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Use fVanityDelay
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@ -831,9 +831,11 @@ namespace MWInput
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void InputManager::updateIdleTime(float dt)
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void InputManager::updateIdleTime(float dt)
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{
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{
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static const float vanityDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
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.find("fVanityDelay")->getFloat();
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if (mTimeIdle >= 0.f)
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if (mTimeIdle >= 0.f)
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mTimeIdle += dt;
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mTimeIdle += dt;
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if (mTimeIdle > 30.f) {
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if (mTimeIdle > vanityDelay) {
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MWBase::Environment::get().getWorld()->toggleVanityMode(true);
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MWBase::Environment::get().getWorld()->toggleVanityMode(true);
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mTimeIdle = -1.f;
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mTimeIdle = -1.f;
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}
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}
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