From 8bbfba3f43afa56d62c63b310700384d50fcfaa4 Mon Sep 17 00:00:00 2001 From: scrawl Date: Sun, 7 Apr 2013 16:18:40 +0200 Subject: [PATCH] Fix fatigue not being set to its maximum value when player is rebuilt --- apps/openmw/mwmechanics/mechanicsmanagerimp.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index 8757213e99..4a2a2ecc69 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -149,7 +149,7 @@ namespace MWMechanics // forced update and current value adjustments mActors.updateActor (ptr, 0); - for (int i=0; i<2; ++i) + for (int i=0; i<3; ++i) { DynamicStat stat = creatureStats.getDynamic (i); stat.setCurrent (stat.getModified());