mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Issue #68: stop NPCs from instantly dropping dead
This commit is contained in:
parent
0547f11564
commit
9172c3ec4d
@ -98,6 +98,13 @@ namespace MWClass
|
||||
else
|
||||
{
|
||||
/// \todo do something with mNpdt12 maybe:p
|
||||
for (int i=0; i<8; ++i)
|
||||
data->mCreatureStats.getAttribute (i).set (10);
|
||||
|
||||
for (int i=0; i<3; ++i)
|
||||
data->mCreatureStats.setDynamic (i, 10);
|
||||
|
||||
data->mCreatureStats.setLevel (1);
|
||||
}
|
||||
|
||||
data->mCreatureStats.setHello(ref->base->mAiData.mHello);
|
||||
|
@ -24,8 +24,8 @@ namespace MWMechanics
|
||||
{
|
||||
// magic effects
|
||||
adjustMagicEffects (ptr);
|
||||
calculateCreatureStatModifiers (ptr);
|
||||
calculateDynamicStats (ptr);
|
||||
calculateCreatureStatModifiers (ptr);
|
||||
|
||||
// AI
|
||||
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
|
||||
|
Loading…
x
Reference in New Issue
Block a user