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Give 100% of health back when Resurrecting an actor (Fixes #1877)
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@ -270,11 +270,7 @@ namespace MWMechanics
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{
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{
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if (mDead)
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if (mDead)
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{
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{
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if (mDynamic[0].getCurrent()<1)
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mDynamic[0].setCurrent(mDynamic[0].getModified());
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{
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mDynamic[0].setModified(mDynamic[0].getModified(), 1);
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mDynamic[0].setCurrent(1);
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}
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if (mDynamic[0].getCurrent()>=1)
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if (mDynamic[0].getCurrent()>=1)
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mDead = false;
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mDead = false;
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}
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}
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