From 91a01ae1e2be1034d04a0b103b5b81d5bb60fa0b Mon Sep 17 00:00:00 2001 From: Alexei Kotov <alexdobrohotov@yandex.ru> Date: Sat, 30 Dec 2023 03:23:27 +0300 Subject: [PATCH] Remove duplicate ToggleWeapon trigger handler registration --- files/data/scripts/omw/playercontrols.lua | 10 ---------- 1 file changed, 10 deletions(-) diff --git a/files/data/scripts/omw/playercontrols.lua b/files/data/scripts/omw/playercontrols.lua index d3f9ecea5f..f14724f0a2 100644 --- a/files/data/scripts/omw/playercontrols.lua +++ b/files/data/scripts/omw/playercontrols.lua @@ -208,16 +208,6 @@ end local uiControlsOverridden = false -input.registerTriggerHandler('ToggleWeapon', async:callback(function() - if not combatAllowed() then return end - if Actor.stance(self) == Actor.STANCE.Weapon then - Actor.setStance(self, Actor.STANCE.Nothing) - elseif Player.getControlSwitch(self, Player.CONTROL_SWITCH.Fighting) then - Actor.setStance(self, Actor.STANCE.Weapon) - end -end)) - - local function uiAllowed() return Player.getControlSwitch(self, Player.CONTROL_SWITCH.Controls) and not uiControlsOverridden end