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terrain albedo
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parent
d41050fb79
commit
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@ -4,6 +4,21 @@
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#include <extern/shiny/Main/Factory.hpp>
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#include <extern/shiny/Main/Factory.hpp>
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namespace
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{
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Ogre::String getComponent (int num)
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{
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if (num == 0)
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return "x";
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else if (num == 1)
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return "y";
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else if (num == 2)
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return "z";
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else
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return "w";
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}
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}
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namespace MWRender
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namespace MWRender
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{
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{
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@ -54,7 +69,7 @@ namespace MWRender
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mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
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mMaterial->setProperty ("allow_fixed_function", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(false)));
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createPass();
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createPass(0, terrain);
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return Ogre::MaterialManager::getSingleton().getByName(matName);
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return Ogre::MaterialManager::getSingleton().getByName(matName);
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}
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}
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@ -72,10 +87,10 @@ namespace MWRender
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int TerrainMaterial::Profile::getLayersPerPass () const
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int TerrainMaterial::Profile::getLayersPerPass () const
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{
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{
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return 10;
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return 12;
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}
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}
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void TerrainMaterial::Profile::createPass (int index)
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void TerrainMaterial::Profile::createPass (int index, const Ogre::Terrain* terrain)
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{
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{
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int layerOffset = index * getLayersPerPass();
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int layerOffset = index * getLayersPerPass();
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@ -86,8 +101,41 @@ namespace MWRender
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p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
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p->mShaderProperties.setProperty ("colour_map", sh::makeProperty<sh::BooleanValue>(new sh::BooleanValue(mGlobalColourMap)));
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// global colour map
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sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
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sh::MaterialInstanceTextureUnit* colourMap = p->createTextureUnit ("colourMap");
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colourMap->setProperty ("texture_alias", sh::makeProperty(mMaterial->getName() + "_colourMap"));
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colourMap->setProperty ("texture_alias", sh::makeProperty<sh::StringValue> (new sh::StringValue(mMaterial->getName() + "_colourMap")));
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colourMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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// global normal map
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sh::MaterialInstanceTextureUnit* normalMap = p->createTextureUnit ("normalMap");
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normalMap->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getTerrainNormalMap ()->getName())));
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normalMap->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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uint maxLayers = getMaxLayers(terrain);
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uint numBlendTextures = std::min(terrain->getBlendTextureCount(maxLayers), terrain->getBlendTextureCount());
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uint numLayers = std::min(maxLayers, static_cast<uint>(terrain->getLayerCount()));
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p->mShaderProperties.setProperty ("num_layers", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numLayers))));
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p->mShaderProperties.setProperty ("num_blendmaps", sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(numBlendTextures))));
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// blend maps
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for (uint i = 0; i < numBlendTextures; ++i)
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{
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sh::MaterialInstanceTextureUnit* blendTex = p->createTextureUnit ("blendMap" + Ogre::StringConverter::toString(i));
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blendTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getBlendTextureName(i))));
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blendTex->setProperty ("tex_address_mode", sh::makeProperty<sh::StringValue> (new sh::StringValue("clamp")));
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}
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// layer maps
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for (uint i = 0; i < numLayers; ++i)
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{
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sh::MaterialInstanceTextureUnit* diffuseTex = p->createTextureUnit ("diffuseMap" + Ogre::StringConverter::toString(i));
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diffuseTex->setProperty ("direct_texture", sh::makeProperty<sh::StringValue> (new sh::StringValue(terrain->getLayerTextureName(i, 0))));
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p->mShaderProperties.setProperty ("blendmap_index_" + Ogre::StringConverter::toString(i),
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sh::makeProperty<sh::StringValue>(new sh::StringValue(Ogre::StringConverter::toString(int((i-1) / 4)))));
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p->mShaderProperties.setProperty ("blendmap_component_" + Ogre::StringConverter::toString(i),
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sh::makeProperty<sh::StringValue>(new sh::StringValue(getComponent(int((i-1) % 4)))));
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}
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}
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}
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Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
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Ogre::MaterialPtr TerrainMaterial::Profile::generateForCompositeMap(const Ogre::Terrain* terrain)
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@ -111,7 +159,7 @@ namespace MWRender
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void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
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void TerrainMaterial::Profile::requestOptions(Ogre::Terrain* terrain)
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{
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{
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terrain->_setMorphRequired(true);
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terrain->_setMorphRequired(true);
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terrain->_setNormalMapRequired(false);
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terrain->_setNormalMapRequired(true); // global normal map
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terrain->_setLightMapRequired(false);
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terrain->_setLightMapRequired(false);
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terrain->_setCompositeMapRequired(false);
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terrain->_setCompositeMapRequired(false);
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}
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}
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@ -73,7 +73,7 @@ namespace MWRender
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bool mGlobalColourMap;
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bool mGlobalColourMap;
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void createPass (int index=0);
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void createPass (int index, const Ogre::Terrain* terrain);
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int getLayersPerPass () const;
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int getLayersPerPass () const;
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2
extern/shiny
vendored
2
extern/shiny
vendored
@ -1 +1 @@
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Subproject commit 5cf02ac0c39115fcf7f69eea7a79c9c6ad7dbd71
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Subproject commit a83d479c461feead0356946f841c2c474760f420
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@ -5,6 +5,17 @@
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#define COLOUR_MAP @shPropertyBool(colour_map)
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#define COLOUR_MAP @shPropertyBool(colour_map)
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#define NUM_LAYERS @shPropertyString(num_layers)
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#define COMPONENT_0 x
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#define COMPONENT_1 y
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#define COMPONENT_2 z
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#define COMPONENT_3 w
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#define IS_FIRST_PASS 1
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@shAllocatePassthrough(1, depth)
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@shAllocatePassthrough(1, depth)
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@shAllocatePassthrough(2, UV)
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@shAllocatePassthrough(2, UV)
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@ -42,6 +53,16 @@
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shSampler2D(colourMap)
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shSampler2D(colourMap)
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#endif
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#endif
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shSampler2D(normalMap) // global normal map
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@shForeach(@shPropertyString(num_blendmaps))
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shSampler2D(blendMap@shIterator)
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@shEndForeach
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@shForeach(@shPropertyString(num_layers))
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shSampler2D(diffuseMap@shIterator)
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@shEndForeach
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#if FOG
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#if FOG
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shUniform(float3, fogColor) @shAutoConstant(fogColor, fog_colour)
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shUniform(float3, fogColor) @shAutoConstant(fogColor, fog_colour)
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shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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shUniform(float4, fogParams) @shAutoConstant(fogParams, fog_params)
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@ -62,12 +83,37 @@
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float depth = @shPassthroughReceive(depth);
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float depth = @shPassthroughReceive(depth);
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float2 UV = @shPassthroughReceive(UV);
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float2 UV = @shPassthroughReceive(UV);
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shOutputColour(0) = float4(1,0,0,1);
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float3 normal = shSample(normalMap, UV).rgb * 2 - 1;
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// fetch blendmaps
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@shForeach(@shPropertyString(num_blendmaps))
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float4 blendValues@shIterator = shSample(blendMap@shIterator, UV);
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@shEndForeach
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float blendAmount;
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float3 albedo;
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@shForeach(@shPropertyString(num_layers))
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#if IS_FIRST_PASS == 1 && @shIterator == 0
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// first layer of first pass doesn't need a blend map
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albedo = shSample(diffuseMap0, UV * 5).rgb;
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#else
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blendAmount = blendValues@shPropertyString(blendmap_index_@shIterator).@shPropertyString(blendmap_component_@shIterator);
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albedo += shSample(diffuseMap@shIterator, UV * 5).rgb * blendAmount;
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#endif
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@shEndForeach
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shOutputColour(0) = float4(1,1,1,1);
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#if COLOUR_MAP
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#if COLOUR_MAP
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shOutputColour(0).rgb *= shSample(colourMap, UV).rgb;
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shOutputColour(0).rgb *= shSample(colourMap, UV).rgb;
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#endif
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#endif
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shOutputColour(0).rgb *= albedo;
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#if FOG
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#if FOG
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float fogValue = shSaturate((depth - fogParams.y) * fogParams.w);
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float fogValue = shSaturate((depth - fogParams.y) * fogParams.w);
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shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColor, fogValue);
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shOutputColour(0).xyz = shLerp (shOutputColour(0).xyz, fogColor, fogValue);
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