mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-01-25 06:35:30 +00:00
Move MapWindow to separate files
Separate MapWindow from bunch of classes in layouts.cpp/hpp Inherit it from WindowPinnableBase. TODO: map arrow (player position) updates orientation only when you open the inventory. When the map window is pinned, the arrow direction is not updated.
This commit is contained in:
parent
d09f0610ea
commit
911ca4be89
@ -181,99 +181,6 @@ void HUD::setPlayerPos(const float x, const float y)
|
|||||||
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
compass->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||||
}
|
}
|
||||||
|
|
||||||
MapWindow::MapWindow()
|
|
||||||
: Layout("openmw_map_window_layout.xml")
|
|
||||||
, mGlobal(false)
|
|
||||||
, mVisible(false)
|
|
||||||
{
|
|
||||||
setCoord(500,0,320,300);
|
|
||||||
setText("WorldButton", "World");
|
|
||||||
setImage("Compass", "textures\\compass.dds");
|
|
||||||
|
|
||||||
// Obviously you should override this later on
|
|
||||||
setCellName("No Cell Loaded");
|
|
||||||
|
|
||||||
getWidget(mLocalMap, "LocalMap");
|
|
||||||
getWidget(mGlobalMap, "GlobalMap");
|
|
||||||
getWidget(mPlayerArrow, "Compass");
|
|
||||||
|
|
||||||
getWidget(mButton, "WorldButton");
|
|
||||||
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
|
||||||
|
|
||||||
MyGUI::Button* eventbox;
|
|
||||||
getWidget(eventbox, "EventBox");
|
|
||||||
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
|
||||||
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
|
||||||
|
|
||||||
LocalMapBase::init(mLocalMap, this);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::setVisible(bool b)
|
|
||||||
{
|
|
||||||
mMainWidget->setVisible(b);
|
|
||||||
if (b)
|
|
||||||
mVisible = true;
|
|
||||||
else
|
|
||||||
mVisible = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::setCellName(const std::string& cellName)
|
|
||||||
{
|
|
||||||
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
|
||||||
adjustWindowCaption();
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::setPlayerPos(const float x, const float y)
|
|
||||||
{
|
|
||||||
if (mGlobal || mVisible) return;
|
|
||||||
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
|
||||||
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
|
||||||
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
|
||||||
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
|
||||||
mLocalMap->setViewOffset(pos);
|
|
||||||
|
|
||||||
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::setPlayerDir(const float x, const float y)
|
|
||||||
{
|
|
||||||
if (!mVisible) return;
|
|
||||||
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
|
||||||
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
|
||||||
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
|
||||||
float angle = std::atan2(x,y);
|
|
||||||
rotatingSubskin->setAngle(angle);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
|
||||||
{
|
|
||||||
if (_id!=MyGUI::MouseButton::Left) return;
|
|
||||||
if (!mGlobal)
|
|
||||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
|
||||||
{
|
|
||||||
if (_id!=MyGUI::MouseButton::Left) return;
|
|
||||||
|
|
||||||
if (!mGlobal)
|
|
||||||
{
|
|
||||||
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
|
||||||
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
|
||||||
|
|
||||||
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
|
||||||
{
|
|
||||||
mGlobal = !mGlobal;
|
|
||||||
mGlobalMap->setVisible(mGlobal);
|
|
||||||
mLocalMap->setVisible(!mGlobal);
|
|
||||||
|
|
||||||
mButton->setCaption( mGlobal ? "Local" : "World" );
|
|
||||||
}
|
|
||||||
|
|
||||||
LocalMapBase::LocalMapBase()
|
LocalMapBase::LocalMapBase()
|
||||||
: mCurX(0)
|
: mCurX(0)
|
||||||
, mCurY(0)
|
, mCurY(0)
|
||||||
|
@ -82,30 +82,6 @@ namespace MWGui
|
|||||||
MyGUI::TextBox* batchcounter;
|
MyGUI::TextBox* batchcounter;
|
||||||
};
|
};
|
||||||
|
|
||||||
class MapWindow : public OEngine::GUI::Layout, public LocalMapBase
|
|
||||||
{
|
|
||||||
public:
|
|
||||||
MapWindow();
|
|
||||||
virtual ~MapWindow(){}
|
|
||||||
|
|
||||||
void setVisible(bool b);
|
|
||||||
void setPlayerPos(const float x, const float y);
|
|
||||||
void setPlayerDir(const float x, const float y);
|
|
||||||
void setCellName(const std::string& cellName);
|
|
||||||
|
|
||||||
private:
|
|
||||||
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
|
||||||
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
|
||||||
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
|
||||||
|
|
||||||
MyGUI::ScrollView* mGlobalMap;
|
|
||||||
MyGUI::ImageBox* mPlayerArrow;
|
|
||||||
MyGUI::Button* mButton;
|
|
||||||
MyGUI::IntPoint mLastDragPos;
|
|
||||||
bool mVisible;
|
|
||||||
bool mGlobal;
|
|
||||||
};
|
|
||||||
|
|
||||||
class MainMenu : public OEngine::GUI::Layout
|
class MainMenu : public OEngine::GUI::Layout
|
||||||
{
|
{
|
||||||
public:
|
public:
|
||||||
|
104
apps/openmw/mwgui/map_window.cpp
Normal file
104
apps/openmw/mwgui/map_window.cpp
Normal file
@ -0,0 +1,104 @@
|
|||||||
|
#include "map_window.hpp"
|
||||||
|
/*
|
||||||
|
#include "../mwmechanics/mechanicsmanager.hpp"
|
||||||
|
#include "window_manager.hpp"
|
||||||
|
|
||||||
|
#include <cmath>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <iterator>
|
||||||
|
|
||||||
|
#undef min
|
||||||
|
#undef max
|
||||||
|
*/
|
||||||
|
using namespace MWGui;
|
||||||
|
|
||||||
|
MapWindow::MapWindow(WindowManager& parWindowManager) :
|
||||||
|
MWGui::WindowPinnableBase("openmw_map_window_layout.xml", parWindowManager),
|
||||||
|
mGlobal(false),
|
||||||
|
mVisible(false)
|
||||||
|
{
|
||||||
|
setCoord(500,0,320,300);
|
||||||
|
setText("WorldButton", "World");
|
||||||
|
setImage("Compass", "textures\\compass.dds");
|
||||||
|
|
||||||
|
// Obviously you should override this later on
|
||||||
|
setCellName("No Cell Loaded");
|
||||||
|
|
||||||
|
getWidget(mLocalMap, "LocalMap");
|
||||||
|
getWidget(mGlobalMap, "GlobalMap");
|
||||||
|
getWidget(mPlayerArrow, "Compass");
|
||||||
|
|
||||||
|
getWidget(mButton, "WorldButton");
|
||||||
|
mButton->eventMouseButtonClick += MyGUI::newDelegate(this, &MapWindow::onWorldButtonClicked);
|
||||||
|
|
||||||
|
MyGUI::Button* eventbox;
|
||||||
|
getWidget(eventbox, "EventBox");
|
||||||
|
eventbox->eventMouseDrag += MyGUI::newDelegate(this, &MapWindow::onMouseDrag);
|
||||||
|
eventbox->eventMouseButtonPressed += MyGUI::newDelegate(this, &MapWindow::onDragStart);
|
||||||
|
|
||||||
|
LocalMapBase::init(mLocalMap, this);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::setVisible(bool b)
|
||||||
|
{
|
||||||
|
WindowPinnableBase::setVisible(b);
|
||||||
|
mVisible = b;
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::setCellName(const std::string& cellName)
|
||||||
|
{
|
||||||
|
static_cast<MyGUI::Window*>(mMainWidget)->setCaption(cellName);
|
||||||
|
adjustWindowCaption();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::setPlayerPos(const float x, const float y)
|
||||||
|
{
|
||||||
|
if (mGlobal || mVisible) return;
|
||||||
|
MyGUI::IntSize size = mLocalMap->getCanvasSize();
|
||||||
|
MyGUI::IntPoint middle = MyGUI::IntPoint((1/3.f + x/3.f)*size.width,(1/3.f + y/3.f)*size.height);
|
||||||
|
MyGUI::IntCoord viewsize = mLocalMap->getCoord();
|
||||||
|
MyGUI::IntPoint pos(0.5*viewsize.width - middle.left, 0.5*viewsize.height - middle.top);
|
||||||
|
mLocalMap->setViewOffset(pos);
|
||||||
|
|
||||||
|
mPlayerArrow->setPosition(MyGUI::IntPoint(x*512-16, y*512-16));
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::setPlayerDir(const float x, const float y)
|
||||||
|
{
|
||||||
|
if (!mVisible) return;
|
||||||
|
MyGUI::ISubWidget* main = mPlayerArrow->getSubWidgetMain();
|
||||||
|
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
|
||||||
|
rotatingSubskin->setCenter(MyGUI::IntPoint(16,16));
|
||||||
|
float angle = std::atan2(x,y);
|
||||||
|
rotatingSubskin->setAngle(angle);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||||
|
{
|
||||||
|
if (_id!=MyGUI::MouseButton::Left) return;
|
||||||
|
if (!mGlobal)
|
||||||
|
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id)
|
||||||
|
{
|
||||||
|
if (_id!=MyGUI::MouseButton::Left) return;
|
||||||
|
|
||||||
|
if (!mGlobal)
|
||||||
|
{
|
||||||
|
MyGUI::IntPoint diff = MyGUI::IntPoint(_left, _top) - mLastDragPos;
|
||||||
|
mLocalMap->setViewOffset( mLocalMap->getViewOffset() + diff );
|
||||||
|
|
||||||
|
mLastDragPos = MyGUI::IntPoint(_left, _top);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void MapWindow::onWorldButtonClicked(MyGUI::Widget* _sender)
|
||||||
|
{
|
||||||
|
mGlobal = !mGlobal;
|
||||||
|
mGlobalMap->setVisible(mGlobal);
|
||||||
|
mLocalMap->setVisible(!mGlobal);
|
||||||
|
|
||||||
|
mButton->setCaption( mGlobal ? "Local" : "World" );
|
||||||
|
}
|
||||||
|
|
33
apps/openmw/mwgui/map_window.hpp
Normal file
33
apps/openmw/mwgui/map_window.hpp
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
#ifndef MWGUI_MAPWINDOW_H
|
||||||
|
#define MWGUI_MAPWINDOW_H
|
||||||
|
|
||||||
|
#include "layouts.hpp"
|
||||||
|
#include "window_pinnable_base.hpp"
|
||||||
|
|
||||||
|
namespace MWGui
|
||||||
|
{
|
||||||
|
class MapWindow : public MWGui::WindowPinnableBase, public LocalMapBase
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
MapWindow(WindowManager& parWindowManager);
|
||||||
|
virtual ~MapWindow(){}
|
||||||
|
|
||||||
|
void setVisible(bool b);
|
||||||
|
void setPlayerPos(const float x, const float y);
|
||||||
|
void setPlayerDir(const float x, const float y);
|
||||||
|
void setCellName(const std::string& cellName);
|
||||||
|
|
||||||
|
private:
|
||||||
|
void onDragStart(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
|
void onMouseDrag(MyGUI::Widget* _sender, int _left, int _top, MyGUI::MouseButton _id);
|
||||||
|
void onWorldButtonClicked(MyGUI::Widget* _sender);
|
||||||
|
|
||||||
|
MyGUI::ScrollView* mGlobalMap;
|
||||||
|
MyGUI::ImageBox* mPlayerArrow;
|
||||||
|
MyGUI::Button* mButton;
|
||||||
|
MyGUI::IntPoint mLastDragPos;
|
||||||
|
bool mVisible;
|
||||||
|
bool mGlobal;
|
||||||
|
};
|
||||||
|
}
|
||||||
|
#endif
|
@ -4,6 +4,7 @@
|
|||||||
#include "review.hpp"
|
#include "review.hpp"
|
||||||
#include "dialogue.hpp"
|
#include "dialogue.hpp"
|
||||||
#include "dialogue_history.hpp"
|
#include "dialogue_history.hpp"
|
||||||
|
#include "map_window.hpp"
|
||||||
#include "stats_window.hpp"
|
#include "stats_window.hpp"
|
||||||
#include "messagebox.hpp"
|
#include "messagebox.hpp"
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ WindowManager::WindowManager(MWWorld::Environment& environment,
|
|||||||
|
|
||||||
hud = new HUD(w,h, showFPSLevel);
|
hud = new HUD(w,h, showFPSLevel);
|
||||||
menu = new MainMenu(w,h);
|
menu = new MainMenu(w,h);
|
||||||
map = new MapWindow();
|
map = new MapWindow(*this);
|
||||||
stats = new StatsWindow(*this);
|
stats = new StatsWindow(*this);
|
||||||
console = new Console(w,h, environment, extensions);
|
console = new Console(w,h, environment, extensions);
|
||||||
mJournal = new JournalWindow(*this);
|
mJournal = new JournalWindow(*this);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user