mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-20 06:40:09 +00:00
Merge branch 'refactor_content_loader' into 'master'
Refactor MWWorld::ContentLoader and derived classes See merge request OpenMW/openmw!1432
This commit is contained in:
commit
8d1baa9ae0
@ -74,7 +74,7 @@ add_openmw_dir (mwworld
|
|||||||
actionequip timestamp actionalchemy cellstore actionapply actioneat
|
actionequip timestamp actionalchemy cellstore actionapply actioneat
|
||||||
store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
|
store esmstore fallback actionrepair actionsoulgem livecellref actiondoor
|
||||||
contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
|
contentloader esmloader actiontrap cellreflist cellref weather projectilemanager
|
||||||
cellpreloader datetimemanager groundcoverstore
|
cellpreloader datetimemanager groundcoverstore magiceffects
|
||||||
)
|
)
|
||||||
|
|
||||||
add_openmw_dir (mwphysics
|
add_openmw_dir (mwphysics
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
#include "cellstore.hpp"
|
#include "cellstore.hpp"
|
||||||
|
#include "magiceffects.hpp"
|
||||||
|
|
||||||
#include <algorithm>
|
#include <algorithm>
|
||||||
|
|
||||||
|
@ -2,33 +2,20 @@
|
|||||||
#define CONTENTLOADER_HPP
|
#define CONTENTLOADER_HPP
|
||||||
|
|
||||||
#include <boost/filesystem/path.hpp>
|
#include <boost/filesystem/path.hpp>
|
||||||
#include <MyGUI_TextIterator.h>
|
|
||||||
|
|
||||||
#include <components/debug/debuglog.hpp>
|
namespace Loading
|
||||||
#include "components/loadinglistener/loadinglistener.hpp"
|
{
|
||||||
|
class Listener;
|
||||||
|
}
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
|
|
||||||
struct ContentLoader
|
struct ContentLoader
|
||||||
{
|
{
|
||||||
ContentLoader(Loading::Listener& listener)
|
virtual ~ContentLoader() = default;
|
||||||
: mListener(listener)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual ~ContentLoader()
|
virtual void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) = 0;
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
virtual void load(const boost::filesystem::path& filepath, int& index)
|
|
||||||
{
|
|
||||||
Log(Debug::Info) << "Loading content file " << filepath.string();
|
|
||||||
mListener.setLabel(MyGUI::TextIterator::toTagsString(filepath.string()));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected:
|
|
||||||
Loading::Listener& mListener;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
} /* namespace MWWorld */
|
} /* namespace MWWorld */
|
||||||
|
@ -2,233 +2,27 @@
|
|||||||
#include "esmstore.hpp"
|
#include "esmstore.hpp"
|
||||||
|
|
||||||
#include <components/esm/esmreader.hpp>
|
#include <components/esm/esmreader.hpp>
|
||||||
#include <components/esm/npcstate.hpp>
|
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
|
||||||
#include "../mwbase/world.hpp"
|
|
||||||
|
|
||||||
#include "../mwmechanics/magiceffects.hpp"
|
|
||||||
|
|
||||||
namespace
|
|
||||||
{
|
|
||||||
template<class T>
|
|
||||||
void getEnchantedItem(const std::string& id, std::string& enchantment, std::string& itemName)
|
|
||||||
{
|
|
||||||
const T* item = MWBase::Environment::get().getWorld()->getStore().get<T>().search(id);
|
|
||||||
if(item)
|
|
||||||
{
|
|
||||||
enchantment = item->mEnchant;
|
|
||||||
itemName = item->mName;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
{
|
{
|
||||||
|
|
||||||
EsmLoader::EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
|
EsmLoader::EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
|
||||||
ToUTF8::Utf8Encoder* encoder, Loading::Listener& listener)
|
ToUTF8::Utf8Encoder* encoder)
|
||||||
: ContentLoader(listener)
|
: mEsm(readers)
|
||||||
, mEsm(readers)
|
|
||||||
, mStore(store)
|
, mStore(store)
|
||||||
, mEncoder(encoder)
|
, mEncoder(encoder)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
void EsmLoader::load(const boost::filesystem::path& filepath, int& index)
|
void EsmLoader::load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener)
|
||||||
{
|
{
|
||||||
ContentLoader::load(filepath.filename(), index);
|
|
||||||
|
|
||||||
ESM::ESMReader lEsm;
|
ESM::ESMReader lEsm;
|
||||||
lEsm.setEncoder(mEncoder);
|
lEsm.setEncoder(mEncoder);
|
||||||
lEsm.setIndex(index);
|
lEsm.setIndex(index);
|
||||||
lEsm.open(filepath.string());
|
lEsm.open(filepath.string());
|
||||||
lEsm.resolveParentFileIndices(mEsm);
|
lEsm.resolveParentFileIndices(mEsm);
|
||||||
mEsm[index] = lEsm;
|
mEsm[index] = lEsm;
|
||||||
mStore.load(mEsm[index], &mListener);
|
mStore.load(mEsm[index], listener);
|
||||||
}
|
}
|
||||||
|
|
||||||
void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats)
|
|
||||||
{
|
|
||||||
const auto& store = MWBase::Environment::get().getWorld()->getStore();
|
|
||||||
// Convert corprus to format 10
|
|
||||||
for (const auto& [id, oldStats] : creatureStats.mSpells.mCorprusSpells)
|
|
||||||
{
|
|
||||||
const ESM::Spell* spell = store.get<ESM::Spell>().search(id);
|
|
||||||
if (!spell)
|
|
||||||
continue;
|
|
||||||
|
|
||||||
ESM::CreatureStats::CorprusStats stats;
|
|
||||||
stats.mNextWorsening = oldStats.mNextWorsening;
|
|
||||||
for (int i=0; i<ESM::Attribute::Length; ++i)
|
|
||||||
stats.mWorsenings[i] = 0;
|
|
||||||
|
|
||||||
for (auto& effect : spell->mEffects.mList)
|
|
||||||
{
|
|
||||||
if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
|
|
||||||
stats.mWorsenings[effect.mAttribute] = oldStats.mWorsenings;
|
|
||||||
}
|
|
||||||
creatureStats.mCorprusSpells[id] = stats;
|
|
||||||
}
|
|
||||||
// Convert to format 17
|
|
||||||
for(const auto& [id, oldParams] : creatureStats.mSpells.mSpellParams)
|
|
||||||
{
|
|
||||||
const ESM::Spell* spell = store.get<ESM::Spell>().search(id);
|
|
||||||
if (!spell || spell->mData.mType == ESM::Spell::ST_Spell || spell->mData.mType == ESM::Spell::ST_Power)
|
|
||||||
continue;
|
|
||||||
ESM::ActiveSpells::ActiveSpellParams params;
|
|
||||||
params.mId = id;
|
|
||||||
params.mDisplayName = spell->mName;
|
|
||||||
params.mItem.unset();
|
|
||||||
params.mCasterActorId = creatureStats.mActorId;
|
|
||||||
if(spell->mData.mType == ESM::Spell::ST_Ability)
|
|
||||||
params.mType = ESM::ActiveSpells::Type_Ability;
|
|
||||||
else
|
|
||||||
params.mType = ESM::ActiveSpells::Type_Permanent;
|
|
||||||
params.mWorsenings = -1;
|
|
||||||
int effectIndex = 0;
|
|
||||||
for(const auto& enam : spell->mEffects.mList)
|
|
||||||
{
|
|
||||||
if(oldParams.mPurgedEffects.find(effectIndex) == oldParams.mPurgedEffects.end())
|
|
||||||
{
|
|
||||||
ESM::ActiveEffect effect;
|
|
||||||
effect.mEffectId = enam.mEffectID;
|
|
||||||
effect.mArg = MWMechanics::EffectKey(enam).mArg;
|
|
||||||
effect.mDuration = -1;
|
|
||||||
effect.mTimeLeft = -1;
|
|
||||||
effect.mEffectIndex = effectIndex;
|
|
||||||
auto rand = oldParams.mEffectRands.find(effectIndex);
|
|
||||||
if(rand != oldParams.mEffectRands.end())
|
|
||||||
{
|
|
||||||
float magnitude = (enam.mMagnMax - enam.mMagnMin) * rand->second + enam.mMagnMin;
|
|
||||||
effect.mMagnitude = magnitude;
|
|
||||||
effect.mMinMagnitude = magnitude;
|
|
||||||
effect.mMaxMagnitude = magnitude;
|
|
||||||
// Prevent recalculation of resistances and don't reflect or absorb the effect
|
|
||||||
effect.mFlags = ESM::ActiveEffect::Flag_Ignore_Resistances | ESM::ActiveEffect::Flag_Ignore_Reflect | ESM::ActiveEffect::Flag_Ignore_SpellAbsorption;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
effect.mMagnitude = 0.f;
|
|
||||||
effect.mMinMagnitude = enam.mMagnMin;
|
|
||||||
effect.mMaxMagnitude = enam.mMagnMax;
|
|
||||||
effect.mFlags = ESM::ActiveEffect::Flag_None;
|
|
||||||
}
|
|
||||||
params.mEffects.emplace_back(effect);
|
|
||||||
}
|
|
||||||
effectIndex++;
|
|
||||||
}
|
|
||||||
creatureStats.mActiveSpells.mSpells.emplace_back(params);
|
|
||||||
}
|
|
||||||
std::multimap<std::string, int> equippedItems;
|
|
||||||
for(std::size_t i = 0; i < inventory.mItems.size(); ++i)
|
|
||||||
{
|
|
||||||
const ESM::ObjectState& item = inventory.mItems[i];
|
|
||||||
auto slot = inventory.mEquipmentSlots.find(i);
|
|
||||||
if(slot != inventory.mEquipmentSlots.end())
|
|
||||||
equippedItems.emplace(item.mRef.mRefID, slot->second);
|
|
||||||
}
|
|
||||||
for(const auto& [id, oldMagnitudes] : inventory.mPermanentMagicEffectMagnitudes)
|
|
||||||
{
|
|
||||||
std::string eId;
|
|
||||||
std::string name;
|
|
||||||
switch(store.find(id))
|
|
||||||
{
|
|
||||||
case ESM::REC_ARMO:
|
|
||||||
getEnchantedItem<ESM::Armor>(id, eId, name);
|
|
||||||
break;
|
|
||||||
case ESM::REC_CLOT:
|
|
||||||
getEnchantedItem<ESM::Clothing>(id, eId, name);
|
|
||||||
break;
|
|
||||||
case ESM::REC_WEAP:
|
|
||||||
getEnchantedItem<ESM::Weapon>(id, eId, name);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
if(eId.empty())
|
|
||||||
continue;
|
|
||||||
const ESM::Enchantment* enchantment = store.get<ESM::Enchantment>().search(eId);
|
|
||||||
if(!enchantment)
|
|
||||||
continue;
|
|
||||||
ESM::ActiveSpells::ActiveSpellParams params;
|
|
||||||
params.mId = id;
|
|
||||||
params.mDisplayName = name;
|
|
||||||
params.mCasterActorId = creatureStats.mActorId;
|
|
||||||
params.mType = ESM::ActiveSpells::Type_Enchantment;
|
|
||||||
params.mWorsenings = -1;
|
|
||||||
for(std::size_t effectIndex = 0; effectIndex < oldMagnitudes.size() && effectIndex < enchantment->mEffects.mList.size(); ++effectIndex)
|
|
||||||
{
|
|
||||||
const auto& enam = enchantment->mEffects.mList[effectIndex];
|
|
||||||
auto [random, multiplier] = oldMagnitudes[effectIndex];
|
|
||||||
float magnitude = (enam.mMagnMax - enam.mMagnMin) * random + enam.mMagnMin;
|
|
||||||
magnitude *= multiplier;
|
|
||||||
if(magnitude <= 0)
|
|
||||||
continue;
|
|
||||||
ESM::ActiveEffect effect;
|
|
||||||
effect.mEffectId = enam.mEffectID;
|
|
||||||
effect.mMagnitude = magnitude;
|
|
||||||
effect.mMinMagnitude = magnitude;
|
|
||||||
effect.mMaxMagnitude = magnitude;
|
|
||||||
effect.mArg = MWMechanics::EffectKey(enam).mArg;
|
|
||||||
effect.mDuration = -1;
|
|
||||||
effect.mTimeLeft = -1;
|
|
||||||
effect.mEffectIndex = static_cast<int>(effectIndex);
|
|
||||||
// Prevent recalculation of resistances and don't reflect or absorb the effect
|
|
||||||
effect.mFlags = ESM::ActiveEffect::Flag_Ignore_Resistances | ESM::ActiveEffect::Flag_Ignore_Reflect | ESM::ActiveEffect::Flag_Ignore_SpellAbsorption;
|
|
||||||
params.mEffects.emplace_back(effect);
|
|
||||||
}
|
|
||||||
auto [begin, end] = equippedItems.equal_range(id);
|
|
||||||
for(auto it = begin; it != end; ++it)
|
|
||||||
{
|
|
||||||
params.mItem = { static_cast<unsigned int>(it->second), 0 };
|
|
||||||
creatureStats.mActiveSpells.mSpells.emplace_back(params);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(const auto& spell : creatureStats.mCorprusSpells)
|
|
||||||
{
|
|
||||||
auto it = std::find_if(creatureStats.mActiveSpells.mSpells.begin(), creatureStats.mActiveSpells.mSpells.end(), [&] (const auto& params) { return params.mId == spell.first; });
|
|
||||||
if(it != creatureStats.mActiveSpells.mSpells.end())
|
|
||||||
{
|
|
||||||
it->mNextWorsening = spell.second.mNextWorsening;
|
|
||||||
int worsenings = 0;
|
|
||||||
for(int i = 0; i < ESM::Attribute::Length; ++i)
|
|
||||||
worsenings = std::max(spell.second.mWorsenings[i], worsenings);
|
|
||||||
it->mWorsenings = worsenings;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
for(const auto& [key, actorId] : creatureStats.mSummonedCreatureMap)
|
|
||||||
{
|
|
||||||
if(actorId == -1)
|
|
||||||
continue;
|
|
||||||
for(auto& params : creatureStats.mActiveSpells.mSpells)
|
|
||||||
{
|
|
||||||
if(params.mId == key.mSourceId)
|
|
||||||
{
|
|
||||||
bool found = false;
|
|
||||||
for(auto& effect : params.mEffects)
|
|
||||||
{
|
|
||||||
if(effect.mEffectId == key.mEffectId && effect.mEffectIndex == key.mEffectIndex)
|
|
||||||
{
|
|
||||||
effect.mArg = actorId;
|
|
||||||
found = true;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if(found)
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// Reset modifiers that were previously recalculated each frame
|
|
||||||
for(std::size_t i = 0; i < ESM::Attribute::Length; ++i)
|
|
||||||
creatureStats.mAttributes[i].mMod = 0.f;
|
|
||||||
for(std::size_t i = 0; i < 3; ++i)
|
|
||||||
creatureStats.mDynamic[i].mMod = 0.f;
|
|
||||||
for(std::size_t i = 0; i < 4; ++i)
|
|
||||||
creatureStats.mAiSettings[i].mMod = 0.f;
|
|
||||||
if(npcStats)
|
|
||||||
{
|
|
||||||
for(std::size_t i = 0; i < ESM::Skill::Length; ++i)
|
|
||||||
npcStats->mSkills[i].mMod = 0.f;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} /* namespace MWWorld */
|
} /* namespace MWWorld */
|
||||||
|
@ -13,9 +13,6 @@ namespace ToUTF8
|
|||||||
namespace ESM
|
namespace ESM
|
||||||
{
|
{
|
||||||
class ESMReader;
|
class ESMReader;
|
||||||
struct CreatureStats;
|
|
||||||
struct InventoryState;
|
|
||||||
struct NpcStats;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
namespace MWWorld
|
namespace MWWorld
|
||||||
@ -26,9 +23,9 @@ class ESMStore;
|
|||||||
struct EsmLoader : public ContentLoader
|
struct EsmLoader : public ContentLoader
|
||||||
{
|
{
|
||||||
EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
|
EsmLoader(MWWorld::ESMStore& store, std::vector<ESM::ESMReader>& readers,
|
||||||
ToUTF8::Utf8Encoder* encoder, Loading::Listener& listener);
|
ToUTF8::Utf8Encoder* encoder);
|
||||||
|
|
||||||
void load(const boost::filesystem::path& filepath, int& index) override;
|
void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) override;
|
||||||
|
|
||||||
private:
|
private:
|
||||||
std::vector<ESM::ESMReader>& mEsm;
|
std::vector<ESM::ESMReader>& mEsm;
|
||||||
@ -36,8 +33,6 @@ struct EsmLoader : public ContentLoader
|
|||||||
ToUTF8::Utf8Encoder* mEncoder;
|
ToUTF8::Utf8Encoder* mEncoder;
|
||||||
};
|
};
|
||||||
|
|
||||||
void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats = nullptr);
|
|
||||||
|
|
||||||
} /* namespace MWWorld */
|
} /* namespace MWWorld */
|
||||||
|
|
||||||
#endif // ESMLOADER_HPP
|
#endif // ESMLOADER_HPP
|
||||||
|
210
apps/openmw/mwworld/magiceffects.cpp
Normal file
210
apps/openmw/mwworld/magiceffects.cpp
Normal file
@ -0,0 +1,210 @@
|
|||||||
|
#include "magiceffects.hpp"
|
||||||
|
#include "esmstore.hpp"
|
||||||
|
|
||||||
|
#include <components/esm/npcstate.hpp>
|
||||||
|
|
||||||
|
#include "../mwbase/environment.hpp"
|
||||||
|
#include "../mwbase/world.hpp"
|
||||||
|
|
||||||
|
#include "../mwmechanics/magiceffects.hpp"
|
||||||
|
|
||||||
|
namespace
|
||||||
|
{
|
||||||
|
template<class T>
|
||||||
|
void getEnchantedItem(const std::string& id, std::string& enchantment, std::string& itemName)
|
||||||
|
{
|
||||||
|
const T* item = MWBase::Environment::get().getWorld()->getStore().get<T>().search(id);
|
||||||
|
if(item)
|
||||||
|
{
|
||||||
|
enchantment = item->mEnchant;
|
||||||
|
itemName = item->mName;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace MWWorld
|
||||||
|
{
|
||||||
|
void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory, ESM::NpcStats* npcStats)
|
||||||
|
{
|
||||||
|
const auto& store = MWBase::Environment::get().getWorld()->getStore();
|
||||||
|
// Convert corprus to format 10
|
||||||
|
for (const auto& [id, oldStats] : creatureStats.mSpells.mCorprusSpells)
|
||||||
|
{
|
||||||
|
const ESM::Spell* spell = store.get<ESM::Spell>().search(id);
|
||||||
|
if (!spell)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
ESM::CreatureStats::CorprusStats stats;
|
||||||
|
stats.mNextWorsening = oldStats.mNextWorsening;
|
||||||
|
for (int i=0; i<ESM::Attribute::Length; ++i)
|
||||||
|
stats.mWorsenings[i] = 0;
|
||||||
|
|
||||||
|
for (auto& effect : spell->mEffects.mList)
|
||||||
|
{
|
||||||
|
if (effect.mEffectID == ESM::MagicEffect::DrainAttribute)
|
||||||
|
stats.mWorsenings[effect.mAttribute] = oldStats.mWorsenings;
|
||||||
|
}
|
||||||
|
creatureStats.mCorprusSpells[id] = stats;
|
||||||
|
}
|
||||||
|
// Convert to format 17
|
||||||
|
for(const auto& [id, oldParams] : creatureStats.mSpells.mSpellParams)
|
||||||
|
{
|
||||||
|
const ESM::Spell* spell = store.get<ESM::Spell>().search(id);
|
||||||
|
if (!spell || spell->mData.mType == ESM::Spell::ST_Spell || spell->mData.mType == ESM::Spell::ST_Power)
|
||||||
|
continue;
|
||||||
|
ESM::ActiveSpells::ActiveSpellParams params;
|
||||||
|
params.mId = id;
|
||||||
|
params.mDisplayName = spell->mName;
|
||||||
|
params.mItem.unset();
|
||||||
|
params.mCasterActorId = creatureStats.mActorId;
|
||||||
|
if(spell->mData.mType == ESM::Spell::ST_Ability)
|
||||||
|
params.mType = ESM::ActiveSpells::Type_Ability;
|
||||||
|
else
|
||||||
|
params.mType = ESM::ActiveSpells::Type_Permanent;
|
||||||
|
params.mWorsenings = -1;
|
||||||
|
int effectIndex = 0;
|
||||||
|
for(const auto& enam : spell->mEffects.mList)
|
||||||
|
{
|
||||||
|
if(oldParams.mPurgedEffects.find(effectIndex) == oldParams.mPurgedEffects.end())
|
||||||
|
{
|
||||||
|
ESM::ActiveEffect effect;
|
||||||
|
effect.mEffectId = enam.mEffectID;
|
||||||
|
effect.mArg = MWMechanics::EffectKey(enam).mArg;
|
||||||
|
effect.mDuration = -1;
|
||||||
|
effect.mTimeLeft = -1;
|
||||||
|
effect.mEffectIndex = effectIndex;
|
||||||
|
auto rand = oldParams.mEffectRands.find(effectIndex);
|
||||||
|
if(rand != oldParams.mEffectRands.end())
|
||||||
|
{
|
||||||
|
float magnitude = (enam.mMagnMax - enam.mMagnMin) * rand->second + enam.mMagnMin;
|
||||||
|
effect.mMagnitude = magnitude;
|
||||||
|
effect.mMinMagnitude = magnitude;
|
||||||
|
effect.mMaxMagnitude = magnitude;
|
||||||
|
// Prevent recalculation of resistances and don't reflect or absorb the effect
|
||||||
|
effect.mFlags = ESM::ActiveEffect::Flag_Ignore_Resistances | ESM::ActiveEffect::Flag_Ignore_Reflect | ESM::ActiveEffect::Flag_Ignore_SpellAbsorption;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
effect.mMagnitude = 0.f;
|
||||||
|
effect.mMinMagnitude = enam.mMagnMin;
|
||||||
|
effect.mMaxMagnitude = enam.mMagnMax;
|
||||||
|
effect.mFlags = ESM::ActiveEffect::Flag_None;
|
||||||
|
}
|
||||||
|
params.mEffects.emplace_back(effect);
|
||||||
|
}
|
||||||
|
effectIndex++;
|
||||||
|
}
|
||||||
|
creatureStats.mActiveSpells.mSpells.emplace_back(params);
|
||||||
|
}
|
||||||
|
std::multimap<std::string, int> equippedItems;
|
||||||
|
for(std::size_t i = 0; i < inventory.mItems.size(); ++i)
|
||||||
|
{
|
||||||
|
const ESM::ObjectState& item = inventory.mItems[i];
|
||||||
|
auto slot = inventory.mEquipmentSlots.find(i);
|
||||||
|
if(slot != inventory.mEquipmentSlots.end())
|
||||||
|
equippedItems.emplace(item.mRef.mRefID, slot->second);
|
||||||
|
}
|
||||||
|
for(const auto& [id, oldMagnitudes] : inventory.mPermanentMagicEffectMagnitudes)
|
||||||
|
{
|
||||||
|
std::string eId;
|
||||||
|
std::string name;
|
||||||
|
switch(store.find(id))
|
||||||
|
{
|
||||||
|
case ESM::REC_ARMO:
|
||||||
|
getEnchantedItem<ESM::Armor>(id, eId, name);
|
||||||
|
break;
|
||||||
|
case ESM::REC_CLOT:
|
||||||
|
getEnchantedItem<ESM::Clothing>(id, eId, name);
|
||||||
|
break;
|
||||||
|
case ESM::REC_WEAP:
|
||||||
|
getEnchantedItem<ESM::Weapon>(id, eId, name);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
if(eId.empty())
|
||||||
|
continue;
|
||||||
|
const ESM::Enchantment* enchantment = store.get<ESM::Enchantment>().search(eId);
|
||||||
|
if(!enchantment)
|
||||||
|
continue;
|
||||||
|
ESM::ActiveSpells::ActiveSpellParams params;
|
||||||
|
params.mId = id;
|
||||||
|
params.mDisplayName = name;
|
||||||
|
params.mCasterActorId = creatureStats.mActorId;
|
||||||
|
params.mType = ESM::ActiveSpells::Type_Enchantment;
|
||||||
|
params.mWorsenings = -1;
|
||||||
|
for(std::size_t effectIndex = 0; effectIndex < oldMagnitudes.size() && effectIndex < enchantment->mEffects.mList.size(); ++effectIndex)
|
||||||
|
{
|
||||||
|
const auto& enam = enchantment->mEffects.mList[effectIndex];
|
||||||
|
auto [random, multiplier] = oldMagnitudes[effectIndex];
|
||||||
|
float magnitude = (enam.mMagnMax - enam.mMagnMin) * random + enam.mMagnMin;
|
||||||
|
magnitude *= multiplier;
|
||||||
|
if(magnitude <= 0)
|
||||||
|
continue;
|
||||||
|
ESM::ActiveEffect effect;
|
||||||
|
effect.mEffectId = enam.mEffectID;
|
||||||
|
effect.mMagnitude = magnitude;
|
||||||
|
effect.mMinMagnitude = magnitude;
|
||||||
|
effect.mMaxMagnitude = magnitude;
|
||||||
|
effect.mArg = MWMechanics::EffectKey(enam).mArg;
|
||||||
|
effect.mDuration = -1;
|
||||||
|
effect.mTimeLeft = -1;
|
||||||
|
effect.mEffectIndex = static_cast<int>(effectIndex);
|
||||||
|
// Prevent recalculation of resistances and don't reflect or absorb the effect
|
||||||
|
effect.mFlags = ESM::ActiveEffect::Flag_Ignore_Resistances | ESM::ActiveEffect::Flag_Ignore_Reflect | ESM::ActiveEffect::Flag_Ignore_SpellAbsorption;
|
||||||
|
params.mEffects.emplace_back(effect);
|
||||||
|
}
|
||||||
|
auto [begin, end] = equippedItems.equal_range(id);
|
||||||
|
for(auto it = begin; it != end; ++it)
|
||||||
|
{
|
||||||
|
params.mItem = { static_cast<unsigned int>(it->second), 0 };
|
||||||
|
creatureStats.mActiveSpells.mSpells.emplace_back(params);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(const auto& spell : creatureStats.mCorprusSpells)
|
||||||
|
{
|
||||||
|
auto it = std::find_if(creatureStats.mActiveSpells.mSpells.begin(), creatureStats.mActiveSpells.mSpells.end(), [&] (const auto& params) { return params.mId == spell.first; });
|
||||||
|
if(it != creatureStats.mActiveSpells.mSpells.end())
|
||||||
|
{
|
||||||
|
it->mNextWorsening = spell.second.mNextWorsening;
|
||||||
|
int worsenings = 0;
|
||||||
|
for(int i = 0; i < ESM::Attribute::Length; ++i)
|
||||||
|
worsenings = std::max(spell.second.mWorsenings[i], worsenings);
|
||||||
|
it->mWorsenings = worsenings;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for(const auto& [key, actorId] : creatureStats.mSummonedCreatureMap)
|
||||||
|
{
|
||||||
|
if(actorId == -1)
|
||||||
|
continue;
|
||||||
|
for(auto& params : creatureStats.mActiveSpells.mSpells)
|
||||||
|
{
|
||||||
|
if(params.mId == key.mSourceId)
|
||||||
|
{
|
||||||
|
bool found = false;
|
||||||
|
for(auto& effect : params.mEffects)
|
||||||
|
{
|
||||||
|
if(effect.mEffectId == key.mEffectId && effect.mEffectIndex == key.mEffectIndex)
|
||||||
|
{
|
||||||
|
effect.mArg = actorId;
|
||||||
|
found = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if(found)
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// Reset modifiers that were previously recalculated each frame
|
||||||
|
for(std::size_t i = 0; i < ESM::Attribute::Length; ++i)
|
||||||
|
creatureStats.mAttributes[i].mMod = 0.f;
|
||||||
|
for(std::size_t i = 0; i < 3; ++i)
|
||||||
|
creatureStats.mDynamic[i].mMod = 0.f;
|
||||||
|
for(std::size_t i = 0; i < 4; ++i)
|
||||||
|
creatureStats.mAiSettings[i].mMod = 0.f;
|
||||||
|
if(npcStats)
|
||||||
|
{
|
||||||
|
for(std::size_t i = 0; i < ESM::Skill::Length; ++i)
|
||||||
|
npcStats->mSkills[i].mMod = 0.f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
17
apps/openmw/mwworld/magiceffects.hpp
Normal file
17
apps/openmw/mwworld/magiceffects.hpp
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
#ifndef OPENMW_MWWORLD_MAGICEFFECTS_H
|
||||||
|
#define OPENMW_MWWORLD_MAGICEFFECTS_H
|
||||||
|
|
||||||
|
namespace ESM
|
||||||
|
{
|
||||||
|
struct CreatureStats;
|
||||||
|
struct InventoryState;
|
||||||
|
struct NpcStats;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace MWWorld
|
||||||
|
{
|
||||||
|
void convertMagicEffects(ESM::CreatureStats& creatureStats, ESM::InventoryState& inventory,
|
||||||
|
ESM::NpcStats* npcStats = nullptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -12,6 +12,7 @@
|
|||||||
|
|
||||||
#include "../mwworld/esmstore.hpp"
|
#include "../mwworld/esmstore.hpp"
|
||||||
#include "../mwworld/inventorystore.hpp"
|
#include "../mwworld/inventorystore.hpp"
|
||||||
|
#include "../mwworld/magiceffects.hpp"
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/world.hpp"
|
#include "../mwbase/world.hpp"
|
||||||
|
@ -7,6 +7,8 @@
|
|||||||
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
|
#include <BulletCollision/CollisionDispatch/btCollisionWorld.h>
|
||||||
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
||||||
|
|
||||||
|
#include <MyGUI_TextIterator.h>
|
||||||
|
|
||||||
#include <components/debug/debuglog.hpp>
|
#include <components/debug/debuglog.hpp>
|
||||||
|
|
||||||
#include <components/esm/esmreader.hpp>
|
#include <components/esm/esmreader.hpp>
|
||||||
@ -30,6 +32,8 @@
|
|||||||
#include <components/detournavigator/navigator.hpp>
|
#include <components/detournavigator/navigator.hpp>
|
||||||
#include <components/detournavigator/settings.hpp>
|
#include <components/detournavigator/settings.hpp>
|
||||||
|
|
||||||
|
#include <components/loadinglistener/loadinglistener.hpp>
|
||||||
|
|
||||||
#include "../mwbase/environment.hpp"
|
#include "../mwbase/environment.hpp"
|
||||||
#include "../mwbase/soundmanager.hpp"
|
#include "../mwbase/soundmanager.hpp"
|
||||||
#include "../mwbase/mechanicsmanager.hpp"
|
#include "../mwbase/mechanicsmanager.hpp"
|
||||||
@ -79,22 +83,21 @@ namespace MWWorld
|
|||||||
{
|
{
|
||||||
struct GameContentLoader : public ContentLoader
|
struct GameContentLoader : public ContentLoader
|
||||||
{
|
{
|
||||||
GameContentLoader(Loading::Listener& listener)
|
void addLoader(std::string&& extension, ContentLoader& loader)
|
||||||
: ContentLoader(listener)
|
|
||||||
{
|
{
|
||||||
|
mLoaders.emplace(std::move(extension), &loader);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool addLoader(const std::string& extension, ContentLoader* loader)
|
void load(const boost::filesystem::path& filepath, int& index, Loading::Listener* listener) override
|
||||||
{
|
{
|
||||||
return mLoaders.insert(std::make_pair(extension, loader)).second;
|
const auto it = mLoaders.find(Misc::StringUtils::lowerCase(filepath.extension().string()));
|
||||||
}
|
|
||||||
|
|
||||||
void load(const boost::filesystem::path& filepath, int& index) override
|
|
||||||
{
|
|
||||||
LoadersContainer::iterator it(mLoaders.find(Misc::StringUtils::lowerCase(filepath.extension().string())));
|
|
||||||
if (it != mLoaders.end())
|
if (it != mLoaders.end())
|
||||||
{
|
{
|
||||||
it->second->load(filepath, index);
|
const std::string filename = filepath.filename().string();
|
||||||
|
Log(Debug::Info) << "Loading content file " << filename;
|
||||||
|
if (listener != nullptr)
|
||||||
|
listener->setLabel(MyGUI::TextIterator::toTagsString(filename));
|
||||||
|
it->second->load(filepath, index, listener);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
@ -105,17 +108,15 @@ namespace MWWorld
|
|||||||
}
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
typedef std::map<std::string, ContentLoader*> LoadersContainer;
|
std::map<std::string, ContentLoader*> mLoaders;
|
||||||
LoadersContainer mLoaders;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
struct OMWScriptsLoader : public ContentLoader
|
struct OMWScriptsLoader : public ContentLoader
|
||||||
{
|
{
|
||||||
ESMStore& mStore;
|
ESMStore& mStore;
|
||||||
OMWScriptsLoader(Loading::Listener& listener, ESMStore& store) : ContentLoader(listener), mStore(store) {}
|
OMWScriptsLoader(ESMStore& store) : mStore(store) {}
|
||||||
void load(const boost::filesystem::path& filepath, int& index) override
|
void load(const boost::filesystem::path& filepath, int& /*index*/, Loading::Listener* /*listener*/) override
|
||||||
{
|
{
|
||||||
ContentLoader::load(filepath.filename(), index);
|
|
||||||
mStore.addOMWScripts(filepath.string());
|
mStore.addOMWScripts(filepath.string());
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@ -2936,18 +2937,18 @@ namespace MWWorld
|
|||||||
|
|
||||||
void World::loadContentFiles(const Files::Collections& fileCollections, const std::vector<std::string>& content, ESMStore& store, std::vector<ESM::ESMReader>& readers, ToUTF8::Utf8Encoder* encoder, Loading::Listener* listener)
|
void World::loadContentFiles(const Files::Collections& fileCollections, const std::vector<std::string>& content, ESMStore& store, std::vector<ESM::ESMReader>& readers, ToUTF8::Utf8Encoder* encoder, Loading::Listener* listener)
|
||||||
{
|
{
|
||||||
GameContentLoader gameContentLoader(*listener);
|
GameContentLoader gameContentLoader;
|
||||||
EsmLoader esmLoader(store, readers, encoder, *listener);
|
EsmLoader esmLoader(store, readers, encoder);
|
||||||
validateMasterFiles(readers);
|
validateMasterFiles(readers);
|
||||||
|
|
||||||
gameContentLoader.addLoader(".esm", &esmLoader);
|
gameContentLoader.addLoader(".esm", esmLoader);
|
||||||
gameContentLoader.addLoader(".esp", &esmLoader);
|
gameContentLoader.addLoader(".esp", esmLoader);
|
||||||
gameContentLoader.addLoader(".omwgame", &esmLoader);
|
gameContentLoader.addLoader(".omwgame", esmLoader);
|
||||||
gameContentLoader.addLoader(".omwaddon", &esmLoader);
|
gameContentLoader.addLoader(".omwaddon", esmLoader);
|
||||||
gameContentLoader.addLoader(".project", &esmLoader);
|
gameContentLoader.addLoader(".project", esmLoader);
|
||||||
|
|
||||||
OMWScriptsLoader omwScriptsLoader(*listener, store);
|
OMWScriptsLoader omwScriptsLoader(store);
|
||||||
gameContentLoader.addLoader(".omwscripts", &omwScriptsLoader);
|
gameContentLoader.addLoader(".omwscripts", omwScriptsLoader);
|
||||||
|
|
||||||
int idx = 0;
|
int idx = 0;
|
||||||
for (const std::string &file : content)
|
for (const std::string &file : content)
|
||||||
@ -2956,7 +2957,7 @@ namespace MWWorld
|
|||||||
const Files::MultiDirCollection& col = fileCollections.getCollection(filename.extension().string());
|
const Files::MultiDirCollection& col = fileCollections.getCollection(filename.extension().string());
|
||||||
if (col.doesExist(file))
|
if (col.doesExist(file))
|
||||||
{
|
{
|
||||||
gameContentLoader.load(col.getPath(file), idx);
|
gameContentLoader.load(col.getPath(file), idx, listener);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
Loading…
x
Reference in New Issue
Block a user