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Remove redundant recreateShaders
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@ -261,9 +261,6 @@ void ActorAnimation::updateHolsteredShield(bool showCarriedLeft)
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if (isEnchanted)
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SceneUtil::addEnchantedGlow(shieldNode, mResourceSystem, glowColor);
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}
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if (mAlpha != 1.f)
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mResourceSystem->getSceneManager()->recreateShaders(mHolsteredShield->getNode());
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}
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bool ActorAnimation::useShieldAnimations() const
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