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Fixes #998: Setting the max health should also set the current health
Added setting current value of dynamic stat in OpSetDynamic class. Signed-off-by: Lukasz Gromanowski <lgromanowski@gmail.com>
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@ -209,6 +209,7 @@ namespace MWScript
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.getDynamic (mIndex));
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.getDynamic (mIndex));
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stat.setModified (value, 0);
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stat.setModified (value, 0);
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stat.setCurrent(value);
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MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
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MWWorld::Class::get (ptr).getCreatureStats (ptr).setDynamic (mIndex, stat);
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}
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}
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