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explicitly prevent movement whenever playing scripted animations
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@ -2366,7 +2366,7 @@ namespace MWMechanics
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}
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}
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}
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}
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if (!isMovementAnimationControlled())
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if (!isMovementAnimationControlled() && mAnimQueue.empty())
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world->queueMovement(mPtr, vec);
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world->queueMovement(mPtr, vec);
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}
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}
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@ -2435,7 +2435,7 @@ namespace MWMechanics
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}
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}
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// Update movement
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// Update movement
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if (isMovementAnimationControlled() && mPtr.getClass().isActor())
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if (isMovementAnimationControlled() && mPtr.getClass().isActor() && mAnimQueue.empty())
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world->queueMovement(mPtr, moved);
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world->queueMovement(mPtr, moved);
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mSkipAnim = false;
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mSkipAnim = false;
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