From 940e982d65150bec48c4384af5c673025e327108 Mon Sep 17 00:00:00 2001
From: "Alexander \"Ace\" Olofsson" <ace@haxalot.com>
Date: Sat, 14 Nov 2015 16:02:42 +0100
Subject: [PATCH] Add FFMPEG to include path for OpenMW

I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
(cherry picked from commit d2a417580446deec3c465875ae9f85a2d455be1d)
---
 apps/openmw/CMakeLists.txt | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt
index d541521006..53c9daf768 100644
--- a/apps/openmw/CMakeLists.txt
+++ b/apps/openmw/CMakeLists.txt
@@ -108,7 +108,10 @@ endif ()
 
 # Sound stuff - here so CMake doesn't stupidly recompile EVERYTHING
 # when we change the backend.
-include_directories(${SOUND_INPUT_INCLUDES})
+include_directories(
+    ${SOUND_INPUT_INCLUDES}
+    ${FFMPEG_INCLUDE_DIRS}
+)
 
 target_link_libraries(openmw
     ${OENGINE_LIBRARY}