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BGSM colors are Vec3
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@ -72,7 +72,7 @@ namespace Bgsm
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bool mTranslucency;
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bool mTranslucencyThickObject;
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bool mTranslucencyMixAlbedoWithSubsurfaceColor;
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osg::Vec4f mTranslucencySubsurfaceColor;
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osg::Vec3f mTranslucencySubsurfaceColor;
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float mTranslucencyTransmissiveScale;
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float mTranslucencyTurbulence;
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bool mRimLighting;
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@ -81,7 +81,7 @@ namespace Bgsm
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bool mSubsurfaceLighting;
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float mSubsurfaceLightingRolloff;
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bool mSpecularEnabled;
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osg::Vec4f mSpecularColor;
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osg::Vec3f mSpecularColor;
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float mSpecularMult;
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float mSmoothness;
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float mFresnelPower;
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@ -97,7 +97,7 @@ namespace Bgsm
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std::string mRootMaterialPath;
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bool mAnisoLighting;
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bool mEmitEnabled;
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osg::Vec4f mEmittanceColor;
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osg::Vec3f mEmittanceColor;
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float mEmittanceMult;
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bool mModelSpaceNormals;
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bool mExternalEmittance;
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@ -114,7 +114,7 @@ namespace Bgsm
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bool mEnvMapWindow;
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bool mEnvMapEye;
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bool mHair;
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osg::Vec4f mHairTintColor;
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osg::Vec3f mHairTintColor;
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bool mTree;
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bool mFacegen;
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bool mSkinTint;
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@ -145,13 +145,13 @@ namespace Bgsm
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bool mFalloffColor;
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bool mGrayscaleToPaletteAlpha;
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bool mSoft;
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osg::Vec4f mBaseColor;
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osg::Vec3f mBaseColor;
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float mBaseColorScale;
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osg::Vec4f mFalloffParams;
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float mLightingInfluence;
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std::uint8_t mEnvmapMinLOD;
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float mSoftDepth;
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osg::Vec4f mEmittanceColor;
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osg::Vec3f mEmittanceColor;
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osg::Vec3f mAdaptiveEmissiveExposureParams;
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bool mHasGlowMap;
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bool mEffectPbrSpecular;
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