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Merge branch 'string_view' into 'master'
Move a couple of files from `const std::string&` to `std::string_view` See merge request OpenMW/openmw!1901
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commit
8dd3e53a30
@ -284,7 +284,7 @@ void loadCell(const Arguments& info, ESM::Cell &cell, ESM::ESMReader &esm, ESMDa
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}
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}
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void printRawTes3(const std::string& path)
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void printRawTes3(std::string_view path)
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{
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std::cout << "TES3 RAW file listing: " << path << '\n';
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ESM::ESMReader esm;
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@ -84,7 +84,7 @@ void ESMReader::resolveParentFileIndices(const std::vector<ESMReader>& allPlugin
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}
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}
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void ESMReader::openRaw(std::unique_ptr<std::istream>&& stream, const std::string& name)
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void ESMReader::openRaw(std::unique_ptr<std::istream>&& stream, std::string_view name)
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{
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close();
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mEsm = std::move(stream);
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@ -94,9 +94,9 @@ void ESMReader::openRaw(std::unique_ptr<std::istream>&& stream, const std::strin
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mEsm->seekg(0, mEsm->beg);
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}
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void ESMReader::openRaw(const std::string& filename)
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void ESMReader::openRaw(std::string_view filename)
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{
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openRaw(Files::openBinaryInputFileStream(filename), filename);
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openRaw(Files::openBinaryInputFileStream(std::string(filename)), filename);
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}
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void ESMReader::open(std::unique_ptr<std::istream>&& stream, const std::string &name)
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@ -61,7 +61,7 @@ public:
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/// Raw opening. Opens the file and sets everything up but doesn't
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/// parse the header.
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void openRaw(std::unique_ptr<std::istream>&& stream, const std::string &name);
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void openRaw(std::unique_ptr<std::istream>&& stream, std::string_view name);
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/// Load ES file from a new stream, parses the header. Closes the
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/// currently open file first, if any.
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@ -69,7 +69,7 @@ public:
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void open(const std::string &file);
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void openRaw(const std::string &filename);
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void openRaw(std::string_view filename);
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/// Get the current position in the file. Make sure that the file has been opened!
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size_t getFileOffset() const { return mEsm->tellg(); };
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@ -292,12 +292,9 @@ namespace Shader
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}
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const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap", "glossMap" };
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bool isTextureNameRecognized(const std::string& name)
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bool isTextureNameRecognized(std::string_view name)
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{
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for (unsigned int i=0; i<sizeof(defaultTextures)/sizeof(defaultTextures[0]); ++i)
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if (name == defaultTextures[i])
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return true;
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return false;
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return std::find(std::begin(defaultTextures), std::end(defaultTextures), name) != std::end(defaultTextures);
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}
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void ShaderVisitor::applyStateSet(osg::ref_ptr<osg::StateSet> stateset, osg::Node& node)
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@ -348,7 +348,7 @@ std::string_view Utf8Encoder::getLegacyEnc(std::string_view input)
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return mImpl.getLegacyEnc(input, BufferAllocationPolicy::UseGrowFactor, mBuffer);
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}
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ToUTF8::FromType ToUTF8::calculateEncoding(const std::string& encodingName)
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ToUTF8::FromType ToUTF8::calculateEncoding(std::string_view encodingName)
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{
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if (encodingName == "win1250")
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return ToUTF8::WINDOWS_1250;
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@ -357,10 +357,10 @@ ToUTF8::FromType ToUTF8::calculateEncoding(const std::string& encodingName)
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else if (encodingName == "win1252")
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return ToUTF8::WINDOWS_1252;
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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throw std::runtime_error("Unknown encoding '" + std::string(encodingName) + "', see openmw --help for available options.");
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}
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std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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std::string ToUTF8::encodingUsingMessage(std::string_view encodingName)
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{
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if (encodingName == "win1250")
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return "Using Central and Eastern European font encoding.";
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@ -369,5 +369,5 @@ std::string ToUTF8::encodingUsingMessage(const std::string& encodingName)
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else if (encodingName == "win1252")
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return "Using default (English) font encoding.";
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else
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throw std::runtime_error(std::string("Unknown encoding '") + encodingName + std::string("', see openmw --help for available options."));
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throw std::runtime_error("Unknown encoding '" + std::string(encodingName) + "', see openmw --help for available options.");
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}
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@ -24,8 +24,8 @@ namespace ToUTF8
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UseGrowFactor,
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};
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FromType calculateEncoding(const std::string& encodingName);
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std::string encodingUsingMessage(const std::string& encodingName);
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FromType calculateEncoding(std::string_view encodingName);
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std::string encodingUsingMessage(std::string_view encodingName);
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class StatelessUtf8Encoder
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{
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