitPosition, bool successful) const
|
const osg::Vec3f& hitPosition, bool successful, const MWMechanics::DamageSourceType sourceType) const
|
||||||
{
|
{
|
||||||
throw std::runtime_error("class cannot be hit");
|
throw std::runtime_error("class cannot be hit");
|
||||||
}
|
}
|
||||||
|
@ -13,6 +13,8 @@
|
|||||||
#include "ptr.hpp"
|
#include "ptr.hpp"
|
||||||
|
|
||||||
#include "../mwmechanics/aisetting.hpp"
|
#include "../mwmechanics/aisetting.hpp"
|
||||||
|
#include "../mwmechanics/damagesourcetype.hpp"
|
||||||
|
|
||||||
#include <components/esm/refid.hpp>
|
#include <components/esm/refid.hpp>
|
||||||
#include <components/esm3/loadskil.hpp>
|
#include <components/esm3/loadskil.hpp>
|
||||||
|
|
||||||
@ -142,11 +144,12 @@ namespace MWWorld
|
|||||||
/// (default implementation: throw an exception)
|
/// (default implementation: throw an exception)
|
||||||
|
|
||||||
virtual void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
virtual void onHit(const MWWorld::Ptr& ptr, float damage, bool ishealth, const MWWorld::Ptr& object,
|
||||||
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful) const;
|
const MWWorld::Ptr& attacker, const osg::Vec3f& hitPosition, bool successful,
|
||||||
|
const MWMechanics::DamageSourceType sourceType) const;
|
||||||
///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
|
///< Alerts \a ptr that it's being hit for \a damage points to health if \a ishealth is
|
||||||
/// true (else fatigue) by \a object (sword, arrow, etc). \a attacker specifies the
|
/// true (else fatigue) by \a object (sword, arrow, etc). \a attacker specifies the
|
||||||
/// actor responsible for the attack, and \a successful specifies if the hit is
|
/// actor responsible for the attack. \a successful specifies if the hit is
|
||||||
/// successful or not.
|
/// successful or not. \a sourceType classifies the damage source.
|
||||||
|
|
||||||
virtual void block(const Ptr& ptr) const;
|
virtual void block(const Ptr& ptr) const;
|
||||||
///< Play the appropriate sound for a blocked attack, depending on the currently equipped shield
|
///< Play the appropriate sound for a blocked attack, depending on the currently equipped shield
|
||||||
|
Loading…
x
Reference in New Issue
Block a user