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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-01 03:21:41 +00:00

Write SoundGens after their creatures

This commit is contained in:
Evil Eye 2024-10-22 21:25:52 +02:00
parent 462e118e0d
commit 9395624e5f

View File

@ -97,9 +97,6 @@ CSMDoc::Saving::Saving(Document& document, const std::filesystem::path& projectP
appendStage(
new WriteCollectionStage<CSMWorld::IdCollection<ESM::BodyPart>>(mDocument.getData().getBodyParts(), mState));
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::SoundGenerator>>(
mDocument.getData().getSoundGens(), mState));
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::MagicEffect>>(
mDocument.getData().getMagicEffects(), mState));
@ -108,6 +105,10 @@ CSMDoc::Saving::Saving(Document& document, const std::filesystem::path& projectP
appendStage(new WriteRefIdCollectionStage(mDocument, mState));
// Can reference creatures so needs to load after them for TESCS compatibility
appendStage(new WriteCollectionStage<CSMWorld::IdCollection<ESM::SoundGenerator>>(
mDocument.getData().getSoundGens(), mState));
appendStage(new CollectionReferencesStage(mDocument, mState));
appendStage(new WriteCellCollectionStage(mDocument, mState));