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fixed the hud icon positioning issues
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48ba293e88
commit
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@ -48,11 +48,12 @@ HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
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setCoord(0,0, width, height);
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// Energy bars
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getWidget(mHealthFrame, "HealthFrame");
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getWidget(health, "Health");
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getWidget(magicka, "Magicka");
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getWidget(stamina, "Stamina");
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hmsBaseLeft = health->getLeft();
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hmsBaseLeft = mHealthFrame->getLeft();
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MyGUI::Widget *healthFrame, *magickaFrame, *fatigueFrame;
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getWidget(healthFrame, "HealthFrame");
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@ -62,6 +63,8 @@ HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
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magickaFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
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fatigueFrame->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onHMSClicked);
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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// Item and spell images and status bars
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getWidget(weapBox, "WeapBox");
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getWidget(weapImage, "WeapImage");
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@ -77,11 +80,11 @@ HUD::HUD(int width, int height, int fpsLevel, DragAndDrop* dragAndDrop)
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getWidget(effectBox, "EffectBox");
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getWidget(effect1, "Effect1");
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effectBoxBaseRight = effectBox->getRight();
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effectBoxBaseRight = viewSize.width - effectBox->getRight();
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effectBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMagicClicked);
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getWidget(minimapBox, "MiniMapBox");
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minimapBoxBaseRight = minimapBox->getRight();
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minimapBoxBaseRight = viewSize.width - minimapBox->getRight();
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minimapBox->eventMouseButtonClick += MyGUI::newDelegate(this, &HUD::onMapClicked);
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getWidget(minimap, "MiniMap");
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getWidget(compass, "Compass");
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@ -220,7 +223,7 @@ void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellV
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spellDx = weapDx = weapBoxBaseLeft - hmsBaseLeft;
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if (!weapVisible)
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spellDx -= spellBoxBaseLeft - weapBoxBaseLeft;
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spellDx += spellBoxBaseLeft - weapBoxBaseLeft;
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health->setVisible(hmsVisible);
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stamina->setVisible(hmsVisible);
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@ -233,14 +236,16 @@ void HUD::setBottomLeftVisibility(bool hmsVisible, bool weapVisible, bool spellV
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void HUD::setBottomRightVisibility(bool effectBoxVisible, bool minimapBoxVisible)
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{
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const MyGUI::IntSize& viewSize = MyGUI::RenderManager::getInstance().getViewSize();
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// effect box can have variable width -> variable left coordinate
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int effectsDx = 0;
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if (!minimapBoxVisible)
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effectsDx = minimapBoxBaseRight - effectBoxBaseRight;
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effectsDx = (viewSize.width - minimapBoxBaseRight) - (viewSize.width - effectBoxBaseRight);
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mMapVisible = minimapBoxVisible;
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minimapBox->setVisible(minimapBoxVisible);
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effectBox->setPosition(effectBoxBaseRight - effectBox->getWidth() + effectsDx, effectBox->getTop());
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effectBox->setPosition((viewSize.width - effectBoxBaseRight) - effectBox->getWidth() + effectsDx, effectBox->getTop());
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effectBox->setVisible(effectBoxVisible);
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}
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@ -31,6 +31,7 @@ namespace MWGui
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void setCellName(const std::string& cellName);
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MyGUI::ProgressPtr health, magicka, stamina;
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MyGUI::Widget* mHealthFrame;
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MyGUI::Widget *weapBox, *spellBox;
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MyGUI::ImageBox *weapImage, *spellImage;
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MyGUI::ProgressPtr weapStatus, spellStatus;
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