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Merge branch 'fix_potential_crash' into 'master'
Fix potential crashes See merge request OpenMW/openmw!2699
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commit
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@ -822,7 +822,8 @@ namespace MWPhysics
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// copy new ptr position in temporary vector. player is handled separately as its movement might change active
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// cell.
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mActorsPositions.clear();
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mActorsPositions.reserve(mActors.size() - 1);
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if (!mActors.empty())
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mActorsPositions.reserve(mActors.size() - 1);
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for (const auto& [ptr, physicActor] : mActors)
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{
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if (physicActor.get() == player)
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@ -833,7 +834,8 @@ namespace MWPhysics
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for (const auto& [ptr, pos] : mActorsPositions)
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world->moveObject(ptr, pos, false, false);
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world->moveObject(player->getPtr(), player->getSimulationPosition(), false, false);
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if (player != nullptr)
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world->moveObject(player->getPtr(), player->getSimulationPosition(), false, false);
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}
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void PhysicsSystem::updateAnimatedCollisionShape(const MWWorld::Ptr& object)
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@ -61,7 +61,8 @@ namespace Resource
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{
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// If ref count is greater than 1, the object has an external reference.
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// If the timestamp is yet to be initialized, it needs to be updated too.
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if (itr->second.first->referenceCount() > 1 || itr->second.second == 0.0)
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if ((itr->second.first != nullptr && itr->second.first->referenceCount() > 1)
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|| itr->second.second == 0.0)
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itr->second.second = referenceTime;
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}
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}
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