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Merge branch 'fix_hud' into 'master'
Fix HUD cleanup from main menu See merge request OpenMW/openmw!3596
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commit
881f41cf79
@ -421,6 +421,7 @@ namespace MWGui
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mSpellBox->setUserString("ToolTipType", "Spell");
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mSpellBox->setUserString("Spell", spellId.serialize());
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mSpellBox->setUserData(MyGUI::Any::Null);
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// use the icon of the first effect
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const ESM::MagicEffect* effect = MWBase::Environment::get().getESMStore()->get<ESM::MagicEffect>().find(
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@ -491,6 +492,7 @@ namespace MWGui
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mSpellStatus->setProgressPosition(0);
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mSpellImage->setItem(MWWorld::Ptr());
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mSpellBox->clearUserStrings();
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mSpellBox->setUserData(MyGUI::Any::Null);
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}
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void HUD::unsetSelectedWeapon()
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@ -520,6 +522,7 @@ namespace MWGui
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mWeapBox->setUserString("ToolTipLayout", "HandToHandToolTip");
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mWeapBox->setUserString("Caption_HandToHandText", itemName);
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mWeapBox->setUserString("ImageTexture_HandToHandImage", icon);
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mWeapBox->setUserData(MyGUI::Any::Null);
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}
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void HUD::setCrosshairVisible(bool visible)
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@ -650,17 +653,28 @@ namespace MWGui
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updateEnemyHealthBar();
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}
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void HUD::resetEnemy()
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void HUD::clear()
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{
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mEnemyActorId = -1;
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mEnemyHealthTimer = -1;
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}
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void HUD::clear()
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{
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unsetSelectedSpell();
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unsetSelectedWeapon();
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resetEnemy();
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mWeaponSpellTimer = 0.f;
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mWeaponName = std::string();
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mSpellName = std::string();
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mWeaponSpellBox->setVisible(false);
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mWeapStatus->setProgressRange(100);
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mWeapStatus->setProgressPosition(0);
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mSpellStatus->setProgressRange(100);
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mSpellStatus->setProgressPosition(0);
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mWeapImage->setItem(MWWorld::Ptr());
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mSpellImage->setItem(MWWorld::Ptr());
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mWeapBox->clearUserStrings();
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mWeapBox->setUserData(MyGUI::Any::Null);
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mSpellBox->clearUserStrings();
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mSpellBox->setUserData(MyGUI::Any::Null);
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}
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void HUD::customMarkerCreated(MyGUI::Widget* marker)
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@ -58,7 +58,6 @@ namespace MWGui
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MyGUI::Widget* getEffectBox() { return mEffectBox; }
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void setEnemy(const MWWorld::Ptr& enemy);
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void resetEnemy();
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void clear() override;
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