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Hotfix terraintexturemode circle brush radius calculations

This commit is contained in:
Nelsson Huotari 2020-02-15 16:46:03 +02:00
parent e14c390a9b
commit 8f625474fd

View File

@ -342,9 +342,7 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
std::string mBrushTextureInt = mBrushTexture.substr (hashlocation+1);
int brushInt = stoi(mBrushTexture.substr (hashlocation+1))+1; // All indices are offset by +1
int rf = mBrushSize / 2;
int r = mBrushSize / 2 + 1;
int distance = 0;
int r = static_cast<float>(mBrushSize) / 2;
if (mBrushShape == CSVWidget::BrushShape_Point)
{
@ -433,7 +431,6 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
{
for(int j = 0; j < landTextureSize; j++)
{
if (i_cell == cellX && j_cell == cellY && abs(i-xHitInCell) < r && abs(j-yHitInCell) < r)
{
int distanceX(0);
@ -444,7 +441,8 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
if (j_cell > cellY) distanceY = -yHitInCell + landTextureSize * abs(j_cell-cellY) + j;
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
float distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
float rf = static_cast<float>(mBrushSize) / 2;
if (distance < rf) newTerrain[j*landTextureSize+i] = brushInt;
}
else
@ -457,7 +455,8 @@ void CSVRender::TerrainTextureMode::editTerrainTextureGrid(const WorldspaceHitRe
if (j_cell > cellY) distanceY = -yHitInCell + landTextureSize * abs(j_cell-cellY) + j;
if (i_cell == cellX) distanceX = abs(i-xHitInCell);
if (j_cell == cellY) distanceY = abs(j-yHitInCell);
distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
float distance = std::round(sqrt(pow(distanceX, 2)+pow(distanceY, 2)));
float rf = static_cast<float>(mBrushSize) / 2;
if (distance < rf) newTerrain[j*landTextureSize+i] = brushInt;
}
}
@ -548,7 +547,8 @@ void CSVRender::TerrainTextureMode::selectTerrainTextures(const std::pair<int, i
for (int j = -r; j <= r; j++)
{
osg::Vec2f coords(i,j);
if (std::round(coords.length()) < r)
float rf = static_cast<float>(mBrushSize) / 2;
if (std::round(coords.length()) < rf)
{
int x = i + texCoords.first;
int y = j + texCoords.second;