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Store jobs in the same container until they are processed

Push to queue and reorder only iterators.
This commit is contained in:
elsid 2021-08-05 23:18:03 +02:00
parent 8db640289c
commit 902b0f9f84
No known key found for this signature in database
GPG Key ID: B845CB9FEE18AB40
2 changed files with 94 additions and 79 deletions

View File

@ -20,6 +20,8 @@ namespace
using DetourNavigator::TilePosition;
using DetourNavigator::UpdateType;
using DetourNavigator::ChangeType;
using DetourNavigator::Job;
using DetourNavigator::JobIt;
int getManhattanDistance(const TilePosition& lhs, const TilePosition& rhs)
{
@ -44,6 +46,25 @@ namespace
return UpdateType::Temporary;
return UpdateType::Persistent;
}
auto getPriority(const Job& job) noexcept
{
return std::make_tuple(job.mProcessTime, job.mTryNumber, job.mChangeType, job.mDistanceToPlayer, job.mDistanceToOrigin);
}
struct LessByJobPriority
{
bool operator()(JobIt lhs, JobIt rhs) const noexcept
{
return getPriority(*lhs) < getPriority(*rhs);
}
};
void insertPrioritizedJob(JobIt job, std::deque<JobIt>& queue)
{
const auto it = std::upper_bound(queue.begin(), queue.end(), job, LessByJobPriority {});
queue.insert(it, job);
}
}
namespace DetourNavigator
@ -64,7 +85,8 @@ namespace DetourNavigator
{
mShouldStop = true;
std::unique_lock<std::mutex> lock(mMutex);
mJobs = decltype(mJobs)();
mThreadsQueues.clear();
mWaiting.clear();
mHasJob.notify_all();
lock.unlock();
for (auto& thread : mThreads)
@ -88,8 +110,8 @@ namespace DetourNavigator
const std::lock_guard<std::mutex> lock(mMutex);
if (playerTileChanged)
for (auto& job : mJobs)
job.mDistanceToPlayer = getManhattanDistance(job.mChangedTile, playerTile);
for (JobIt job : mWaiting)
job->mDistanceToPlayer = getManhattanDistance(job->mChangedTile, playerTile);
for (const auto& changedTile : changedTiles)
{
@ -108,24 +130,21 @@ namespace DetourNavigator
? mLastUpdates[job.mAgentHalfExtents][job.mChangedTile] + mSettings.get().mMinUpdateInterval
: std::chrono::steady_clock::time_point();
const JobIt it = mJobs.insert(mJobs.end(), std::move(job));
if (playerTileChanged)
{
mJobs.push_back(std::move(job));
}
mWaiting.push_back(it);
else
{
const auto it = std::upper_bound(mJobs.begin(), mJobs.end(), job);
mJobs.insert(it, std::move(job));
}
insertPrioritizedJob(it, mWaiting);
}
}
if (playerTileChanged)
std::sort(mJobs.begin(), mJobs.end());
std::sort(mWaiting.begin(), mWaiting.end(), LessByJobPriority {});
Log(Debug::Debug) << "Posted " << mJobs.size() << " navigator jobs";
if (!mJobs.empty())
if (!mWaiting.empty())
mHasJob.notify_all();
}
@ -166,7 +185,7 @@ namespace DetourNavigator
int minDistanceToPlayer = 0;
const auto isDone = [&]
{
jobsLeft = mJobs.size() + getTotalThreadJobsUnsafe();
jobsLeft = mJobs.size();
if (jobsLeft == 0)
{
minDistanceToPlayer = 0;
@ -199,7 +218,7 @@ namespace DetourNavigator
{
{
std::unique_lock<std::mutex> lock(mMutex);
mDone.wait(lock, [this] { return mJobs.size() + getTotalThreadJobsUnsafe() == 0; });
mDone.wait(lock, [this] { return mJobs.size() == 0; });
}
mProcessingTiles.wait(mProcessed, [] (const auto& v) { return v.empty(); });
}
@ -210,7 +229,7 @@ namespace DetourNavigator
{
const std::lock_guard<std::mutex> lock(mMutex);
jobs = mJobs.size() + getTotalThreadJobsUnsafe();
jobs = mJobs.size();
}
stats.setAttribute(frameNumber, "NavMesh UpdateJobs", jobs);
@ -226,12 +245,14 @@ namespace DetourNavigator
{
try
{
if (auto job = getNextJob())
if (JobIt job = getNextJob(); job != mJobs.end())
{
const auto processed = processJob(*job);
unlockTile(job->mAgentHalfExtents, job->mChangedTile);
if (!processed)
repost(std::move(*job));
if (processed)
removeJob(job);
else
repost(job);
}
else
cleanupLastUpdates();
@ -306,7 +327,7 @@ namespace DetourNavigator
return isSuccess(status);
}
std::optional<AsyncNavMeshUpdater::Job> AsyncNavMeshUpdater::getNextJob()
JobIt AsyncNavMeshUpdater::getNextJob()
{
std::unique_lock<std::mutex> lock(mMutex);
@ -316,25 +337,25 @@ namespace DetourNavigator
while (true)
{
const auto hasJob = [&] {
return (!mJobs.empty() && mJobs.front().mProcessTime <= std::chrono::steady_clock::now())
return (!mWaiting.empty() && mWaiting.front()->mProcessTime <= std::chrono::steady_clock::now())
|| !threadQueue.empty();
};
if (!mHasJob.wait_for(lock, std::chrono::milliseconds(10), hasJob))
{
if (mJobs.empty() && getTotalThreadJobsUnsafe() == 0)
if (mJobs.empty())
mDone.notify_all();
return std::nullopt;
return mJobs.end();
}
Log(Debug::Debug) << "Got " << mJobs.size() << " navigator jobs and "
<< threadQueue.size() << " thread jobs by thread=" << std::this_thread::get_id();
auto job = threadQueue.empty()
? getJob(mJobs, true)
const JobIt job = threadQueue.empty()
? getJob(mWaiting, true)
: getJob(threadQueue, false);
if (!job)
if (job == mJobs.end())
continue;
const auto owner = lockTile(job->mAgentHalfExtents, job->mChangedTile);
@ -351,22 +372,22 @@ namespace DetourNavigator
return job;
}
postThreadJob(std::move(*job), mThreadsQueues[owner]);
postThreadJob(job, mThreadsQueues[owner]);
}
}
std::optional<AsyncNavMeshUpdater::Job> AsyncNavMeshUpdater::getJob(Jobs& jobs, bool changeLastUpdate)
JobIt AsyncNavMeshUpdater::getJob(std::deque<JobIt>& jobs, bool changeLastUpdate)
{
const auto now = std::chrono::steady_clock::now();
JobIt job = jobs.front();
if (jobs.front().mProcessTime > now)
return {};
if (job->mProcessTime > now)
return mJobs.end();
Job job = jobs.front();
jobs.pop_front();
if (changeLastUpdate && job.mChangeType == ChangeType::update)
mLastUpdates[job.mAgentHalfExtents][job.mChangedTile] = now;
if (changeLastUpdate && job->mChangeType == ChangeType::update)
mLastUpdates[job->mAgentHalfExtents][job->mChangedTile] = now;
return job;
}
@ -394,24 +415,27 @@ namespace DetourNavigator
writeToFile(shared->lockConst()->getImpl(), mSettings.get().mNavMeshPathPrefix, navMeshRevision);
}
void AsyncNavMeshUpdater::repost(Job&& job)
void AsyncNavMeshUpdater::repost(JobIt job)
{
if (mShouldStop || job.mTryNumber > 2)
if (mShouldStop || job->mTryNumber > 2)
return;
const std::lock_guard<std::mutex> lock(mMutex);
if (mPushed[job.mAgentHalfExtents].insert(job.mChangedTile).second)
if (mPushed[job->mAgentHalfExtents].insert(job->mChangedTile).second)
{
++job.mTryNumber;
mJobs.push_back(std::move(job));
++job->mTryNumber;
mWaiting.push_back(job);
mHasJob.notify_all();
return;
}
mJobs.erase(job);
}
void AsyncNavMeshUpdater::postThreadJob(Job&& job, Jobs& queue)
void AsyncNavMeshUpdater::postThreadJob(JobIt job, std::deque<JobIt>& queue)
{
queue.push_back(std::move(job));
queue.push_back(job);
mHasJob.notify_all();
}
@ -468,13 +492,7 @@ namespace DetourNavigator
std::size_t AsyncNavMeshUpdater::getTotalJobs() const
{
const std::scoped_lock lock(mMutex);
return mJobs.size() + getTotalThreadJobsUnsafe();
}
std::size_t AsyncNavMeshUpdater::getTotalThreadJobsUnsafe() const
{
return std::accumulate(mThreadsQueues.begin(), mThreadsQueues.end(), std::size_t(0),
[] (auto r, const auto& v) { return r + v.second.size(); });
return mJobs.size();
}
void AsyncNavMeshUpdater::cleanupLastUpdates()
@ -499,4 +517,10 @@ namespace DetourNavigator
++agent;
}
}
void AsyncNavMeshUpdater::removeJob(JobIt job)
{
const std::lock_guard lock(mMutex);
mJobs.erase(job);
}
}

View File

@ -19,6 +19,7 @@
#include <set>
#include <thread>
#include <tuple>
#include <list>
class dtNavMesh;
@ -52,6 +53,20 @@ namespace DetourNavigator
return stream << "ChangeType::" << static_cast<int>(value);
}
struct Job
{
osg::Vec3f mAgentHalfExtents;
std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
TilePosition mChangedTile;
unsigned mTryNumber;
ChangeType mChangeType;
int mDistanceToPlayer;
int mDistanceToOrigin;
std::chrono::steady_clock::time_point mProcessTime;
};
using JobIt = std::list<Job>::iterator;
class AsyncNavMeshUpdater
{
public:
@ -67,31 +82,6 @@ namespace DetourNavigator
void reportStats(unsigned int frameNumber, osg::Stats& stats) const;
private:
struct Job
{
osg::Vec3f mAgentHalfExtents;
std::weak_ptr<GuardedNavMeshCacheItem> mNavMeshCacheItem;
TilePosition mChangedTile;
unsigned mTryNumber;
ChangeType mChangeType;
int mDistanceToPlayer;
int mDistanceToOrigin;
std::chrono::steady_clock::time_point mProcessTime;
std::tuple<std::chrono::steady_clock::time_point, unsigned, ChangeType, int, int> getPriority() const
{
return std::make_tuple(mProcessTime, mTryNumber, mChangeType, mDistanceToPlayer, mDistanceToOrigin);
}
friend inline bool operator <(const Job& lhs, const Job& rhs)
{
return lhs.getPriority() < rhs.getPriority();
}
};
using Jobs = std::deque<Job>;
using Pushed = std::map<osg::Vec3f, std::set<TilePosition>>;
std::reference_wrapper<const Settings> mSettings;
std::reference_wrapper<TileCachedRecastMeshManager> mRecastMeshManager;
std::reference_wrapper<OffMeshConnectionsManager> mOffMeshConnectionsManager;
@ -100,29 +90,30 @@ namespace DetourNavigator
std::condition_variable mHasJob;
std::condition_variable mDone;
std::condition_variable mProcessed;
Jobs mJobs;
std::list<Job> mJobs;
std::deque<JobIt> mWaiting;
std::map<osg::Vec3f, std::set<TilePosition>> mPushed;
Misc::ScopeGuarded<TilePosition> mPlayerTile;
NavMeshTilesCache mNavMeshTilesCache;
Misc::ScopeGuarded<std::map<osg::Vec3f, std::map<TilePosition, std::thread::id>>> mProcessingTiles;
std::map<osg::Vec3f, std::map<TilePosition, std::chrono::steady_clock::time_point>> mLastUpdates;
std::set<std::tuple<osg::Vec3f, TilePosition>> mPresentTiles;
std::map<std::thread::id, Jobs> mThreadsQueues;
std::map<std::thread::id, std::deque<JobIt>> mThreadsQueues;
std::vector<std::thread> mThreads;
void process() noexcept;
bool processJob(const Job& job);
std::optional<Job> getNextJob();
JobIt getNextJob();
std::optional<Job> getJob(Jobs& jobs, bool changeLastUpdate);
JobIt getJob(std::deque<JobIt>& jobs, bool changeLastUpdate);
void postThreadJob(Job&& job, Jobs& queue);
void postThreadJob(JobIt job, std::deque<JobIt>& queue);
void writeDebugFiles(const Job& job, const RecastMesh* recastMesh) const;
void repost(Job&& job);
void repost(JobIt job);
std::thread::id lockTile(const osg::Vec3f& agentHalfExtents, const TilePosition& changedTile);
@ -130,13 +121,13 @@ namespace DetourNavigator
inline std::size_t getTotalJobs() const;
inline std::size_t getTotalThreadJobsUnsafe() const;
void cleanupLastUpdates();
int waitUntilJobsDoneForNotPresentTiles(const std::size_t initialJobsLeft, std::size_t& maxJobsLeft, Loading::Listener& listener);
void waitUntilAllJobsDone();
inline void removeJob(JobIt job);
};
}