1
0
mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-27 12:35:46 +00:00

Minor visual improvements.

This commit is contained in:
cc9cii 2014-10-14 17:34:10 +11:00
parent 994420aa57
commit 8cebfc411b
3 changed files with 46 additions and 20 deletions

View File

@ -136,7 +136,7 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
height); height);
manual-> position(ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2, manual-> position(ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2, ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height+20); // FIXME: config setting height+200); // FIXME: config setting
manual->end(); manual->end();
manual->setBoundingBox(Ogre::AxisAlignedBox( manual->setBoundingBox(Ogre::AxisAlignedBox(
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2, ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
@ -144,7 +144,7 @@ bool CSVRender::PagedWorldspaceWidget::adjustCells()
height, height,
ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2, ESM::Land::REAL_SIZE * iter->getX() + ESM::Land::REAL_SIZE/2,
ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2, ESM::Land::REAL_SIZE * iter->getY() + ESM::Land::REAL_SIZE/2,
height+20)); height+200));
getSceneManager()->getRootSceneNode()->createChildSceneNode()->attachObject(manual); getSceneManager()->getRootSceneNode()->createChildSceneNode()->attachObject(manual);
manual->setVisible(false); manual->setVisible(false);

View File

@ -53,6 +53,7 @@ TextOverlay::TextOverlay(const Ogre::MovableObject* obj, const Ogre::Camera* cam
// setup overlay // setup overlay
Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton(); Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton();
mOverlay = overlayMgr.getByName("CellIDPanel"+mId+Ogre::StringConverter::toString(mInstance)); mOverlay = overlayMgr.getByName("CellIDPanel"+mId+Ogre::StringConverter::toString(mInstance));
// FIXME: this logic is badly broken as it is possible to delete an earlier instance
while(mOverlay != NULL) while(mOverlay != NULL)
{ {
mInstance++; mInstance++;
@ -147,35 +148,47 @@ void TextOverlay::getScreenCoordinates(const Ogre::Vector3& position, Ogre::Real
y = ((hcsPosition.y * 0.5f) + 0.5f); // 0 <= y <= 1 // bottom := 0,top := 1 y = ((hcsPosition.y * 0.5f) + 0.5f); // 0 <= y <= 1 // bottom := 0,top := 1
} }
void TextOverlay::getMinMaxEdgesOfTopAABBIn2D(float& MinX, float& MinY, float& MaxX, float& MaxY) void TextOverlay::getMinMaxEdgesOfAABBIn2D(float& MinX, float& MinY, float& MaxX, float& MaxY,
bool top)
{ {
MinX = 0, MinY = 0, MaxX = 0, MaxY = 0; MinX = 0, MinY = 0, MaxX = 0, MaxY = 0;
float X[4]; // the 2D dots of the AABB in screencoordinates float X[4]; // the 2D dots of the AABB in screencoordinates
float Y[4]; float Y[4];
if (!mObj->isInScene()) if(!mObj->isInScene())
return; return;
const Ogre::AxisAlignedBox &AABB = mObj->getWorldBoundingBox(true); // the AABB of the target const Ogre::AxisAlignedBox &AABB = mObj->getWorldBoundingBox(true); // the AABB of the target
const Ogre::Vector3 CornersOfTopAABB[4] = { AABB.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_TOP), Ogre::Vector3 cornersOfAABB[4];
AABB.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_TOP), if(top)
AABB.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_TOP), {
AABB.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP)}; cornersOfAABB[0] = AABB.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_TOP);
cornersOfAABB[1] = AABB.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_TOP);
cornersOfAABB[2] = AABB.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_TOP);
cornersOfAABB[3] = AABB.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_TOP);
}
else
{
cornersOfAABB[0] = AABB.getCorner(Ogre::AxisAlignedBox::FAR_LEFT_BOTTOM);
cornersOfAABB[1] = AABB.getCorner(Ogre::AxisAlignedBox::FAR_RIGHT_BOTTOM);
cornersOfAABB[2] = AABB.getCorner(Ogre::AxisAlignedBox::NEAR_LEFT_BOTTOM);
cornersOfAABB[3] = AABB.getCorner(Ogre::AxisAlignedBox::NEAR_RIGHT_BOTTOM);
}
//The normal vector of the plaine.this points directly infront of the cam //The normal vector of the plane. This points directly infront of the camera.
Ogre::Vector3 CameraPlainNormal = mCamera->getDerivedOrientation().zAxis(); Ogre::Vector3 cameraPlainNormal = mCamera->getDerivedOrientation().zAxis();
//the plaine that devides the space bevor and behin the cam //the plane that devides the space before and behind the camera.
Ogre::Plane CameraPlain = Ogre::Plane(CameraPlainNormal, mCamera->getDerivedPosition()); Ogre::Plane CameraPlane = Ogre::Plane(cameraPlainNormal, mCamera->getDerivedPosition());
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
X[i] = 0; X[i] = 0;
Y[i] = 0; Y[i] = 0;
getScreenCoordinates(CornersOfTopAABB[i],X[i],Y[i]); // transfor into 2d dots getScreenCoordinates(cornersOfAABB[i],X[i],Y[i]); // transfor into 2d dots
if (CameraPlain.getSide(CornersOfTopAABB[i]) == Ogre::Plane::NEGATIVE_SIDE) if (CameraPlane.getSide(cornersOfAABB[i]) == Ogre::Plane::NEGATIVE_SIDE)
{ {
if (i == 0) // accept the first set of values, no matter how bad it might be. if (i == 0) // accept the first set of values, no matter how bad it might be.
{ {
@ -270,11 +283,21 @@ int TextOverlay::textWidth()
float captionWidth = 0; float captionWidth = 0;
float descWidth = 0; float descWidth = 0;
// NOTE: assumed fixed width font, i.e. no compensation for narrow glyphs
for(Ogre::String::const_iterator i = mCaption.begin(); i < mCaption.end(); ++i) for(Ogre::String::const_iterator i = mCaption.begin(); i < mCaption.end(); ++i)
{
if(*i == 0x0020)
captionWidth += getFont()->getGlyphAspectRatio(0x0030);
else
captionWidth += getFont()->getGlyphAspectRatio(*i); captionWidth += getFont()->getGlyphAspectRatio(*i);
}
for(Ogre::String::const_iterator i = mDesc.begin(); i < mDesc.end(); ++i) for(Ogre::String::const_iterator i = mDesc.begin(); i < mDesc.end(); ++i)
{
if(*i == 0x0020)
descWidth += getFont()->getGlyphAspectRatio(0x0030);
else
descWidth += getFont()->getGlyphAspectRatio(*i); descWidth += getFont()->getGlyphAspectRatio(*i);
}
captionWidth *= fontHeight(); captionWidth *= fontHeight();
descWidth *= fontHeight(); descWidth *= fontHeight();
@ -290,7 +313,7 @@ int TextOverlay::fontHeight()
void TextOverlay::update() void TextOverlay::update()
{ {
float min_x, max_x, min_y, max_y; float min_x, max_x, min_y, max_y;
getMinMaxEdgesOfTopAABBIn2D(min_x, min_y, max_x, max_y); getMinMaxEdgesOfAABBIn2D(min_x, min_y, max_x, max_y, false);
if ((min_x>0.0) && (max_x<1.0) && (min_y>0.0) && (max_y<1.0)) if ((min_x>0.0) && (max_x<1.0) && (min_y>0.0) && (max_y<1.0))
{ {
@ -304,11 +327,13 @@ void TextOverlay::update()
return; return;
} }
getMinMaxEdgesOfAABBIn2D(min_x, min_y, max_x, max_y);
Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton(); Ogre::OverlayManager &overlayMgr = Ogre::OverlayManager::getSingleton();
float viewportWidth = std::max(overlayMgr.getViewportWidth(), 1); // zero at the start float viewportWidth = std::max(overlayMgr.getViewportWidth(), 1); // zero at the start
float viewportHeight = std::max(overlayMgr.getViewportHeight(), 1); // zero at the start float viewportHeight = std::max(overlayMgr.getViewportHeight(), 1); // zero at the start
int width = fontHeight()/3 + textWidth() + fontHeight()/3; int width = fontHeight()*2/3 + textWidth() + fontHeight()*2/3; // add margins
int height = fontHeight()/3 + fontHeight() + fontHeight()/3; int height = fontHeight()/3 + fontHeight() + fontHeight()/3;
if(mDesc != "") if(mDesc != "")
height = fontHeight()/3 + 2*fontHeight() + fontHeight()/3; height = fontHeight()/3 + 2*fontHeight() + fontHeight()/3;

View File

@ -42,7 +42,8 @@ namespace CSVRender
int textWidth(); int textWidth();
int fontHeight(); int fontHeight();
void getScreenCoordinates(const Ogre::Vector3& position, Ogre::Real& x, Ogre::Real& y); void getScreenCoordinates(const Ogre::Vector3& position, Ogre::Real& x, Ogre::Real& y);
void getMinMaxEdgesOfTopAABBIn2D(float& MinX, float& MinY, float& MaxX, float& MaxY); void getMinMaxEdgesOfAABBIn2D(float& MinX, float& MinY, float& MaxX, float& MaxY,
bool top = true);
public: public: