From 897a331244443f03a21fc0ca45c6788f48cc18c5 Mon Sep 17 00:00:00 2001 From: Jason Hooks Date: Wed, 13 Jun 2012 12:21:51 -0400 Subject: [PATCH] NPC activation --- apps/openmw/mwclass/creature.cpp | 2 +- apps/openmw/mwclass/npc.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/apps/openmw/mwclass/creature.cpp b/apps/openmw/mwclass/creature.cpp index 86fd1fe23d..e33fd322a7 100644 --- a/apps/openmw/mwclass/creature.cpp +++ b/apps/openmw/mwclass/creature.cpp @@ -84,7 +84,7 @@ namespace MWClass const std::string &model = ref->base->model; assert (ref->base != NULL); if(!model.empty()){ - physics.insertObjectPhysics(ptr, "meshes\\" + model); + physics.insertActorPhysics(ptr, "meshes\\" + model); } MWBase::Environment::get().getMechanicsManager()->addActor (ptr); diff --git a/apps/openmw/mwclass/npc.cpp b/apps/openmw/mwclass/npc.cpp index a3c20840af..8062dc35ee 100644 --- a/apps/openmw/mwclass/npc.cpp +++ b/apps/openmw/mwclass/npc.cpp @@ -130,7 +130,7 @@ namespace MWClass std::string smodel = "meshes\\base_anim.nif"; if(beast) smodel = "meshes\\base_animkna.nif"; - + physics.insertActorPhysics(ptr, smodel); MWBase::Environment::get().getMechanicsManager()->addActor (ptr);