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SaveGameDialog: Allow deleting saves with keyboard (Delete key)
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9b38888ac9
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@ -41,6 +41,7 @@ namespace MWGui
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mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
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mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
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mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
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mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed);
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mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
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mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
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}
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@ -247,6 +248,12 @@ namespace MWGui
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}
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}
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void SaveGameDialog::onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character)
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{
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if (key == MyGUI::KeyCode::Delete && mCurrentSlot)
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confirmDeleteSave();
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}
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void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
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{
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accept();
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@ -26,6 +26,7 @@ namespace MWGui
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private:
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void confirmDeleteSave();
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void onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character);
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void onCancelButtonClicked (MyGUI::Widget* sender);
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void onOkButtonClicked (MyGUI::Widget* sender);
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void onDeleteButtonClicked (MyGUI::Widget* sender);
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