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Make uniform a signed int again
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@ -104,7 +104,7 @@ namespace SceneUtil
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stateset.setTextureAttribute(i, fakeShadowMapTexture,
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stateset.setTextureAttribute(i, fakeShadowMapTexture,
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
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osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
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stateset.addUniform(new osg::Uniform(
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stateset.addUniform(new osg::Uniform(
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("shadowTexture" + std::to_string(i - mShadowSettings->getBaseShadowTextureUnit())).c_str(), i));
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("shadowTexture" + std::to_string(i - mShadowSettings->getBaseShadowTextureUnit())).c_str(), static_cast<int>(i)));
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}
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}
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}
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}
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