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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-17 10:10:23 +00:00

Make uniform a signed int again

This commit is contained in:
AnyOldName3 2024-02-20 23:10:23 +00:00
parent d282fdb77a
commit 8c92f6ee87

View File

@ -104,7 +104,7 @@ namespace SceneUtil
stateset.setTextureAttribute(i, fakeShadowMapTexture, stateset.setTextureAttribute(i, fakeShadowMapTexture,
osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED); osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE | osg::StateAttribute::PROTECTED);
stateset.addUniform(new osg::Uniform( stateset.addUniform(new osg::Uniform(
("shadowTexture" + std::to_string(i - mShadowSettings->getBaseShadowTextureUnit())).c_str(), i)); ("shadowTexture" + std::to_string(i - mShadowSettings->getBaseShadowTextureUnit())).c_str(), static_cast<int>(i)));
} }
} }