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Only reset settings when there is no game, not on game end / player death
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@ -502,7 +502,7 @@ return {
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if menu.getState() == menu.STATE.Running then
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updatePlayerGroups()
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updateGlobalGroups()
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else
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elseif menu.getState() == menu.STATE.NoGame then
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resetPlayerGroups()
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end
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end,
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