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Apply polygon_mode to objects
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@ -17,6 +17,7 @@ material openmw_objects_base
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depth_check default
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alpha_rejection default
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transparent_sorting default
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polygon_mode default
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pass
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{
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@ -41,6 +42,7 @@ material openmw_objects_base
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depth_write $depth_write
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depth_check $depth_check
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transparent_sorting $transparent_sorting
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polygon_mode $polygon_mode
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texture_unit diffuseMap
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{
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