diff --git a/CHANGELOG.md b/CHANGELOG.md index 509fa34b67..96e6de5648 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -33,6 +33,7 @@ Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load Bug #6025: Subrecords cannot overlap records Bug #6027: Collisionshape becomes spiderweb-like when the mesh is too complex + Bug #6146: Lua command `actor:setEquipment` doesn't trigger mwscripts when equipping or unequipping a scripted item Bug #6190: Unintuitive sun specularity time of day dependence Bug #6222: global map cell size can crash openmw if set to too high a value Bug #6313: Followers with high Fight can turn hostile @@ -56,6 +57,7 @@ Bug #6973: Fade in happens after the scene load and is shown Bug #6974: Only harmful effects are reflected Bug #6977: Sun damage implementation does not match research + Bug #6985: Issues with Magic Cards numbers readability Bug #6986: Sound magic effect does not make noise Bug #6987: Set/Mod Blindness should not darken the screen Bug #6992: Crossbow reloading doesn't look the same as in Morrowind @@ -76,7 +78,9 @@ Bug #7131: MyGUI log spam when post processing HUD is open Bug #7134: Saves with an invalid last generated RefNum can be loaded Bug #7163: Myar Aranath: Wheat breaks the GUI + Bug #7168: Fix average scene luminance Bug #7172: Current music playlist continues playing indefinitely if next playlist is empty + Bug #7202: Post-processing normals for terrain, water randomly stop rendering Bug #7204: Missing actor scripts freeze the game Bug #7229: Error marker loading failure is not handled Bug #7243: Supporting loading external files from VFS from esm files @@ -136,6 +140,7 @@ Bug #7753: Editor: Actors Don't Scale According to Their Race Bug #7758: Water walking is not taken into account to compute path cost on the water Bug #7761: Rain and ambient loop sounds are mutually exclusive + Bug #7763: Bullet shape loading problems, assorted Bug #7765: OpenMW-CS: Touch Record option is broken Bug #7769: Sword of the Perithia: Broken NPCs Bug #7770: Sword of the Perithia: Script execution failure @@ -151,14 +156,15 @@ Feature #5492: Let rain and snow collide with statics Feature #5926: Refraction based on water depth Feature #5944: Option to use camera as sound listener - Feature #6149: Dehardcode Lua API_REVISION Feature #6152: Playing music via lua scripts Feature #6188: Specular lighting from point light sources Feature #6411: Support translations in openmw-launcher Feature #6447: Add LOD support to Object Paging Feature #6491: Add support for Qt6 Feature #6556: Lua API for sounds + Feature #6679: Design a custom Input Action API Feature #6726: Lua API for creating new objects + Feature #6727: Lua API for records of all object types Feature #6864: Lua file access API Feature #6922: Improve launcher appearance Feature #6933: Support high-resolution cursor textures @@ -171,10 +177,12 @@ Feature #7125: Remembering console commands between sessions Feature #7129: Add support for non-adaptive VSync Feature #7130: Ability to set MyGUI logging verbosity + Feature #7142: MWScript Lua API Feature #7148: Optimize string literal lookup in mwscript + Feature #7161: OpenMW-CS: Make adding and filtering TopicInfos easier Feature #7194: Ori to show texture paths Feature #7214: Searching in the in-game console - Feature #7284: Searching in the console with regex and toggleable case-sensitivity + Feature #7248: Searching in the console with regex and toggleable case-sensitivity Feature #7468: Factions API for Lua Feature #7477: NegativeLight Magic Effect flag Feature #7499: OpenMW-CS: Generate record filters by drag & dropping cell content to the filters field @@ -194,7 +202,10 @@ Feature #7795: Support MaxNumberRipples INI setting Feature #7805: Lua Menu context Task #5896: Do not use deprecated MyGUI properties + Task #6085: Replace boost::filesystem with std::filesystem + Task #6149: Dehardcode Lua API_REVISION Task #6624: Drop support for saves made prior to 0.45 + Task #7048: Get rid of std::bind Task #7113: Move from std::atoi to std::from_char Task #7117: Replace boost::scoped_array with std::vector Task #7151: Do not use std::strerror to get errno error message