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Fix signature of MWMechanics::MagicEffects::get. Fix a mistake in the docs.
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@ -564,10 +564,9 @@ namespace MWLua
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key = MWMechanics::EffectKey(id, ESM::Skill::stringToSkillId(argStr.value()));
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key = MWMechanics::EffectKey(id, ESM::Skill::stringToSkillId(argStr.value()));
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}
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}
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std::optional<MWMechanics::EffectParam> param;
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if (auto* store = effects.getStore())
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if (auto* store = effects.getStore())
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if (store->get(key, param))
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if (auto effect = store->get(key))
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return ActiveEffect{ key, param.value() };
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return ActiveEffect{ key, effect.value() };
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return sol::nullopt;
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return sol::nullopt;
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};
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};
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}
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}
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@ -158,21 +158,18 @@ namespace MWMechanics
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EffectParam MagicEffects::getOrDefault(const EffectKey& key) const
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EffectParam MagicEffects::getOrDefault(const EffectKey& key) const
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{
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{
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std::optional<EffectParam> param;
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return get(key).value_or(EffectParam());
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get(key, param);
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return param.value_or(EffectParam());
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}
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}
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bool MagicEffects::get(const EffectKey& key, std::optional<EffectParam>& param) const
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std::optional<EffectParam> MagicEffects::get(const EffectKey& key) const
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{
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{
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Collection::const_iterator iter = mCollection.find(key);
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Collection::const_iterator iter = mCollection.find(key);
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if (iter != mCollection.end())
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if (iter != mCollection.end())
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{
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{
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param = iter->second;
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return iter->second;
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return true;
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}
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}
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return false;
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return std::nullopt;
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}
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}
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MagicEffects MagicEffects::diff(const MagicEffects& prev, const MagicEffects& now)
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MagicEffects MagicEffects::diff(const MagicEffects& prev, const MagicEffects& now)
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@ -106,7 +106,7 @@ namespace MWMechanics
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void setModifiers(const MagicEffects& effects);
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void setModifiers(const MagicEffects& effects);
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EffectParam getOrDefault(const EffectKey& key) const;
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EffectParam getOrDefault(const EffectKey& key) const;
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bool get(const EffectKey& key, std::optional<EffectParam>& param) const;
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std::optional<EffectParam> get(const EffectKey& key) const;
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///< This function can safely be used for keys that are not present.
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///< This function can safely be used for keys that are not present.
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static MagicEffects diff(const MagicEffects& prev, const MagicEffects& now);
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static MagicEffects diff(const MagicEffects& prev, const MagicEffects& now);
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@ -595,7 +595,6 @@
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---
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---
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-- @type ActiveEffect
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-- @type ActiveEffect
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-- @field #ActiveEffect effect @{#ActiveEffect}
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-- @field #any affectedSkill @{#SKILL} or nil
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-- @field #any affectedSkill @{#SKILL} or nil
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-- @field #any affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #any affectedAttribute @{#ATTRIBUTE} or nil
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-- @field #string id Effect id string
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-- @field #string id Effect id string
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