diff --git a/components/esm/loadland.hpp b/components/esm/loadland.hpp index 2a1140ad2e..9cba41b160 100644 --- a/components/esm/loadland.hpp +++ b/components/esm/loadland.hpp @@ -49,28 +49,28 @@ struct Land }; // default height to use in case there is no Land record - static const int DEFAULT_HEIGHT = -2048; + static constexpr int DEFAULT_HEIGHT = -2048; // number of vertices per side - static const int LAND_SIZE = 65; + static constexpr int LAND_SIZE = 65; // cell terrain size in world coords - static const int REAL_SIZE = Constants::CellSizeInUnits; + static constexpr int REAL_SIZE = Constants::CellSizeInUnits; // total number of vertices - static const int LAND_NUM_VERTS = LAND_SIZE * LAND_SIZE; + static constexpr int LAND_NUM_VERTS = LAND_SIZE * LAND_SIZE; - static const int HEIGHT_SCALE = 8; + static constexpr int HEIGHT_SCALE = 8; //number of textures per side of land - static const int LAND_TEXTURE_SIZE = 16; + static constexpr int LAND_TEXTURE_SIZE = 16; //total number of textures per land - static const int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE; + static constexpr int LAND_NUM_TEXTURES = LAND_TEXTURE_SIZE * LAND_TEXTURE_SIZE; - static const int LAND_GLOBAL_MAP_LOD_SIZE = 81; + static constexpr int LAND_GLOBAL_MAP_LOD_SIZE = 81; - static const int LAND_GLOBAL_MAP_LOD_SIZE_SQRT = 9; + static constexpr int LAND_GLOBAL_MAP_LOD_SIZE_SQRT = 9; #pragma pack(push,1) struct VHGT