diff --git a/apps/openmw/mwmechanics/aifollow.cpp b/apps/openmw/mwmechanics/aifollow.cpp index a10f97e781..abde80c71e 100644 --- a/apps/openmw/mwmechanics/aifollow.cpp +++ b/apps/openmw/mwmechanics/aifollow.cpp @@ -50,11 +50,6 @@ bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration) ) return true; //Target doesn't exist - // Only the player can be actively followed. AiFollow packages with targets other than the player - // are only used for defining combat alliances, since NPCs will defend whoever they are following or being followed by. - if (target != MWBase::Environment::get().getWorld()->getPlayerPtr()) - return false; - actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing); ESM::Position pos = actor.getRefData().getPosition(); //position of the actor