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Fix a terrain glitch
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@ -42,7 +42,8 @@ namespace MWRender
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// We don't want any pixel error at all. Really, LOD makes no sense here - morrowind uses 65x65 verts in one cell,
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// so applying LOD is most certainly slower than doing no LOD at all.
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mTerrainGlobals->setMaxPixelError(0);
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// Setting this to 0 seems to cause glitches though. :/
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mTerrainGlobals->setMaxPixelError(1);
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mTerrainGlobals->setLayerBlendMapSize(32);
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