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Add the sound stream to the thread after resetting the mIsFinished flag
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@ -213,8 +213,8 @@ void OpenAL_SoundStream::play()
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alSourcePlay(mSource);
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throwALerror();
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mOutput.mStreamThread->add(this);
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mIsFinished = false;
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mOutput.mStreamThread->add(this);
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}
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void OpenAL_SoundStream::stop()
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