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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-04 12:39:55 +00:00

Merge remote-tracking branch 'scrawl/master'

This commit is contained in:
Marc Zinnschlag 2014-01-09 09:35:54 +01:00
commit 85707b5e3e
89 changed files with 531 additions and 422 deletions

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@ -511,13 +511,13 @@ void OMW::Engine::activate()
MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr); MWScript::InterpreterContext interpreterContext (&ptr.getRefData().getLocals(), ptr);
boost::shared_ptr<MWWorld::Action> action = boost::shared_ptr<MWWorld::Action> action =
MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); MWWorld::Class::get (ptr).activate (ptr, MWBase::Environment::get().getWorld()->getPlayerPtr());
interpreterContext.activate (ptr, action); interpreterContext.activate (ptr, action);
std::string script = MWWorld::Class::get (ptr).getScript (ptr); std::string script = MWWorld::Class::get (ptr).getScript (ptr);
MWBase::Environment::get().getWorld()->breakInvisibility(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); MWBase::Environment::get().getWorld()->breakInvisibility(MWBase::Environment::get().getWorld()->getPlayerPtr());
if (!script.empty()) if (!script.empty())
{ {

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@ -104,13 +104,17 @@ namespace MWBase
* @brief Commit a crime. If any actors witness the crime and report it, * @brief Commit a crime. If any actors witness the crime and report it,
* reportCrime will be called automatically. * reportCrime will be called automatically.
* @param arg Depends on \a type, e.g. for Theft, the value of the item that was stolen. * @param arg Depends on \a type, e.g. for Theft, the value of the item that was stolen.
* @return was the crime reported?
*/ */
virtual void commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim, virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
OffenseType type, int arg=0) = 0; OffenseType type, int arg=0) = 0;
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim, virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
OffenseType type, int arg=0) = 0; OffenseType type, int arg=0) = 0;
/// Utility to check if taking this item is illegal and calling commitCrime if so /// Utility to check if taking this item is illegal and calling commitCrime if so
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count) = 0; virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count) = 0;
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
/// @return was it illegal, and someone saw you doing it?
virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed) = 0;
enum PersuasionType enum PersuasionType
{ {

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@ -112,6 +112,7 @@ namespace MWBase
virtual const MWWorld::Fallback *getFallback () const = 0; virtual const MWWorld::Fallback *getFallback () const = 0;
virtual MWWorld::Player& getPlayer() = 0; virtual MWWorld::Player& getPlayer() = 0;
virtual MWWorld::Ptr getPlayerPtr() = 0;
virtual const MWWorld::ESMStore& getStore() const = 0; virtual const MWWorld::ESMStore& getStore() const = 0;
@ -430,11 +431,10 @@ namespace MWBase
virtual bool findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result) = 0; virtual bool findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result) = 0;
/// Teleports \a ptr to the reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker) /// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// closest to \a worldPos.
/// @note id must be lower case /// @note id must be lower case
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr, virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id, Ogre::Vector3 worldPos) = 0; const std::string& id) = 0;
enum DetectionType enum DetectionType
{ {
@ -447,6 +447,10 @@ namespace MWBase
/// @note This also works for references in containers. /// @note This also works for references in containers.
virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out, virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
DetectionType type) = 0; DetectionType type) = 0;
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
/// This should be called when initiating a dialogue.
virtual void updateDialogueGlobals() = 0;
}; };
} }

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@ -17,7 +17,6 @@
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwrender/objects.hpp" #include "../mwrender/objects.hpp"
#include "../mwrender/renderinginterface.hpp" #include "../mwrender/renderinginterface.hpp"

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@ -14,7 +14,6 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/player.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"

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@ -16,7 +16,6 @@
#include "../mwworld/actionopen.hpp" #include "../mwworld/actionopen.hpp"
#include "../mwworld/actiontrap.hpp" #include "../mwworld/actiontrap.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"
@ -108,7 +107,7 @@ namespace MWClass
const std::string lockedSound = "LockedChest"; const std::string lockedSound = "LockedChest";
const std::string trapActivationSound = "Disarm Trap Fail"; const std::string trapActivationSound = "Disarm Trap Fail";
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& invStore = MWWorld::Class::get(player).getInventoryStore(player);
bool needKey = ptr.getCellRef().mLockLevel>0; bool needKey = ptr.getCellRef().mLockLevel>0;

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@ -100,7 +100,7 @@ namespace MWClass
// TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory. // TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory.
// (except for gold you gave him) // (except for gold you gave him)
data->mContainerStore.add("gold_001", ref->mBase->mData.mGold, ptr); data->mContainerStore.add(MWWorld::ContainerStore::sGoldId, ref->mBase->mData.mGold, ptr);
// store // store
ptr.getRefData().setCustomData (data.release()); ptr.getRefData().setCustomData (data.release());

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@ -8,7 +8,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwworld/failedaction.hpp" #include "../mwworld/failedaction.hpp"
@ -97,7 +96,7 @@ namespace MWClass
if (needKey && hasKey) if (needKey && hasKey)
{ {
if(actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer()) if(actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}"); MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
ptr.getCellRef().mLockLevel = 0; ptr.getCellRef().mLockLevel = 0;
// using a key disarms the trap // using a key disarms the trap
@ -118,7 +117,7 @@ namespace MWClass
{ {
// teleport door // teleport door
/// \todo remove this if clause once ActionTeleport can also support other actors /// \todo remove this if clause once ActionTeleport can also support other actors
if (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()==actor) if (MWBase::Environment::get().getWorld()->getPlayerPtr()==actor)
{ {
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest)); boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTeleport (ref->mRef.mDestCell, ref->mRef.mDoorDest));

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@ -12,7 +12,6 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/actioneat.hpp" #include "../mwworld/actioneat.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
@ -153,7 +152,7 @@ namespace MWClass
text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script"); text += MWGui::ToolTips::getMiscString(ref->mBase->mScript, "Script");
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase(); int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();

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@ -93,7 +93,9 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Miscellaneous> *ref = MWWorld::LiveCellRef<ESM::Miscellaneous> *ref =
ptr.get<ESM::Miscellaneous>(); ptr.get<ESM::Miscellaneous>();
int value = (ptr.getCellRef().mGoldValue == 1) ? ref->mBase->mData.mValue : ptr.getCellRef().mGoldValue; int value = ref->mBase->mData.mValue;
if (ptr.getCellRef().mGoldValue > 1 && ptr.getRefData().getCount() == 1)
value = ptr.getCellRef().mGoldValue;
if (ptr.getCellRef().mSoul != "") if (ptr.getCellRef().mSoul != "")
{ {

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@ -328,7 +328,7 @@ namespace MWClass
// TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory. // TODO: this is not quite correct, in vanilla the merchant's gold pool is not available in his inventory.
// (except for gold you gave him) // (except for gold you gave him)
getContainerStore(ptr).add("gold_001", gold, ptr); getContainerStore(ptr).add(MWWorld::ContainerStore::sGoldId, gold, ptr);
getInventoryStore(ptr).autoEquip(ptr); getInventoryStore(ptr).autoEquip(ptr);
} }

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@ -13,7 +13,6 @@
#include "../mwworld/cellstore.hpp" #include "../mwworld/cellstore.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/physicssystem.hpp" #include "../mwworld/physicssystem.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/nullaction.hpp" #include "../mwworld/nullaction.hpp"
#include "../mwgui/tooltips.hpp" #include "../mwgui/tooltips.hpp"
@ -133,7 +132,7 @@ namespace MWClass
info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects); info.effects = MWGui::Widgets::MWEffectList::effectListFromESM(&ref->mBase->mEffects);
// hide effects the player doesnt know about // hide effects the player doesnt know about
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase(); int alchemySkill = npcStats.getSkill (ESM::Skill::Alchemy).getBase();
int i=0; int i=0;
@ -167,7 +166,7 @@ namespace MWClass
MWWorld::LiveCellRef<ESM::Potion> *ref = MWWorld::LiveCellRef<ESM::Potion> *ref =
ptr.get<ESM::Potion>(); ptr.get<ESM::Potion>();
MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr actor = MWBase::Environment::get().getWorld()->getPlayerPtr();
// remove used potion (assume it is present in inventory) // remove used potion (assume it is present in inventory)
ptr.getContainerStore()->remove(ptr, 1, actor); ptr.getContainerStore()->remove(ptr, 1, actor);

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@ -30,7 +30,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwgui/dialogue.hpp" #include "../mwgui/dialogue.hpp"
@ -144,6 +143,7 @@ namespace MWDialogue
//setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI //setup the list of topics known by the actor. Topics who are also on the knownTopics list will be added to the GUI
updateTopics(); updateTopics();
updateGlobals();
//greeting //greeting
const MWWorld::Store<ESM::Dialogue> &dialogs = const MWWorld::Store<ESM::Dialogue> &dialogs =
@ -299,6 +299,11 @@ namespace MWDialogue
} }
} }
void DialogueManager::updateGlobals()
{
MWBase::Environment::get().getWorld()->updateDialogueGlobals();
}
void DialogueManager::updateTopics() void DialogueManager::updateTopics()
{ {
std::list<std::string> keywordList; std::list<std::string> keywordList;
@ -493,7 +498,7 @@ namespace MWDialogue
else if (curDisp + mTemporaryDispositionChange > 100) else if (curDisp + mTemporaryDispositionChange > 100)
mTemporaryDispositionChange = 100 - curDisp; mTemporaryDispositionChange = 100 - curDisp;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1); MWWorld::Class::get(player).skillUsageSucceeded(player, ESM::Skill::Speechcraft, success ? 0 : 1);
std::string text; std::string text;

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@ -40,6 +40,7 @@ namespace MWDialogue
void parseText (const std::string& text); void parseText (const std::string& text);
void updateTopics(); void updateTopics();
void updateGlobals();
bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code); bool compile (const std::string& cmd,std::vector<Interpreter::Type_Code>& code);
void executeScript (const std::string& script); void executeScript (const std::string& script);

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@ -8,7 +8,6 @@
#include "../mwbase/dialoguemanager.hpp" #include "../mwbase/dialoguemanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
@ -93,7 +92,7 @@ bool MWDialogue::Filter::testActor (const ESM::DialInfo& info) const
bool MWDialogue::Filter::testPlayer (const ESM::DialInfo& info) const bool MWDialogue::Filter::testPlayer (const ESM::DialInfo& info) const
{ {
const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); const MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// check player faction // check player faction
if (!info.mPcFaction.empty()) if (!info.mPcFaction.empty())
@ -212,7 +211,7 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
case SelectWrapper::Function_PcHealthPercent: case SelectWrapper::Function_PcHealthPercent:
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
float ratio = MWWorld::Class::get (player).getCreatureStats (player).getHealth().getCurrent() / float ratio = MWWorld::Class::get (player).getCreatureStats (player).getHealth().getCurrent() /
MWWorld::Class::get (player).getCreatureStats (player).getHealth().getModified(); MWWorld::Class::get (player).getCreatureStats (player).getHealth().getModified();
@ -222,7 +221,7 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
case SelectWrapper::Function_PcDynamicStat: case SelectWrapper::Function_PcDynamicStat:
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
float value = MWWorld::Class::get (player).getCreatureStats (player). float value = MWWorld::Class::get (player).getCreatureStats (player).
getDynamic (select.getArgument()).getCurrent(); getDynamic (select.getArgument()).getCurrent();
@ -246,7 +245,7 @@ bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) c
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
switch (select.getFunction()) switch (select.getFunction())
{ {
@ -420,7 +419,7 @@ int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) con
bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) const
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
switch (select.getFunction()) switch (select.getFunction())
{ {
@ -508,9 +507,7 @@ bool MWDialogue::Filter::getSelectStructBoolean (const SelectWrapper& select) co
std::string faction = std::string faction =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first; MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
std::set<std::string>& expelled = MWWorld::Class::get (player).getNpcStats (player).getExpelled(); return player.getClass().getNpcStats(player).getExpelled(faction);
return expelled.find (faction)!=expelled.end();
} }
case SelectWrapper::Function_PcVampire: case SelectWrapper::Function_PcVampire:

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@ -8,7 +8,6 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "inventoryitemmodel.hpp" #include "inventoryitemmodel.hpp"
@ -143,9 +142,9 @@ namespace MWGui
void AlchemyWindow::open() void AlchemyWindow::open()
{ {
mAlchemy.setAlchemist (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mAlchemy.setAlchemist (MWBase::Environment::get().getWorld()->getPlayerPtr());
InventoryItemModel* model = new InventoryItemModel(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); InventoryItemModel* model = new InventoryItemModel(MWBase::Environment::get().getWorld()->getPlayerPtr());
mSortModel = new SortFilterItemModel(model); mSortModel = new SortFilterItemModel(model);
mSortModel->setFilter(SortFilterItemModel::Filter_OnlyIngredients); mSortModel->setFilter(SortFilterItemModel::Filter_OnlyIngredients);
mItemView->setModel (mSortModel); mItemView->setModel (mSortModel);
@ -154,7 +153,7 @@ namespace MWGui
int index = 0; int index = 0;
mAlchemy.setAlchemist (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mAlchemy.setAlchemist (MWBase::Environment::get().getWorld()->getPlayerPtr());
for (MWMechanics::Alchemy::TToolsIterator iter (mAlchemy.beginTools()); for (MWMechanics::Alchemy::TToolsIterator iter (mAlchemy.beginTools());
iter!=mAlchemy.endTools() && index<static_cast<int> (mApparatus.size()); ++iter, ++index) iter!=mAlchemy.endTools() && index<static_cast<int> (mApparatus.size()); ++iter, ++index)

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@ -8,7 +8,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/actiontake.hpp" #include "../mwworld/actiontake.hpp"
#include "../mwworld/player.hpp"
#include "formatting.hpp" #include "formatting.hpp"
@ -138,7 +137,7 @@ namespace MWGui
MWBase::Environment::get().getSoundManager()->playSound("Item Book Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound("Item Book Up", 1.0, 1.0);
MWWorld::ActionTake take(mBook); MWWorld::ActionTake take(mBook);
take.execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); take.execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Book); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Book);
} }

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@ -13,7 +13,6 @@
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp" #include "../mwworld/fallback.hpp"
#include "../mwworld/player.hpp"
namespace namespace
{ {
@ -47,7 +46,7 @@ namespace
void updatePlayerHealth() void updatePlayerHealth()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats(player);
creatureStats.updateHealth(); creatureStats.updateHealth();
@ -220,7 +219,7 @@ namespace MWGui
mReviewDialog->setBirthSign(mPlayerBirthSignId); mReviewDialog->setBirthSign(mPlayerBirthSignId);
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
mReviewDialog->setHealth ( stats.getHealth() ); mReviewDialog->setHealth ( stats.getHealth() );

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@ -10,7 +10,6 @@
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwmechanics/pickpocket.hpp" #include "../mwmechanics/pickpocket.hpp"
@ -223,7 +222,7 @@ namespace MWGui
if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot) if (mPtr.getTypeName() == typeid(ESM::NPC).name() && !loot)
{ {
// we are stealing stuff // we are stealing stuff
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
mModel = new PickpocketItemModel(player, new InventoryItemModel(container)); mModel = new PickpocketItemModel(player, new InventoryItemModel(container));
} }
else else
@ -251,12 +250,12 @@ namespace MWGui
&& !mPickpocketDetected && !mPickpocketDetected
) )
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::Pickpocket pickpocket(player, mPtr); MWMechanics::Pickpocket pickpocket(player, mPtr);
if (pickpocket.finish()) if (pickpocket.finish())
{ {
MWBase::Environment::get().getMechanicsManager()->reportCrime( MWBase::Environment::get().getMechanicsManager()->reportCrime(
player, MWWorld::Ptr(), MWBase::MechanicsManager::OT_Pickpocket); player, mPtr, MWBase::MechanicsManager::OT_Pickpocket);
MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container); MWBase::Environment::get().getWindowManager()->removeGuiMode(MWGui::GM_Container);
MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief"); MWBase::Environment::get().getDialogueManager()->say(mPtr, "Thief");
mPickpocketDetected = true; mPickpocketDetected = true;
@ -325,7 +324,7 @@ namespace MWGui
bool ContainerWindow::onTakeItem(const ItemStack &item, int count) bool ContainerWindow::onTakeItem(const ItemStack &item, int count)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (dynamic_cast<PickpocketItemModel*>(mModel)) if (dynamic_cast<PickpocketItemModel*>(mModel))
{ {
MWMechanics::Pickpocket pickpocket(player, mPtr); MWMechanics::Pickpocket pickpocket(player, mPtr);

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@ -12,7 +12,6 @@
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwdialogue/dialoguemanagerimp.hpp" #include "../mwdialogue/dialoguemanagerimp.hpp"
@ -21,7 +20,6 @@
#include "list.hpp" #include "list.hpp"
#include "tradewindow.hpp" #include "tradewindow.hpp"
#include "spellbuyingwindow.hpp" #include "spellbuyingwindow.hpp"
#include "inventorywindow.hpp"
#include "travelwindow.hpp" #include "travelwindow.hpp"
#include "bookpage.hpp" #include "bookpage.hpp"
@ -69,24 +67,24 @@ namespace MWGui
void PersuasionDialog::onPersuade(MyGUI::Widget *sender) void PersuasionDialog::onPersuade(MyGUI::Widget *sender)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWBase::MechanicsManager::PersuasionType type; MWBase::MechanicsManager::PersuasionType type;
if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire; if (sender == mAdmireButton) type = MWBase::MechanicsManager::PT_Admire;
else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate; else if (sender == mIntimidateButton) type = MWBase::MechanicsManager::PT_Intimidate;
else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt; else if (sender == mTauntButton) type = MWBase::MechanicsManager::PT_Taunt;
else if (sender == mBribe10Button) else if (sender == mBribe10Button)
{ {
player.getClass().getContainerStore(player).remove("gold_001", 10, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 10, player);
type = MWBase::MechanicsManager::PT_Bribe10; type = MWBase::MechanicsManager::PT_Bribe10;
} }
else if (sender == mBribe100Button) else if (sender == mBribe100Button)
{ {
player.getClass().getContainerStore(player).remove("gold_001", 100, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 100, player);
type = MWBase::MechanicsManager::PT_Bribe100; type = MWBase::MechanicsManager::PT_Bribe100;
} }
else /*if (sender == mBribe1000Button)*/ else /*if (sender == mBribe1000Button)*/
{ {
player.getClass().getContainerStore(player).remove("gold_001", 1000, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, 1000, player);
type = MWBase::MechanicsManager::PT_Bribe1000; type = MWBase::MechanicsManager::PT_Bribe1000;
} }
@ -100,7 +98,8 @@ namespace MWGui
WindowModal::open(); WindowModal::open();
center(); center();
int playerGold = MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mBribe10Button->setEnabled (playerGold >= 10); mBribe10Button->setEnabled (playerGold >= 10);
mBribe100Button->setEnabled (playerGold >= 100); mBribe100Button->setEnabled (playerGold >= 100);

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@ -5,13 +5,11 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp"
#include "itemselection.hpp" #include "itemselection.hpp"
#include "container.hpp" #include "container.hpp"
#include "inventorywindow.hpp"
#include "sortfilteritemmodel.hpp" #include "sortfilteritemmodel.hpp"
@ -106,7 +104,7 @@ namespace MWGui
void EnchantingDialog::startSelfEnchanting(MWWorld::Ptr soulgem) void EnchantingDialog::startSelfEnchanting(MWWorld::Ptr soulgem)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
mEnchanting.setSelfEnchanting(true); mEnchanting.setSelfEnchanting(true);
mEnchanting.setEnchanter(player); mEnchanting.setEnchanter(player);
@ -149,7 +147,7 @@ namespace MWGui
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onItemSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onItemCancel);
mItemSelectionDialog->setVisible(true); mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyEnchantable);
} }
@ -236,7 +234,7 @@ namespace MWGui
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected); mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &EnchantingDialog::onSoulSelected);
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &EnchantingDialog::onSoulCancel);
mItemSelectionDialog->setVisible(true); mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones); mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyChargedSoulstones);
//MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}"); //MWBase::Environment::get().getWindowManager()->messageBox("#{sInventorySelectNoSoul}");
@ -290,7 +288,9 @@ namespace MWGui
mEnchanting.setNewItemName(mName->getCaption()); mEnchanting.setNewItemName(mName->getCaption());
mEnchanting.setEffect(mEffectList); mEnchanting.setEffect(mEffectList);
if (mEnchanting.getEnchantPrice() > MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (mEnchanting.getEnchantPrice() > playerGold)
{ {
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage18}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage18}");
return; return;

View File

@ -6,7 +6,6 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
@ -242,7 +241,7 @@ namespace MWGui
if (world->canPlaceObject(mouseX, mouseY)) if (world->canPlaceObject(mouseX, mouseY))
world->placeObject(object, mouseX, mouseY, mDragAndDrop->mDraggedCount); world->placeObject(object, mouseX, mouseY, mDragAndDrop->mDraggedCount);
else else
world->dropObjectOnGround(world->getPlayer().getPlayer(), object, mDragAndDrop->mDraggedCount); world->dropObjectOnGround(world->getPlayerPtr(), object, mDragAndDrop->mDraggedCount);
MWBase::Environment::get().getWindowManager()->changePointer("arrow"); MWBase::Environment::get().getWindowManager()->changePointer("arrow");
@ -320,7 +319,7 @@ namespace MWGui
void HUD::onWeaponClicked(MyGUI::Widget* _sender) void HUD::onWeaponClicked(MyGUI::Widget* _sender)
{ {
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf()) if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf())
{ {
MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
@ -332,7 +331,7 @@ namespace MWGui
void HUD::onMagicClicked(MyGUI::Widget* _sender) void HUD::onMagicClicked(MyGUI::Widget* _sender)
{ {
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf()) if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf())
{ {
MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
@ -517,7 +516,7 @@ namespace MWGui
mWeapStatus->setProgressPosition(0); mWeapStatus->setProgressPosition(0);
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf()) if (MWWorld::Class::get(player).getNpcStats(player).isWerewolf())
mWeapImage->setImageTexture("icons\\k\\tx_werewolf_hand.dds"); mWeapImage->setImageTexture("icons\\k\\tx_werewolf_hand.dds");
else else

View File

@ -10,7 +10,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/action.hpp" #include "../mwworld/action.hpp"
@ -34,7 +33,7 @@ namespace MWGui
, mTrading(false) , mTrading(false)
, mLastXSize(0) , mLastXSize(0)
, mLastYSize(0) , mLastYSize(0)
, mPreview(MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ()) , mPreview(MWBase::Environment::get().getWorld ()->getPlayerPtr())
, mPreviewDirty(true) , mPreviewDirty(true)
, mDragAndDrop(dragAndDrop) , mDragAndDrop(dragAndDrop)
, mSelectedItem(-1) , mSelectedItem(-1)
@ -85,7 +84,7 @@ namespace MWGui
void InventoryWindow::updatePlayer() void InventoryWindow::updatePlayer()
{ {
mPtr = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); mPtr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
mTradeModel = new TradeItemModel(new InventoryItemModel(mPtr), MWWorld::Ptr()); mTradeModel = new TradeItemModel(new InventoryItemModel(mPtr), MWWorld::Ptr());
mSortModel = new SortFilterItemModel(mTradeModel); mSortModel = new SortFilterItemModel(mTradeModel);
mItemView->setModel(mSortModel); mItemView->setModel(mSortModel);
@ -277,7 +276,7 @@ namespace MWGui
void InventoryWindow::open() void InventoryWindow::open()
{ {
mPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); mPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
updateEncumbranceBar(); updateEncumbranceBar();
@ -373,7 +372,7 @@ namespace MWGui
boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(ptr).use(ptr); boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(ptr).use(ptr);
action->execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); action->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
// this is necessary for books/scrolls: if they are already in the player's inventory, // this is necessary for books/scrolls: if they are already in the player's inventory,
// the "Take" button should not be visible. // the "Take" button should not be visible.
@ -433,7 +432,7 @@ namespace MWGui
void InventoryWindow::updateEncumbranceBar() void InventoryWindow::updateEncumbranceBar()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
float capacity = MWWorld::Class::get(player).getCapacity(player); float capacity = MWWorld::Class::get(player).getCapacity(player);
float encumbrance = MWWorld::Class::get(player).getEncumbrance(player); float encumbrance = MWWorld::Class::get(player).getEncumbrance(player);
@ -448,19 +447,6 @@ namespace MWGui
updateEncumbranceBar(); updateEncumbranceBar();
} }
int InventoryWindow::getPlayerGold()
{
MWWorld::InventoryStore& invStore = MWWorld::Class::get(mPtr).getInventoryStore(mPtr);
for (MWWorld::ContainerStoreIterator it = invStore.begin();
it != invStore.end(); ++it)
{
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001"))
return it->getRefData().getCount();
}
return 0;
}
void InventoryWindow::setTrading(bool trading) void InventoryWindow::setTrading(bool trading)
{ {
mTrading = trading; mTrading = trading;
@ -513,12 +499,10 @@ namespace MWGui
return; return;
int count = object.getRefData().getCount(); int count = object.getRefData().getCount();
if (object.getCellRef().mGoldValue > 1)
count = object.getCellRef().mGoldValue;
// add to player inventory // add to player inventory
// can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object // can't use ActionTake here because we need an MWWorld::Ptr to the newly inserted object
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player); MWWorld::Ptr newObject = *player.getClass().getContainerStore (player).add (object, object.getRefData().getCount(), player);
// remove from world // remove from world
MWBase::Environment::get().getWorld()->deleteObject (object); MWBase::Environment::get().getWorld()->deleteObject (object);

View File

@ -31,8 +31,6 @@ namespace MWGui
void pickUpObject (MWWorld::Ptr object); void pickUpObject (MWWorld::Ptr object);
int getPlayerGold();
MyGUI::IntCoord getAvatarScreenCoord(); MyGUI::IntCoord getAvatarScreenCoord();
MWWorld::Ptr getAvatarSelectedItem(int x, int y); MWWorld::Ptr getAvatarSelectedItem(int x, int y);

View File

@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/fallback.hpp" #include "../mwworld/fallback.hpp"
@ -59,7 +58,7 @@ namespace MWGui
void LevelupDialog::setAttributeValues() void LevelupDialog::setAttributeValues()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -115,7 +114,7 @@ namespace MWGui
void LevelupDialog::open() void LevelupDialog::open()
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
@ -155,7 +154,7 @@ namespace MWGui
void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender) void LevelupDialog::onOkButtonClicked (MyGUI::Widget* sender)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get(player).getCreatureStats (player);
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);

View File

@ -294,7 +294,7 @@ namespace MWGui
std::vector<MWWorld::Ptr> markers; std::vector<MWWorld::Ptr> markers;
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();
world->listDetectedReferences( world->listDetectedReferences(
world->getPlayer().getPlayer(), world->getPlayerPtr(),
markers, MWBase::World::DetectionType(type)); markers, MWBase::World::DetectionType(type));
if (markers.empty()) if (markers.empty())
return; return;
@ -515,8 +515,8 @@ namespace MWGui
// For interiors, position is set by WindowManager via setGlobalMapPlayerPosition // For interiors, position is set by WindowManager via setGlobalMapPlayerPosition
if (MWBase::Environment::get().getWorld ()->isCellExterior ()) if (MWBase::Environment::get().getWorld ()->isCellExterior ())
{ {
Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedPosition (); Ogre::Vector3 pos = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedPosition ();
Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer().getRefData ().getBaseNode ()->_getDerivedOrientation (); Ogre::Quaternion orient = MWBase::Environment::get().getWorld ()->getPlayerPtr().getRefData ().getBaseNode ()->_getDerivedOrientation ();
Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y); Ogre::Vector2 dir (orient.yAxis ().x, orient.yAxis().y);
float worldX, worldY; float worldX, worldY;

View File

@ -8,12 +8,9 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "inventorywindow.hpp"
namespace MWGui namespace MWGui
{ {
@ -36,7 +33,9 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
int currentY = 0; int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); for (MWWorld::ContainerStoreIterator iter (store.begin(categories));
@ -69,8 +68,7 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
MyGUI::Button* button = MyGUI::Button* button =
mList->createWidget<MyGUI::Button>( mList->createWidget<MyGUI::Button>("SandTextButton",
(price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton",
0, 0,
currentY, currentY,
0, 0,
@ -80,7 +78,7 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
currentY += 18; currentY += 18;
button->setEnabled(price<=MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()); button->setEnabled(price<=playerGold);
button->setUserString("Price", boost::lexical_cast<std::string>(price)); button->setUserString("Price", boost::lexical_cast<std::string>(price));
button->setUserData(*iter); button->setUserData(*iter);
button->setCaptionWithReplacing(name); button->setCaptionWithReplacing(name);
@ -93,7 +91,7 @@ void MerchantRepair::startRepair(const MWWorld::Ptr &actor)
mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY))); mList->setCanvasSize (MyGUI::IntSize(mList->getWidth(), std::max(mList->getHeight(), currentY)));
mGoldLabel->setCaptionWithReplacing("#{sGold}: " mGoldLabel->setCaptionWithReplacing("#{sGold}: "
+ boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); + boost::lexical_cast<std::string>(playerGold));
} }
void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel) void MerchantRepair::onMouseWheel(MyGUI::Widget* _sender, int _rel)
@ -119,8 +117,8 @@ void MerchantRepair::onRepairButtonClick(MyGUI::Widget *sender)
int price = boost::lexical_cast<int>(sender->getUserString("Price")); int price = boost::lexical_cast<int>(sender->getUserString("Price"));
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
player.getClass().getContainerStore(player).remove("gold_001", price, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
startRepair(mActor); startRepair(mActor);
} }

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@ -10,6 +10,7 @@ namespace MWGui
MessageBoxManager::MessageBoxManager () MessageBoxManager::MessageBoxManager ()
{ {
// TODO: fMessageTimePerChar
mMessageBoxSpeed = 0.1; mMessageBoxSpeed = 0.1;
mInterMessageBoxe = NULL; mInterMessageBoxe = NULL;
mStaticMessageBox = NULL; mStaticMessageBox = NULL;

View File

@ -2,7 +2,6 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include "../mwworld/player.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"
@ -126,7 +125,7 @@ namespace MWGui
mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItemCancel); mItemSelectionDialog->eventDialogCanceled += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItemCancel);
} }
mItemSelectionDialog->setVisible(true); mItemSelectionDialog->setVisible(true);
mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mItemSelectionDialog->openContainer(MWBase::Environment::get().getWorld()->getPlayerPtr());
mAssignDialog->setVisible (false); mAssignDialog->setVisible (false);
} }
@ -267,7 +266,7 @@ namespace MWGui
QuickKeyType type = *button->getUserData<QuickKeyType>(); QuickKeyType type = *button->getUserData<QuickKeyType>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
if (type == Type_Item || type == Type_MagicItem) if (type == Type_Item || type == Type_MagicItem)
@ -311,7 +310,7 @@ namespace MWGui
boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(item).use(item); boost::shared_ptr<MWWorld::Action> action = MWWorld::Class::get(item).use(item);
action->execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); action->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
// this is necessary for books/scrolls: if they are already in the player's inventory, // this is necessary for books/scrolls: if they are already in the player's inventory,
// the "Take" button should not be visible. // the "Take" button should not be visible.
@ -344,7 +343,7 @@ namespace MWGui
// Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping // Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping
MWWorld::ActionEquip action(item); MWWorld::ActionEquip action(item);
action.execute (MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ()); action.execute (MWBase::Environment::get().getWorld ()->getPlayerPtr());
} }
store.setSelectedEnchantItem(it); store.setSelectedEnchantItem(it);
@ -430,7 +429,7 @@ namespace MWGui
const int spellHeight = 18; const int spellHeight = 18;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells(); MWMechanics::Spells& spells = stats.getSpells();

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@ -7,7 +7,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
@ -85,7 +84,7 @@ void Recharge::updateView()
int currentY = 0; int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
for (MWWorld::ContainerStoreIterator iter (store.begin()); for (MWWorld::ContainerStoreIterator iter (store.begin());
iter!=store.end(); ++iter) iter!=store.end(); ++iter)
@ -141,7 +140,7 @@ void Recharge::onItemClicked(MyGUI::Widget *sender)
MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>(); MWWorld::Ptr item = *sender->getUserData<MWWorld::Ptr>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player); MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player); MWMechanics::NpcStats& npcStats = player.getClass().getNpcStats(player);

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@ -3,8 +3,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/player.hpp"
namespace MWGui namespace MWGui
{ {
ReferenceInterface::ReferenceInterface() ReferenceInterface::ReferenceInterface()
@ -18,7 +16,7 @@ namespace MWGui
void ReferenceInterface::checkReferenceAvailable() void ReferenceInterface::checkReferenceAvailable()
{ {
MWWorld::Ptr::CellStore* playerCell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell(); MWWorld::Ptr::CellStore* playerCell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell();
// check if player has changed cell, or count of the reference has become 0 // check if player has changed cell, or count of the reference has become 0
if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL) if ((playerCell != mCurrentPlayerCell && mCurrentPlayerCell != NULL)

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@ -6,7 +6,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
@ -88,7 +87,7 @@ void Repair::updateRepairView()
int currentY = 0; int currentY = 0;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor; int categories = MWWorld::ContainerStore::Type_Weapon | MWWorld::ContainerStore::Type_Armor;
for (MWWorld::ContainerStoreIterator iter (store.begin(categories)); for (MWWorld::ContainerStoreIterator iter (store.begin(categories));

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@ -6,7 +6,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/actiontake.hpp" #include "../mwworld/actiontake.hpp"
#include "../mwworld/player.hpp"
#include "formatting.hpp" #include "formatting.hpp"
@ -90,7 +89,7 @@ namespace MWGui
MWBase::Environment::get().getSoundManager()->playSound("Item Book Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound("Item Book Up", 1.0, 1.0);
MWWorld::ActionTake take(mScroll); MWWorld::ActionTake take(mScroll);
take.execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); take.execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll); MWBase::Environment::get().getWindowManager()->removeGuiMode(GM_Scroll);
} }

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@ -8,14 +8,11 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "inventorywindow.hpp"
namespace MWGui namespace MWGui
{ {
const int SpellBuyingWindow::sLineHeight = 18; const int SpellBuyingWindow::sLineHeight = 18;
@ -43,15 +40,19 @@ namespace MWGui
int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat(); int price = spell->mData.mCost*store.get<ESM::GameSetting>().find("fSpellValueMult")->getFloat();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
MyGUI::Button* toAdd = MyGUI::Button* toAdd =
mSpellsView->createWidget<MyGUI::Button>( mSpellsView->createWidget<MyGUI::Button>(
(price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", "SandTextButton",
0, 0,
mCurrentY, mCurrentY,
200, 200,
sLineHeight, sLineHeight,
MyGUI::Align::Default MyGUI::Align::Default
); );
toAdd->setEnabled(price<=playerGold);
mCurrentY += sLineHeight; mCurrentY += sLineHeight;
@ -103,7 +104,7 @@ namespace MWGui
bool SpellBuyingWindow::playerHasSpell(const std::string &id) bool SpellBuyingWindow::playerHasSpell(const std::string &id)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells(); MWMechanics::Spells& playerSpells = MWWorld::Class::get (player).getCreatureStats (player).getSpells();
for (MWMechanics::Spells::TIterator it = playerSpells.begin(); it != playerSpells.end(); ++it) for (MWMechanics::Spells::TIterator it = playerSpells.begin(); it != playerSpells.end(); ++it)
{ {
@ -117,17 +118,14 @@ namespace MWGui
{ {
int price = *_sender->getUserData<int>(); int price = *_sender->getUserData<int>();
if (MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()>=price) MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
{ MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWMechanics::Spells& spells = stats.getSpells();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); spells.add (mSpellsWidgetMap.find(_sender)->second);
MWMechanics::Spells& spells = stats.getSpells(); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
spells.add (mSpellsWidgetMap.find(_sender)->second); startSpellBuying(mPtr);
player.getClass().getContainerStore(player).remove("gold_001", price, player);
startSpellBuying(mPtr);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
}
} }
void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender) void SpellBuyingWindow::onCancelButtonClicked(MyGUI::Widget* _sender)
@ -137,7 +135,10 @@ namespace MWGui
void SpellBuyingWindow::updateLabels() void SpellBuyingWindow::updateLabels()
{ {
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
mPlayerGold->setCoord(8, mPlayerGold->setCoord(8,
mPlayerGold->getTop(), mPlayerGold->getTop(),
mPlayerGold->getTextSize().width, mPlayerGold->getTextSize().width,

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@ -7,14 +7,12 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"
#include "tooltips.hpp" #include "tooltips.hpp"
#include "class.hpp" #include "class.hpp"
#include "inventorywindow.hpp"
namespace namespace
{ {
@ -334,7 +332,10 @@ namespace MWGui
return; return;
} }
if (boost::lexical_cast<int>(mPriceLabel->getCaption()) > MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (boost::lexical_cast<int>(mPriceLabel->getCaption()) > playerGold)
{ {
MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage18}"); MWBase::Environment::get().getWindowManager()->messageBox ("#{sNotifyMessage18}");
return; return;
@ -342,9 +343,7 @@ namespace MWGui
mSpell.mName = mNameEdit->getCaption(); mSpell.mName = mNameEdit->getCaption();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, boost::lexical_cast<int>(mPriceLabel->getCaption()), player);
player.getClass().getContainerStore(player).remove("gold_001", boost::lexical_cast<int>(mPriceLabel->getCaption()), player);
MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0); MWBase::Environment::get().getSoundManager()->playSound ("Item Gold Up", 1.0, 1.0);
@ -414,7 +413,7 @@ namespace MWGui
mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price))); mPriceLabel->setCaption(boost::lexical_cast<std::string>(int(price)));
float chance = MWMechanics::getSpellSuccessChance(&mSpell, MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); float chance = MWMechanics::getSpellSuccessChance(&mSpell, MWBase::Environment::get().getWorld()->getPlayerPtr());
mSuccessChance->setCaption(boost::lexical_cast<std::string>(int(chance))); mSuccessChance->setCaption(boost::lexical_cast<std::string>(int(chance)));
} }
@ -441,7 +440,7 @@ namespace MWGui
{ {
// get the list of magic effects that are known to the player // get the list of magic effects that are known to the player
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells(); MWMechanics::Spells& spells = stats.getSpells();

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@ -9,7 +9,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
@ -40,7 +39,7 @@ namespace MWGui
{ {
// TODO: Tracking add/remove/expire would be better than force updating every frame // TODO: Tracking add/remove/expire would be better than force updating every frame
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);

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@ -5,7 +5,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
@ -81,7 +80,7 @@ namespace MWGui
// retrieve all player spells, divide them into Powers and Spells and sort them // retrieve all player spells, divide them into Powers and Spells and sort them
std::vector<std::string> spellList; std::vector<std::string> spellList;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells(); MWMechanics::Spells& spells = stats.getSpells();
@ -298,7 +297,7 @@ namespace MWGui
void SpellWindow::onEnchantedItemSelected(MyGUI::Widget* _sender) void SpellWindow::onEnchantedItemSelected(MyGUI::Widget* _sender)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
MWWorld::Ptr item = *_sender->getUserData<MWWorld::Ptr>(); MWWorld::Ptr item = *_sender->getUserData<MWWorld::Ptr>();
@ -320,7 +319,7 @@ namespace MWGui
// Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping // Note: can't use Class::use here because enchanted scrolls for example would then open the scroll window instead of equipping
MWWorld::ActionEquip action(item); MWWorld::ActionEquip action(item);
action.execute (MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ()); action.execute (MWBase::Environment::get().getWorld ()->getPlayerPtr());
// since we changed equipping status, update the inventory window // since we changed equipping status, update the inventory window
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView(); MWBase::Environment::get().getWindowManager()->getInventoryWindow()->updateItemView();
@ -335,7 +334,7 @@ namespace MWGui
void SpellWindow::onSpellSelected(MyGUI::Widget* _sender) void SpellWindow::onSpellSelected(MyGUI::Widget* _sender)
{ {
std::string spellId = _sender->getUserString("Spell"); std::string spellId = _sender->getUserString("Spell");
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player); MWWorld::InventoryStore& store = MWWorld::Class::get(player).getInventoryStore(player);
if (MyGUI::InputManager::getInstance().isShiftPressed()) if (MyGUI::InputManager::getInstance().isShiftPressed())
@ -389,7 +388,7 @@ namespace MWGui
void SpellWindow::onDeleteSpellAccept() void SpellWindow::onDeleteSpellAccept()
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells(); MWMechanics::Spells& spells = stats.getSpells();

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@ -6,8 +6,8 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
@ -224,7 +224,7 @@ namespace MWGui
if (!mMainWidget->getVisible()) if (!mMainWidget->getVisible())
return; return;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &PCstats = MWWorld::Class::get(player).getNpcStats(player); const MWMechanics::NpcStats &PCstats = MWWorld::Class::get(player).getNpcStats(player);
// level progress // level progress
@ -424,7 +424,7 @@ namespace MWGui
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::ESMStore &store = world->getStore(); const MWWorld::ESMStore &store = world->getStore();
const ESM::NPC *player = const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; world->getPlayerPtr().get<ESM::NPC>()->mBase;
// race tooltip // race tooltip
const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace); const ESM::Race* playerRace = store.get<ESM::Race>().find(player->mRace);
@ -452,7 +452,7 @@ namespace MWGui
if (!mSkillWidgets.empty()) if (!mSkillWidgets.empty())
addSeparator(coord1, coord2); addSeparator(coord1, coord2);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &PCstats = MWWorld::Class::get(player).getNpcStats(player); const MWMechanics::NpcStats &PCstats = MWWorld::Class::get(player).getNpcStats(player);
const std::set<std::string> &expelled = PCstats.getExpelled(); const std::set<std::string> &expelled = PCstats.getExpelled();

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@ -149,7 +149,7 @@ namespace MWGui
if(!mMerchant.isEmpty()) if(!mMerchant.isEmpty())
{ {
MWWorld::Ptr base = item.mBase; MWWorld::Ptr base = item.mBase;
if(Misc::StringUtils::ciEqual(base.getCellRef().mRefID, "gold_001")) if(Misc::StringUtils::ciEqual(base.getCellRef().mRefID, MWWorld::ContainerStore::sGoldId))
continue; continue;
if(!MWWorld::Class::get(base).canSell(base, services)) if(!MWWorld::Class::get(base).canSell(base, services))
continue; continue;

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@ -16,8 +16,6 @@
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "../mwworld/player.hpp"
#include "inventorywindow.hpp" #include "inventorywindow.hpp"
#include "itemview.hpp" #include "itemview.hpp"
#include "sortfilteritemmodel.hpp" #include "sortfilteritemmodel.hpp"
@ -212,11 +210,11 @@ namespace MWGui
if (amount > 0) if (amount > 0)
{ {
store.add("gold_001", amount, actor); store.add(MWWorld::ContainerStore::sGoldId, amount, actor);
} }
else else
{ {
store.remove("gold_001", - amount, actor); store.remove(MWWorld::ContainerStore::sGoldId, - amount, actor);
} }
} }
@ -253,8 +251,11 @@ namespace MWGui
return; return;
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
// check if the player can afford this // check if the player can afford this
if (mCurrentBalance < 0 && MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold() < std::abs(mCurrentBalance)) if (mCurrentBalance < 0 && playerGold < std::abs(mCurrentBalance))
{ {
// user notification // user notification
MWBase::Environment::get().getWindowManager()-> MWBase::Environment::get().getWindowManager()->
@ -271,8 +272,6 @@ namespace MWGui
return; return;
} }
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
if(mCurrentBalance > mCurrentMerchantOffer) if(mCurrentBalance > mCurrentMerchantOffer)
{ {
//if npc is a creature: reject (no haggle) //if npc is a creature: reject (no haggle)
@ -294,8 +293,8 @@ namespace MWGui
float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr) float clampedDisposition = std::max<int>(0,std::min<int>(int(MWBase::Environment::get().getMechanicsManager()->getDerivedDisposition(mPtr)
+ MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100)); + MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange()),100));
const MWMechanics::NpcStats &sellerStats = MWWorld::Class::get(mPtr).getNpcStats(mPtr); const MWMechanics::NpcStats &sellerStats = mPtr.getClass().getNpcStats(mPtr);
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); const MWMechanics::NpcStats &playerStats = player.getClass().getNpcStats(player);
float a1 = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100); float a1 = std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100);
float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f); float b1 = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
@ -324,7 +323,7 @@ namespace MWGui
} }
//skill use! //skill use!
MWWorld::Class::get(playerPtr).skillUsageSucceeded(playerPtr, ESM::Skill::Mercantile, 0); player.getClass().skillUsageSucceeded(player, ESM::Skill::Mercantile, 0);
} }
int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt(); int iBarterSuccessDisposition = gmst.find("iBarterSuccessDisposition")->getInt();
@ -337,7 +336,7 @@ namespace MWGui
// transfer the gold // transfer the gold
if (mCurrentBalance != 0) if (mCurrentBalance != 0)
{ {
addOrRemoveGold(mCurrentBalance, playerPtr); addOrRemoveGold(mCurrentBalance, player);
addOrRemoveGold(-mCurrentBalance, mPtr); addOrRemoveGold(-mCurrentBalance, mPtr);
} }
@ -398,7 +397,10 @@ namespace MWGui
void TradeWindow::updateLabels() void TradeWindow::updateLabels()
{ {
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sYourGold} " + boost::lexical_cast<std::string>(playerGold));
if (mCurrentBalance > 0) if (mCurrentBalance > 0)
{ {
@ -447,7 +449,7 @@ namespace MWGui
MWWorld::ContainerStore store = mPtr.getClass().getContainerStore(mPtr); MWWorld::ContainerStore store = mPtr.getClass().getContainerStore(mPtr);
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it) for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
{ {
if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, "gold_001")) if (Misc::StringUtils::ciEqual(it->getCellRef().mRefID, MWWorld::ContainerStore::sGoldId))
merchantGold += it->getRefData().getCount(); merchantGold += it->getRefData().getCount();
} }
return merchantGold; return merchantGold;

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@ -28,8 +28,6 @@ namespace MWGui
void startTrade(const MWWorld::Ptr& actor); void startTrade(const MWWorld::Ptr& actor);
void addOrRemoveGold(int gold, const MWWorld::Ptr& actor);
void onFrame(float frameDuration); void onFrame(float frameDuration);
void borrowItem (int index, size_t count); void borrowItem (int index, size_t count);
@ -95,6 +93,8 @@ namespace MWGui
void onIncreaseButtonTriggered(); void onIncreaseButtonTriggered();
void onDecreaseButtonTriggered(); void onDecreaseButtonTriggered();
void addOrRemoveGold(int gold, const MWWorld::Ptr& actor);
void updateLabels(); void updateLabels();
virtual void onReferenceUnavailable(); virtual void onReferenceUnavailable();

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@ -9,13 +9,11 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "inventorywindow.hpp"
#include "tooltips.hpp" #include "tooltips.hpp"
namespace MWGui namespace MWGui
@ -41,7 +39,10 @@ namespace MWGui
{ {
mPtr = actor; mPtr = actor;
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(actor).getNpcStats (actor);
@ -72,7 +73,6 @@ namespace MWGui
MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator (); MyGUI::EnumeratorWidgetPtr widgets = mTrainingOptions->getEnumerator ();
MyGUI::Gui::getInstance ().destroyWidgets (widgets); MyGUI::Gui::getInstance ().destroyWidgets (widgets);
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
const MWWorld::Store<ESM::GameSetting> &gmst = const MWWorld::Store<ESM::GameSetting> &gmst =
@ -83,11 +83,10 @@ namespace MWGui
int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer int price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer
(mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true); (mPtr,pcStats.getSkill (bestSkills[i].first).getBase() * gmst.find("iTrainingMod")->getInt (),true);
std::string skin = (price > MWBase::Environment::get().getWindowManager()->getInventoryWindow ()->getPlayerGold ()) ? "SandTextGreyedOut" : "SandTextButton"; MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>("SandTextButton",
MyGUI::Button* button = mTrainingOptions->createWidget<MyGUI::Button>(skin,
MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default); MyGUI::IntCoord(5, 5+i*18, mTrainingOptions->getWidth()-10, 18), MyGUI::Align::Default);
button->setEnabled(price <= playerGold);
button->setUserData(bestSkills[i].first); button->setUserData(bestSkills[i].first);
button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected); button->eventMouseButtonClick += MyGUI::newDelegate(this, &TrainingWindow::onTrainingSelected);
@ -115,7 +114,7 @@ namespace MWGui
{ {
int skillId = *sender->getUserData<int>(); int skillId = *sender->getUserData<int>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& pcStats = MWWorld::Class::get(player).getNpcStats (player);
const MWWorld::ESMStore &store = const MWWorld::ESMStore &store =
@ -124,9 +123,6 @@ namespace MWGui
int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt (); int price = pcStats.getSkill (skillId).getBase() * store.get<ESM::GameSetting>().find("iTrainingMod")->getInt ();
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
if (MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()<price)
return;
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(mPtr).getNpcStats (mPtr); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(mPtr).getNpcStats (mPtr);
if (npcStats.getSkill (skillId).getBase () <= pcStats.getSkill (skillId).getBase ()) if (npcStats.getSkill (skillId).getBase () <= pcStats.getSkill (skillId).getBase ())
{ {
@ -142,7 +138,7 @@ namespace MWGui
pcStats.increaseSkill (skillId, *class_, true); pcStats.increaseSkill (skillId, *class_, true);
// remove gold // remove gold
player.getClass().getContainerStore(player).remove("gold_001", price, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
// go back to game mode // go back to game mode
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Training); MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_Training);

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@ -2,6 +2,8 @@
#include <boost/lexical_cast.hpp> #include <boost/lexical_cast.hpp>
#include <OgreVector3.h>
#include <libs/openengine/ogre/fader.hpp> #include <libs/openengine/ogre/fader.hpp>
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -9,12 +11,9 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "inventorywindow.hpp"
namespace MWGui namespace MWGui
{ {
const int TravelWindow::sLineHeight = 18; const int TravelWindow::sLineHeight = 18;
@ -51,13 +50,15 @@ namespace MWGui
const MWWorld::Store<ESM::GameSetting> &gmst = const MWWorld::Store<ESM::GameSetting> &gmst =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>(); MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if(interior) if(interior)
{ {
price = gmst.find("fMagesGuildTravel")->getFloat(); price = gmst.find("fMagesGuildTravel")->getFloat();
} }
else else
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
ESM::Position PlayerPos = player.getRefData().getPosition(); ESM::Position PlayerPos = player.getRefData().getPosition();
float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) ); float d = sqrt( pow(pos.pos[0] - PlayerPos.pos[0],2) + pow(pos.pos[1] - PlayerPos.pos[1],2) + pow(pos.pos[2] - PlayerPos.pos[2],2) );
price = d/gmst.find("fTravelMult")->getFloat(); price = d/gmst.find("fTravelMult")->getFloat();
@ -65,7 +66,8 @@ namespace MWGui
price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true); price = MWBase::Environment::get().getMechanicsManager()->getBarterOffer(mPtr,price,true);
MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>((price>MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()) ? "SandTextGreyedOut" : "SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default); MyGUI::Button* toAdd = mDestinationsView->createWidget<MyGUI::Button>("SandTextButton", 0, mCurrentY, 200, sLineHeight, MyGUI::Align::Default);
toAdd->setEnabled(price<=playerGold);
mCurrentY += sLineHeight; mCurrentY += sLineHeight;
if(interior) if(interior)
toAdd->setUserString("interior","y"); toAdd->setUserString("interior","y");
@ -121,13 +123,14 @@ namespace MWGui
int price; int price;
iss >> price; iss >> price;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
if (MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold()<price) if (playerGold<price)
return; return;
player.getClass().getContainerStore(player).remove("gold_001", price, player); player.getClass().getContainerStore(player).remove(MWWorld::ContainerStore::sGoldId, price, player);
MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1); MWBase::Environment::get().getWorld ()->getFader ()->fadeOut(1);
ESM::Position pos = *_sender->getUserData<ESM::Position>(); ESM::Position pos = *_sender->getUserData<ESM::Position>();
@ -166,7 +169,10 @@ namespace MWGui
void TravelWindow::updateLabels() void TravelWindow::updateLabels()
{ {
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(MWBase::Environment::get().getWindowManager()->getInventoryWindow()->getPlayerGold())); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
int playerGold = player.getClass().getContainerStore(player).count(MWWorld::ContainerStore::sGoldId);
mPlayerGold->setCaptionWithReplacing("#{sGold}: " + boost::lexical_cast<std::string>(playerGold));
mPlayerGold->setCoord(8, mPlayerGold->setCoord(8,
mPlayerGold->getTop(), mPlayerGold->getTop(),
mPlayerGold->getTextSize().width, mPlayerGold->getTextSize().width,

View File

@ -9,7 +9,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
@ -148,7 +147,7 @@ namespace MWGui
// we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here // we need to sleep for a specific time, and since that isn't calculated yet, we'll do it here
// I'm making the assumption here that the # of hours rested is calculated when rest is started // I'm making the assumption here that the # of hours rested is calculated when rest is started
// TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere // TODO: the rougher logic here (calculating the hourly deltas) should really go into helper funcs elsewhere
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); const MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore(); const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
@ -218,7 +217,7 @@ namespace MWGui
void WaitDialog::setCanRest (bool canRest) void WaitDialog::setCanRest (bool canRest)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player); MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified()) bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified())
&& (stats.getHealth().getCurrent() >= stats.getHealth().getModified()) && (stats.getHealth().getCurrent() >= stats.getHealth().getModified())
@ -272,7 +271,7 @@ namespace MWGui
MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed); MWBase::Environment::get().getWindowManager()->removeGuiMode (GM_RestBed);
mWaiting = false; mWaiting = false;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &pcstats = MWWorld::Class::get(player).getNpcStats(player); const MWMechanics::NpcStats &pcstats = MWWorld::Class::get(player).getNpcStats(player);
// trigger levelup if possible // trigger levelup if possible

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@ -355,7 +355,7 @@ namespace MWInput
// if player tried to start moving, but can't (due to being overencumbered), display a notification. // if player tried to start moving, but can't (due to being overencumbered), display a notification.
if (triedToMove) if (triedToMove)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
mOverencumberedMessageDelay -= dt; mOverencumberedMessageDelay -= dt;
if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player)) if (MWWorld::Class::get(player).getEncumbrance(player) >= MWWorld::Class::get(player).getCapacity(player))
{ {
@ -555,7 +555,7 @@ namespace MWInput
if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0) if (MyGUI::InputManager::getInstance ().getMouseFocusWidget () != 0)
{ {
MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false); MyGUI::Button* b = MyGUI::InputManager::getInstance ().getMouseFocusWidget ()->castType<MyGUI::Button>(false);
if (b) if (b && b->getEnabled())
{ {
MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f); MWBase::Environment::get().getSoundManager ()->playSound ("Menu Click", 1.f, 1.f);
} }

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@ -11,7 +11,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
@ -163,7 +162,7 @@ namespace MWMechanics
{ {
CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
//engage combat or not? //engage combat or not?
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(ptr != player && !creatureStats.isHostile()) if(ptr != player && !creatureStats.isHostile())
{ {
ESM::Position playerpos = player.getRefData().getPosition(); ESM::Position playerpos = player.getRefData().getPosition();
@ -585,7 +584,7 @@ namespace MWMechanics
ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - 3.0f*duration); ptr.getClass().setActorHealth(ptr, stats.getHealth().getCurrent() - 3.0f*duration);
// Play a drowning sound as necessary for the player // Play a drowning sound as necessary for the player
if(ptr == world->getPlayer().getPlayer()) if(ptr == world->getPlayerPtr())
{ {
MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager(); MWBase::SoundManager *sndmgr = MWBase::Environment::get().getSoundManager();
if(!sndmgr->getSoundPlaying(MWWorld::Ptr(), "drown")) if(!sndmgr->getSoundPlaying(MWWorld::Ptr(), "drown"))

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@ -3,7 +3,6 @@
#include "movement.hpp" #include "movement.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/timestamp.hpp" #include "../mwworld/timestamp.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"

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@ -3,7 +3,6 @@
#include "movement.hpp" #include "movement.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/timestamp.hpp" #include "../mwworld/timestamp.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
@ -83,7 +82,7 @@ namespace MWMechanics
return true; return true;
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
ESM::Position pos = actor.getRefData().getPosition(); ESM::Position pos = actor.getRefData().getPosition();
bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY; bool cellChange = actor.getCell()->mCell->mData.mX != cellX || actor.getCell()->mCell->mData.mY != cellY;
const ESM::Pathgrid *pathgrid = const ESM::Pathgrid *pathgrid =

View File

@ -15,7 +15,6 @@
#include "npcstats.hpp" #include "npcstats.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
void MWMechanics::AiSequence::copy (const AiSequence& sequence) void MWMechanics::AiSequence::copy (const AiSequence& sequence)
{ {
@ -63,7 +62,7 @@ bool MWMechanics::AiSequence::isPackageDone() const
void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration) void MWMechanics::AiSequence::execute (const MWWorld::Ptr& actor,float duration)
{ {
if(actor != MWBase::Environment::get().getWorld()->getPlayer().getPlayer()) if(actor != MWBase::Environment::get().getWorld()->getPlayerPtr())
{ {
if (!mPackages.empty()) if (!mPackages.empty())
{ {

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@ -5,7 +5,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
namespace namespace
{ {
@ -38,7 +37,7 @@ namespace MWMechanics
Movement &movement = actor.getClass().getMovementSettings(actor); Movement &movement = actor.getClass().getMovementSettings(actor);
const ESM::Cell *cell = actor.getCell()->mCell; const ESM::Cell *cell = actor.getCell()->mCell;
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
if(cell->mData.mX != player.getCell()->mCell->mData.mX) if(cell->mData.mX != player.getCell()->mCell->mData.mX)
{ {
int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX); int sideX = sgn(cell->mData.mX - player.getCell()->mCell->mData.mX);

View File

@ -3,7 +3,6 @@
#include "movement.hpp" #include "movement.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"

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@ -33,7 +33,6 @@
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"

View File

@ -1,5 +1,4 @@
#include "enchanting.hpp" #include "enchanting.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
@ -53,7 +52,7 @@ namespace MWMechanics
bool Enchanting::create() bool Enchanting::create()
{ {
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
ESM::Enchantment enchantment; ESM::Enchantment enchantment;
enchantment.mData.mCharge = getGemCharge(); enchantment.mData.mCharge = getGemCharge();
@ -213,7 +212,7 @@ namespace MWMechanics
return 0; return 0;
const float enchantCost = getEnchantPoints(); const float enchantCost = getEnchantPoints();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player); MWMechanics::NpcStats &stats = MWWorld::Class::get(player).getNpcStats(player);
int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified(); int eSkill = stats.getSkill(ESM::Skill::Enchant).getModified();
@ -297,9 +296,9 @@ namespace MWMechanics
void Enchanting::payForEnchantment() const void Enchanting::payForEnchantment() const
{ {
const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); const MWWorld::Ptr& player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
store.remove("gold_001", getEnchantPrice(), player); store.remove(MWWorld::ContainerStore::sGoldId, getEnchantPrice(), player);
} }
} }

View File

@ -16,11 +16,32 @@
#include "spellcasting.hpp" #include "spellcasting.hpp"
namespace
{
/// @return is \a ptr allowed to take/use \a item or is it a crime?
bool isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item)
{
const std::string& owner = item.getCellRef().mOwner;
bool isOwned = !owner.empty();
const std::string& faction = item.getCellRef().mFaction;
bool isFactionOwned = false;
if (!faction.empty())
{
const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
if (factions.find(Misc::StringUtils::lowerCase(faction)) == factions.end())
isFactionOwned = true;
}
return (!isOwned && !isFactionOwned);
}
}
namespace MWMechanics namespace MWMechanics
{ {
void MechanicsManager::buildPlayer() void MechanicsManager::buildPlayer()
{ {
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr); MWMechanics::CreatureStats& creatureStats = MWWorld::Class::get (ptr).getCreatureStats (ptr);
MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr); MWMechanics::NpcStats& npcStats = MWWorld::Class::get (ptr).getNpcStats (ptr);
@ -230,7 +251,7 @@ namespace MWMechanics
{ {
// Uses ingame time, but scaled to real time // Uses ingame time, but scaled to real time
duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor(); duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
player.getClass().getInventoryStore(player).rechargeItems(duration); player.getClass().getInventoryStore(player).rechargeItems(duration);
} }
@ -311,7 +332,7 @@ namespace MWMechanics
MWBase::Environment::get().getWindowManager(); MWBase::Environment::get().getWindowManager();
const ESM::NPC *player = const ESM::NPC *player =
world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; world->getPlayerPtr().get<ESM::NPC>()->mBase;
const ESM::Race *race = const ESM::Race *race =
world->getStore().get<ESM::Race>().find(player->mRace); world->getStore().get<ESM::Race>().find(player->mRace);
@ -337,7 +358,7 @@ namespace MWMechanics
// HACK? The player has been changed, so a new Animation object may // HACK? The player has been changed, so a new Animation object may
// have been made for them. Make sure they're properly updated. // have been made for them. Make sure they're properly updated.
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->getPlayerPtr();
mActors.removeActor(ptr); mActors.removeActor(ptr);
mActors.addActor(ptr); mActors.addActor(ptr);
} }
@ -356,7 +377,7 @@ namespace MWMechanics
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; *world->getPlayerPtr().get<ESM::NPC>()->mBase;
player.mName = name; player.mName = name;
world->createRecord(player); world->createRecord(player);
@ -369,7 +390,7 @@ namespace MWMechanics
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; *world->getPlayerPtr().get<ESM::NPC>()->mBase;
player.mRace = race; player.mRace = race;
player.mHead = head; player.mHead = head;
@ -395,7 +416,7 @@ namespace MWMechanics
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; *world->getPlayerPtr().get<ESM::NPC>()->mBase;
player.mClass = id; player.mClass = id;
world->createRecord(player); world->createRecord(player);
@ -412,7 +433,7 @@ namespace MWMechanics
const ESM::Class *ptr = world->createRecord(cls); const ESM::Class *ptr = world->createRecord(cls);
ESM::NPC player = ESM::NPC player =
*world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; *world->getPlayerPtr().get<ESM::NPC>()->mBase;
player.mClass = ptr->mId; player.mClass = ptr->mId;
world->createRecord(player); world->createRecord(player);
@ -428,7 +449,7 @@ namespace MWMechanics
float x = npcSkill.getBaseDisposition(); float x = npcSkill.getBaseDisposition();
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>(); MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
@ -449,7 +470,7 @@ namespace MWMechanics
it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(Misc::StringUtils::lowerCase(npcFaction))->mReactions.end(); ++it) it != MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(Misc::StringUtils::lowerCase(npcFaction))->mReactions.end(); ++it)
{ {
if(Misc::StringUtils::lowerCase(it->mFaction) == Misc::StringUtils::lowerCase(npcFaction) if(Misc::StringUtils::lowerCase(it->mFaction) == Misc::StringUtils::lowerCase(npcFaction)
&& playerStats.getExpelled().find(Misc::StringUtils::lowerCase(it->mFaction)) == playerStats.getExpelled().end()) && !playerStats.getExpelled(it->mFaction))
reaction = it->mReaction; reaction = it->mReaction;
} }
rank = playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(npcFaction))->second; rank = playerStats.getFactionRanks().find(Misc::StringUtils::lowerCase(npcFaction))->second;
@ -496,7 +517,7 @@ namespace MWMechanics
const MWMechanics::NpcStats &sellerStats = MWWorld::Class::get(ptr).getNpcStats(ptr); const MWMechanics::NpcStats &sellerStats = MWWorld::Class::get(ptr).getNpcStats(ptr);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
// I suppose the temporary disposition change _has_ to be considered here, // I suppose the temporary disposition change _has_ to be considered here,
@ -541,7 +562,7 @@ namespace MWMechanics
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(npc).getNpcStats(npc); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(npc).getNpcStats(npc);
MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr playerPtr = MWBase::Environment::get().getWorld()->getPlayerPtr();
const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr); const MWMechanics::NpcStats &playerStats = MWWorld::Class::get(playerPtr).getNpcStats(playerPtr);
float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified() float persTerm = playerStats.getAttribute(ESM::Attribute::Personality).getModified()
@ -729,40 +750,44 @@ namespace MWMechanics
return mAI; return mAI;
} }
bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
{
if (isAllowedToUse(ptr, bed))
return false;
MWWorld::Ptr victim;
if (!bed.getCellRef().mOwner.empty())
victim = MWBase::Environment::get().getWorld()->getPtr(bed.getCellRef().mOwner, true);
if(commitCrime(ptr, victim, OT_SleepingInOwnedBed))
{
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage64}");
return true;
}
else
return false;
}
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, int count) void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, int count)
{ {
const std::string& owner = item.getCellRef().mOwner; if (isAllowedToUse(ptr, item))
bool isOwned = !owner.empty();
const std::string& faction = item.getCellRef().mFaction;
bool isFactionOwned = false;
if (!faction.empty())
{
const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
if (factions.find(Misc::StringUtils::lowerCase(faction)) == factions.end())
isFactionOwned = true;
}
if (!isOwned && !isFactionOwned)
return; return;
MWWorld::Ptr victim; MWWorld::Ptr victim;
if (!owner.empty()) if (!item.getCellRef().mOwner.empty())
victim = MWBase::Environment::get().getWorld()->getPtr(owner, true); victim = MWBase::Environment::get().getWorld()->getPtr(item.getCellRef().mOwner, true);
// TODO: expell from faction
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count); commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
} }
void MechanicsManager::commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg) bool MechanicsManager::commitCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg)
{ {
// TODO: expell from faction // TODO: expell from faction
bool reported=false; bool reported=false;
for (Actors::PtrControllerMap::const_iterator it = mActors.begin(); it != mActors.end(); ++it) for (Actors::PtrControllerMap::const_iterator it = mActors.begin(); it != mActors.end(); ++it)
{ {
if (it->first != ptr && awarenessCheck(ptr, it->first)) if (it->first != ptr &&
MWBase::Environment::get().getWorld()->getLOS(ptr, it->first) &&
awarenessCheck(ptr, it->first))
{ {
// NPCs will always curse you when they notice you steal their items, even if they don't report the crime // NPCs will always curse you when they notice you steal their items, even if they don't report the crime
if (it->first == victim && type == OT_Theft) if (it->first == victim && type == OT_Theft)
@ -777,6 +802,8 @@ namespace MWMechanics
&& (type != OT_Assault || it->first != victim) && (type != OT_Assault || it->first != victim)
) )
{ {
// TODO: stats.setAlarmed(true) on NPCs within earshot
// fAlarmRadius ?
reported=true; reported=true;
break; break;
} }
@ -785,24 +812,40 @@ namespace MWMechanics
if (reported) if (reported)
reportCrime(ptr, victim, type, arg); reportCrime(ptr, victim, type, arg);
return reported;
} }
void MechanicsManager::reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg) void MechanicsManager::reportCrime(const MWWorld::Ptr &ptr, const MWWorld::Ptr &victim, OffenseType type, int arg)
{ {
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
// Bounty for each type of crime // Bounty for each type of crime
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed) if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
arg = 5; arg = store.find("iCrimeTresspass")->getInt();
else if (type == OT_Pickpocket) else if (type == OT_Pickpocket)
arg = 25; arg = store.find("iCrimePickPocket")->getInt();
else if (type == OT_Assault) else if (type == OT_Assault)
arg = 40; arg = store.find("iCrimeAttack")->getInt();
else if (type == OT_Murder) else if (type == OT_Murder)
arg = 1000; arg = store.find("iCrimeKilling")->getInt();
else if (type == OT_Theft)
arg *= store.find("fCrimeStealing")->getFloat();
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}"); MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty() ptr.getClass().getNpcStats(ptr).setBounty(ptr.getClass().getNpcStats(ptr).getBounty()
+ arg); + arg);
// If committing a crime against a faction member, expell from the faction
if (!victim.isEmpty() && victim.getClass().isNpc())
{
std::string factionID;
if(!victim.getClass().getNpcStats(victim).getFactionRanks().empty())
factionID = victim.getClass().getNpcStats(victim).getFactionRanks().begin()->first;
if (ptr.getClass().getNpcStats(ptr).isSameFaction(victim.getClass().getNpcStats(victim)))
{
ptr.getClass().getNpcStats(ptr).expell(factionID);
}
}
// TODO: make any guards in the area try to arrest the player // TODO: make any guards in the area try to arrest the player
} }

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@ -105,13 +105,17 @@ namespace MWMechanics
* @brief Commit a crime. If any actors witness the crime and report it, * @brief Commit a crime. If any actors witness the crime and report it,
* reportCrime will be called automatically. * reportCrime will be called automatically.
* @param arg Depends on \a type, e.g. for Theft, the value of the item that was stolen. * @param arg Depends on \a type, e.g. for Theft, the value of the item that was stolen.
* @return was the crime reported?
*/ */
virtual void commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim, virtual bool commitCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
OffenseType type, int arg=0); OffenseType type, int arg=0);
virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim, virtual void reportCrime (const MWWorld::Ptr& ptr, const MWWorld::Ptr& victim,
OffenseType type, int arg=0); OffenseType type, int arg=0);
/// Utility to check if taking this item is illegal and calling commitCrime if so /// Utility to check if taking this item is illegal and calling commitCrime if so
virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count); virtual void itemTaken (const MWWorld::Ptr& ptr, const MWWorld::Ptr& item, int count);
/// Attempt sleeping in a bed. If this is illegal, call commitCrime.
/// @return was it illegal, and someone saw you doing it?
virtual bool sleepInBed (const MWWorld::Ptr& ptr, const MWWorld::Ptr& bed);
virtual void forceStateUpdate(const MWWorld::Ptr &ptr); virtual void forceStateUpdate(const MWWorld::Ptr &ptr);

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@ -15,7 +15,6 @@
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
@ -109,14 +108,26 @@ std::map<std::string, int>& MWMechanics::NpcStats::getFactionRanks()
return mFactionRank; return mFactionRank;
} }
const std::set<std::string>& MWMechanics::NpcStats::getExpelled() const bool MWMechanics::NpcStats::getExpelled(const std::string& factionID) const
{ {
return mExpelled; return mExpelled.find(Misc::StringUtils::lowerCase(factionID)) != mExpelled.end();
} }
std::set<std::string>& MWMechanics::NpcStats::getExpelled() void MWMechanics::NpcStats::expell(const std::string& factionID)
{ {
return mExpelled; std::string lower = Misc::StringUtils::lowerCase(factionID);
if (mExpelled.find(lower) == mExpelled.end())
{
std::string message = "#{sExpelledMessage}";
message += MWBase::Environment::get().getWorld()->getStore().get<ESM::Faction>().find(factionID)->mName;
MWBase::Environment::get().getWindowManager()->messageBox(message);
mExpelled.insert(lower);
}
}
void MWMechanics::NpcStats::clearExpelled(const std::string& factionID)
{
mExpelled.erase(Misc::StringUtils::lowerCase(factionID));
} }
bool MWMechanics::NpcStats::isSameFaction (const NpcStats& npcStats) const bool MWMechanics::NpcStats::isSameFaction (const NpcStats& npcStats) const

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@ -99,8 +99,10 @@ namespace MWMechanics
const std::map<std::string, int>& getFactionRanks() const; const std::map<std::string, int>& getFactionRanks() const;
std::map<std::string, int>& getFactionRanks(); std::map<std::string, int>& getFactionRanks();
const std::set<std::string>& getExpelled() const; const std::set<std::string>& getExpelled() const { return mExpelled; }
std::set<std::string>& getExpelled(); bool getExpelled(const std::string& factionID) const;
void expell(const std::string& factionID);
void clearExpelled(const std::string& factionID);
bool isSameFaction (const NpcStats& npcStats) const; bool isSameFaction (const NpcStats& npcStats) const;
///< Do *this and \a npcStats share a faction? ///< Do *this and \a npcStats share a faction?

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@ -8,7 +8,6 @@
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/soundmanager.hpp" #include "../mwbase/soundmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
@ -20,7 +19,7 @@ namespace MWMechanics
void Repair::repair(const MWWorld::Ptr &itemToRepair) void Repair::repair(const MWWorld::Ptr &itemToRepair)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::LiveCellRef<ESM::Repair> *ref = MWWorld::LiveCellRef<ESM::Repair> *ref =
mTool.get<ESM::Repair>(); mTool.get<ESM::Repair>();
@ -77,7 +76,7 @@ void Repair::repair(const MWWorld::Ptr &itemToRepair)
// tool used up? // tool used up?
if (mTool.getCellRef().mCharge == 0) if (mTool.getCellRef().mCharge == 0)
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player); MWWorld::ContainerStore& store = MWWorld::Class::get(player).getContainerStore(player);
store.remove(mTool, 1, player); store.remove(mTool, 1, player);

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@ -1,7 +1,6 @@
#include "security.hpp" #include "security.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"

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@ -7,8 +7,8 @@
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/actionteleport.hpp" #include "../mwworld/actionteleport.hpp"
#include "../mwworld/player.hpp"
#include "../mwrender/animation.hpp" #include "../mwrender/animation.hpp"
@ -287,17 +287,13 @@ namespace MWMechanics
if (!MWBase::Environment::get().getWorld()->isTeleportingEnabled()) if (!MWBase::Environment::get().getWorld()->isTeleportingEnabled())
return; return;
Ogre::Vector3 worldPos;
if (!MWBase::Environment::get().getWorld()->findInteriorPositionInWorldSpace(target.getCell(), worldPos))
worldPos = MWBase::Environment::get().getWorld()->getPlayer().getLastKnownExteriorPosition();
if (effectId == ESM::MagicEffect::DivineIntervention) if (effectId == ESM::MagicEffect::DivineIntervention)
{ {
MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "divinemarker", worldPos); MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "divinemarker");
} }
else if (effectId == ESM::MagicEffect::AlmsiviIntervention) else if (effectId == ESM::MagicEffect::AlmsiviIntervention)
{ {
MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "templemarker", worldPos); MWBase::Environment::get().getWorld()->teleportToClosestMarker(target, "templemarker");
} }
else if (effectId == ESM::MagicEffect::Mark) else if (effectId == ESM::MagicEffect::Mark)

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@ -228,6 +228,7 @@ namespace MWRender
void Camera::setSneakOffset() void Camera::setSneakOffset()
{ {
// TODO: iFirstPersonSneakDelta
if(mAnimation) if(mAnimation)
mAnimation->addFirstPersonOffset(Ogre::Vector3(0.f, 0.f, -9.8f)); mAnimation->addFirstPersonOffset(Ogre::Vector3(0.f, 0.f, -9.8f));
} }

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@ -10,7 +10,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
@ -219,7 +218,7 @@ namespace MWRender
// -------------------------------------------------------------------------------------------------- // --------------------------------------------------------------------------------------------------
RaceSelectionPreview::RaceSelectionPreview() RaceSelectionPreview::RaceSelectionPreview()
: CharacterPreview(MWBase::Environment::get().getWorld()->getPlayer().getPlayer(), : CharacterPreview(MWBase::Environment::get().getWorld()->getPlayerPtr(),
512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0)) 512, 512, "CharacterHeadPreview", Ogre::Vector3(0, 6, -35), Ogre::Vector3(0,125,0))
, mRef(&mBase) , mRef(&mBase)
{ {

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@ -33,7 +33,6 @@
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
#include "../mwworld/player.hpp"
#include "shadows.hpp" #include "shadows.hpp"
#include "localmap.hpp" #include "localmap.hpp"
@ -324,7 +323,7 @@ void RenderingManager::update (float duration, bool paused)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).mMagnitude; int blind = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::Blind).mMagnitude;
mRendering.getFader()->setFactor(std::max(0.f, 1.f-(blind / 100.f))); mRendering.getFader()->setFactor(std::max(0.f, 1.f-(blind / 100.f)));
@ -585,7 +584,7 @@ void RenderingManager::setAmbientColour(const Ogre::ColourValue& colour)
{ {
mAmbientColor = colour; mAmbientColor = colour;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).mMagnitude; int nightEye = MWWorld::Class::get(player).getCreatureStats(player).getMagicEffects().get(ESM::MagicEffect::NightEye).mMagnitude;
Ogre::ColourValue final = colour; Ogre::ColourValue final = colour;
final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f)); final += Ogre::ColourValue(0.7,0.7,0.7,0) * std::min(1.f, (nightEye/100.f));
@ -737,7 +736,7 @@ void RenderingManager::processChangedSettings(const Settings::CategorySettingVec
else if (it->second == "max viewing distance" && it->first == "Viewing distance") else if (it->second == "max viewing distance" && it->first == "Viewing distance")
{ {
if (!MWBase::Environment::get().getWorld()->isCellExterior() && !MWBase::Environment::get().getWorld()->isCellQuasiExterior()) if (!MWBase::Environment::get().getWorld()->isCellExterior() && !MWBase::Environment::get().getWorld()->isCellQuasiExterior())
configureFog(*MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()); configureFog(*MWBase::Environment::get().getWorld()->getPlayerPtr().getCell());
} }
else if (it->first == "Video" && ( else if (it->first == "Video" && (
it->second == "resolution x" it->second == "resolution x"

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@ -10,8 +10,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp"
namespace MWRender namespace MWRender
{ {
@ -154,11 +152,11 @@ void RippleSimulation::addImpulses()
/// \todo it should be more efficient to render all emitters at once /// \todo it should be more efficient to render all emitters at once
for (std::vector<Emitter>::iterator it=mEmitters.begin(); it !=mEmitters.end(); ++it) for (std::vector<Emitter>::iterator it=mEmitters.begin(); it !=mEmitters.end(); ++it)
{ {
if (it->mPtr == MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer ()) if (it->mPtr == MWBase::Environment::get().getWorld ()->getPlayerPtr())
{ {
// fetch a new ptr (to handle cell change etc) // fetch a new ptr (to handle cell change etc)
// for non-player actors this is done in updateObjectCell // for non-player actors this is done in updateObjectCell
it->mPtr = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); it->mPtr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
} }
float* _currentPos = it->mPtr.getRefData().getPosition().pos; float* _currentPos = it->mPtr.getRefData().getPosition().pos;
Ogre::Vector3 currentPos (_currentPos[0], _currentPos[1], _currentPos[2]); Ogre::Vector3 currentPos (_currentPos[0], _currentPos[1], _currentPos[2]);

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@ -12,7 +12,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/player.hpp" #include "../mwworld/player.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"
@ -89,7 +88,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
bool interior = bool interior =
!MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->isExterior(); !MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->mCell->isExterior();
runtime.push (interior ? 1 : 0); runtime.push (interior ? 1 : 0);
} }
@ -104,11 +103,12 @@ namespace MWScript
std::string name = runtime.getStringLiteral (runtime[0].mInteger); std::string name = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop(); runtime.pop();
const ESM::Cell *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell; const ESM::Cell *cell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->mCell;
std::string current = cell->mName; std::string current = cell->mName;
if (!(cell->mData.mFlags & ESM::Cell::Interior) && current.empty()) if (!(cell->mData.mFlags & ESM::Cell::Interior) && current.empty()
&& !cell->mRegion.empty())
{ {
const ESM::Region *region = const ESM::Region *region =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().find (cell->mRegion); MWBase::Environment::get().getWorld()->getStore().get<ESM::Region>().find (cell->mRegion);
@ -129,8 +129,11 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell(); MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell();
runtime.push (cell->mWaterLevel); if (cell->mCell->hasWater())
runtime.push (cell->mWaterLevel);
else
runtime.push (-std::numeric_limits<float>().max());
} }
}; };
@ -142,7 +145,7 @@ namespace MWScript
{ {
Interpreter::Type_Float level = runtime[0].mFloat; Interpreter::Type_Float level = runtime[0].mFloat;
MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell(); MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell();
if (cell->mCell->isExterior()) if (cell->mCell->isExterior())
throw std::runtime_error("Can't set water level in exterior cell"); throw std::runtime_error("Can't set water level in exterior cell");
@ -160,7 +163,7 @@ namespace MWScript
{ {
Interpreter::Type_Float level = runtime[0].mFloat; Interpreter::Type_Float level = runtime[0].mFloat;
MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell(); MWWorld::Ptr::CellStore *cell = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell();
if (cell->mCell->isExterior()) if (cell->mCell->isExterior())
throw std::runtime_error("Can't set water level in exterior cell"); throw std::runtime_error("Can't set water level in exterior cell");

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@ -21,7 +21,6 @@
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwworld/actionequip.hpp" #include "../mwworld/actionequip.hpp"
#include "../mwworld/inventorystore.hpp" #include "../mwworld/inventorystore.hpp"
#include "../mwworld/player.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
@ -55,7 +54,7 @@ namespace MWScript
MWWorld::Ptr itemPtr = *ptr.getClass().getContainerStore (ptr).add (item, count, ptr); MWWorld::Ptr itemPtr = *ptr.getClass().getContainerStore (ptr).add (item, count, ptr);
// Spawn a messagebox (only for items added to player's inventory and if player is talking to someone) // Spawn a messagebox (only for items added to player's inventory and if player is talking to someone)
if (ptr == MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer() ) if (ptr == MWBase::Environment::get().getWorld ()->getPlayerPtr() )
{ {
// The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory // The two GMST entries below expand to strings informing the player of what, and how many of it has been added to their inventory
std::string msgBox; std::string msgBox;
@ -88,15 +87,9 @@ namespace MWScript
std::string item = runtime.getStringLiteral (runtime[0].mInteger); std::string item = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop(); runtime.pop();
MWWorld::ContainerStore& store = MWWorld::Class::get (ptr).getContainerStore (ptr); MWWorld::ContainerStore& store = ptr.getClass().getContainerStore (ptr);
Interpreter::Type_Integer sum = 0; runtime.push (store.count(item));
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, item))
sum += iter->getRefData().getCount();
runtime.push (sum);
} }
}; };
@ -133,7 +126,7 @@ namespace MWScript
// Spawn a messagebox (only for items removed from player's inventory) // Spawn a messagebox (only for items removed from player's inventory)
if ((numRemoved > 0) if ((numRemoved > 0)
&& (ptr == MWBase::Environment::get().getWorld()->getPlayer().getPlayer())) && (ptr == MWBase::Environment::get().getWorld()->getPlayerPtr()))
{ {
// The two GMST entries below expand to strings informing the player of what, and how many of it has been removed from their inventory // The two GMST entries below expand to strings informing the player of what, and how many of it has been removed from their inventory
std::string msgBox; std::string msgBox;

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@ -11,7 +11,6 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/inputmanager.hpp" #include "../mwbase/inputmanager.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/ptr.hpp" #include "../mwworld/ptr.hpp"
@ -144,7 +143,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer(); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
runtime.push (MWWorld::Class::get(ptr).getStance (ptr, MWWorld::Class::Run)); runtime.push (MWWorld::Class::get(ptr).getStance (ptr, MWWorld::Class::Run));
} }
}; };
@ -155,7 +154,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer(); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
runtime.push (MWWorld::Class::get(ptr).getStance (ptr, MWWorld::Class::Sneak)); runtime.push (MWWorld::Class::get(ptr).getStance (ptr, MWWorld::Class::Sneak));
} }
}; };

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@ -13,7 +13,6 @@
#include "../mwbase/journal.hpp" #include "../mwbase/journal.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"
@ -183,7 +182,7 @@ namespace MWScript
{ {
MWWorld::Ptr ptr = R()(runtime); MWWorld::Ptr ptr = R()(runtime);
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
runtime.push (MWWorld::Class::get(ptr).getNpcStats (ptr).isSameFaction (MWWorld::Class::get(player).getNpcStats (player))); runtime.push (MWWorld::Class::get(ptr).getNpcStats (ptr).isSameFaction (MWWorld::Class::get(player).getNpcStats (player)));
} }

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@ -371,4 +371,9 @@ op 0x2000230: Resurrect, explicit
op 0x2000231: GetSpellReadied op 0x2000231: GetSpellReadied
op 0x2000232: GetSpellReadied, explicit op 0x2000232: GetSpellReadied, explicit
op 0x2000233: GetPcJumping op 0x2000233: GetPcJumping
opcodes 0x2000234-0x3ffffff unused op 0x2000234: ShowRestMenu, explicit
op 0x2000235: GoToJail
op 0x2000236: PayFine
op 0x2000237: PayFineThief
opcodes 0x2000238-0x3ffffff unused

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@ -15,7 +15,10 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwbase/windowmanager.hpp" #include "../mwbase/windowmanager.hpp"
#include "../mwbase/mechanicsmanager.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"
#include "ref.hpp"
namespace MWScript namespace MWScript
{ {
@ -45,6 +48,20 @@ namespace MWScript
} }
}; };
template <class R>
class OpShowRestMenu : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWWorld::Ptr bed = R()(runtime, false);
if (bed.isEmpty() || !MWBase::Environment::get().getMechanicsManager()->sleepInBed(MWBase::Environment::get().getWorld()->getPlayerPtr(),
bed))
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_RestBed);
}
};
class OpShowDialogue : public Interpreter::Opcode0 class OpShowDialogue : public Interpreter::Opcode0
{ {
MWGui::GuiMode mDialogue; MWGui::GuiMode mDialogue;
@ -172,7 +189,8 @@ namespace MWScript
new OpEnableRest ()); new OpEnableRest ());
interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenu, interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenu,
new OpShowDialogue (MWGui::GM_RestBed)); new OpShowRestMenu<ImplicitRef>);
interpreter.installSegment5 (Compiler::Gui::opcodeShowRestMenuExplicit, new OpShowRestMenu<ExplicitRef>);
interpreter.installSegment5 (Compiler::Gui::opcodeGetButtonPressed, new OpGetButtonPressed); interpreter.installSegment5 (Compiler::Gui::opcodeGetButtonPressed, new OpGetButtonPressed);

View File

@ -14,7 +14,6 @@
#include "../mwbase/inputmanager.hpp" #include "../mwbase/inputmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
@ -24,7 +23,7 @@
namespace MWScript namespace MWScript
{ {
MWWorld::Ptr InterpreterContext::getReference ( MWWorld::Ptr InterpreterContext::getReference (
const std::string& id, bool activeOnly) const std::string& id, bool activeOnly, bool doThrow)
{ {
if (!id.empty()) if (!id.empty())
{ {
@ -32,7 +31,7 @@ namespace MWScript
} }
else else
{ {
if (mReference.isEmpty()) if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference"); throw std::runtime_error ("no implicit reference");
return mReference; return mReference;
@ -40,7 +39,7 @@ namespace MWScript
} }
const MWWorld::Ptr InterpreterContext::getReference ( const MWWorld::Ptr InterpreterContext::getReference (
const std::string& id, bool activeOnly) const const std::string& id, bool activeOnly, bool doThrow) const
{ {
if (!id.empty()) if (!id.empty())
{ {
@ -48,7 +47,7 @@ namespace MWScript
} }
else else
{ {
if (mReference.isEmpty()) if (mReference.isEmpty() && doThrow)
throw std::runtime_error ("no implicit reference"); throw std::runtime_error ("no implicit reference");
return mReference; return mReference;
@ -248,28 +247,28 @@ namespace MWScript
std::string InterpreterContext::getPCName() const std::string InterpreterContext::getPCName() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
ESM::NPC player = *world->getPlayer().getPlayer().get<ESM::NPC>()->mBase; ESM::NPC player = *world->getPlayerPtr().get<ESM::NPC>()->mBase;
return player.mName; return player.mName;
} }
std::string InterpreterContext::getPCRace() const std::string InterpreterContext::getPCRace() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
std::string race = world->getPlayer().getPlayer().get<ESM::NPC>()->mBase->mRace; std::string race = world->getPlayerPtr().get<ESM::NPC>()->mBase->mRace;
return world->getStore().get<ESM::Race>().find(race)->mName; return world->getStore().get<ESM::Race>().find(race)->mName;
} }
std::string InterpreterContext::getPCClass() const std::string InterpreterContext::getPCClass() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
std::string class_ = world->getPlayer().getPlayer().get<ESM::NPC>()->mBase->mClass; std::string class_ = world->getPlayerPtr().get<ESM::NPC>()->mBase->mClass;
return world->getStore().get<ESM::Class>().find(class_)->mName; return world->getStore().get<ESM::Class>().find(class_)->mName;
} }
std::string InterpreterContext::getPCRank() const std::string InterpreterContext::getPCRank() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first; std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
@ -288,7 +287,7 @@ namespace MWScript
std::string InterpreterContext::getPCNextRank() const std::string InterpreterContext::getPCNextRank() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first; std::string factionId = MWWorld::Class::get (mReference).getNpcStats (mReference).getFactionRanks().begin()->first;
@ -316,7 +315,7 @@ namespace MWScript
int InterpreterContext::getPCBounty() const int InterpreterContext::getPCBounty() const
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
return MWWorld::Class::get (player).getNpcStats (player).getBounty(); return MWWorld::Class::get (player).getNpcStats (player).getBounty();
} }
@ -387,7 +386,7 @@ namespace MWScript
if (!mAction.get()) if (!mAction.get())
throw std::runtime_error ("activation failed, because no action to perform"); throw std::runtime_error ("activation failed, because no action to perform");
mAction->execute (MWBase::Environment::get().getWorld()->getPlayer().getPlayer()); mAction->execute (MWBase::Environment::get().getWorld()->getPlayerPtr());
mActivationHandled = true; mActivationHandled = true;
} }
@ -499,8 +498,8 @@ namespace MWScript
ptr.getRefData().getLocals().mFloats[index] = value; ptr.getRefData().getLocals().mFloats[index] = value;
} }
MWWorld::Ptr InterpreterContext::getReference() MWWorld::Ptr InterpreterContext::getReference(bool required)
{ {
return getReference ("", true); return getReference ("", true, required);
} }
} }

View File

@ -33,9 +33,9 @@ namespace MWScript
bool mActivationHandled; bool mActivationHandled;
boost::shared_ptr<MWWorld::Action> mAction; boost::shared_ptr<MWWorld::Action> mAction;
MWWorld::Ptr getReference (const std::string& id, bool activeOnly); MWWorld::Ptr getReference (const std::string& id, bool activeOnly, bool doThrow=true);
const MWWorld::Ptr getReference (const std::string& id, bool activeOnly) const; const MWWorld::Ptr getReference (const std::string& id, bool activeOnly, bool doThrow=true) const;
public: public:
@ -150,7 +150,7 @@ namespace MWScript
virtual void setMemberFloat (const std::string& id, const std::string& name, float value); virtual void setMemberFloat (const std::string& id, const std::string& name, float value);
MWWorld::Ptr getReference(); MWWorld::Ptr getReference(bool required=true);
///< Reference, that the script is running from (can be empty) ///< Reference, that the script is running from (can be empty)
}; };
} }

View File

@ -18,7 +18,6 @@
#include "../mwbase/scriptmanager.hpp" #include "../mwbase/scriptmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/containerstore.hpp" #include "../mwworld/containerstore.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
@ -65,7 +64,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
runtime.push (!world->isOnGround(player) && !world->isFlying(player)); runtime.push (!world->isOnGround(player) && !world->isFlying(player));
} }
}; };
@ -700,13 +699,11 @@ namespace MWScript
public: public:
virtual void execute(Interpreter::Runtime& runtime) virtual void execute(Interpreter::Runtime& runtime)
{ {
// No way to tell if we have a reference before trying to get it, and it will MWWorld::Ptr ptr = R()(runtime, false);
// cause an exception is there isn't one :( if (!ptr.isEmpty())
try {
MWWorld::Ptr ptr = R()(runtime);
printLocalVars(runtime, ptr); printLocalVars(runtime, ptr);
} else
catch(std::runtime_error&) { {
// No reference, no problem. // No reference, no problem.
printGlobalVars(runtime); printGlobalVars(runtime);
} }
@ -763,6 +760,43 @@ namespace MWScript
} }
}; };
class OpGoToJail : public Interpreter::Opcode0
{
public:
virtual void execute (Interpreter::Runtime& runtime)
{
MWBase::World* world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr();
world->teleportToClosestMarker(player, "prisonmarker");
player.getClass().getNpcStats(player).setBounty(0);
// TODO: pass time, change skills, show messagebox
// TODO: move stolen items to closest evidence chest
// iDaysinPrisonMod
}
};
class OpPayFine : public Interpreter::Opcode0
{
public:
virtual void execute(Interpreter::Runtime &runtime)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
player.getClass().getNpcStats(player).setBounty(0);
// TODO: move stolen items to closest evidence chest
}
};
class OpPayFineThief : public Interpreter::Opcode0
{
public:
virtual void execute(Interpreter::Runtime &runtime)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
player.getClass().getNpcStats(player).setBounty(0);
}
};
void installOpcodes (Interpreter::Interpreter& interpreter) void installOpcodes (Interpreter::Interpreter& interpreter)
{ {
interpreter.installSegment5 (Compiler::Misc::opcodeXBox, new OpXBox); interpreter.installSegment5 (Compiler::Misc::opcodeXBox, new OpXBox);
@ -786,6 +820,9 @@ namespace MWScript
interpreter.installSegment5 (Compiler::Misc::opcodeGetPcJumping, new OpGetPcJumping); interpreter.installSegment5 (Compiler::Misc::opcodeGetPcJumping, new OpGetPcJumping);
interpreter.installSegment5 (Compiler::Misc::opcodeWakeUpPc, new OpWakeUpPc); interpreter.installSegment5 (Compiler::Misc::opcodeWakeUpPc, new OpWakeUpPc);
interpreter.installSegment5 (Compiler::Misc::opcodePlayBink, new OpPlayBink); interpreter.installSegment5 (Compiler::Misc::opcodePlayBink, new OpPlayBink);
interpreter.installSegment5 (Compiler::Misc::opcodePayFine, new OpPayFine);
interpreter.installSegment5 (Compiler::Misc::opcodePayFineThief, new OpPayFineThief);
interpreter.installSegment5 (Compiler::Misc::opcodeGoToJail, new OpGoToJail);
interpreter.installSegment5 (Compiler::Misc::opcodeGetLocked, new OpGetLocked<ImplicitRef>); interpreter.installSegment5 (Compiler::Misc::opcodeGetLocked, new OpGetLocked<ImplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeGetLockedExplicit, new OpGetLocked<ExplicitRef>); interpreter.installSegment5 (Compiler::Misc::opcodeGetLockedExplicit, new OpGetLocked<ExplicitRef>);
interpreter.installSegment5 (Compiler::Misc::opcodeGetEffect, new OpGetEffect<ImplicitRef>); interpreter.installSegment5 (Compiler::Misc::opcodeGetEffect, new OpGetEffect<ImplicitRef>);

View File

@ -16,7 +16,7 @@ namespace MWScript
{ {
struct ExplicitRef struct ExplicitRef
{ {
MWWorld::Ptr operator() (Interpreter::Runtime& runtime) const MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required=true) const
{ {
std::string id = runtime.getStringLiteral (runtime[0].mInteger); std::string id = runtime.getStringLiteral (runtime[0].mInteger);
runtime.pop(); runtime.pop();
@ -27,12 +27,12 @@ namespace MWScript
struct ImplicitRef struct ImplicitRef
{ {
MWWorld::Ptr operator() (Interpreter::Runtime& runtime) const MWWorld::Ptr operator() (Interpreter::Runtime& runtime, bool required=true) const
{ {
MWScript::InterpreterContext& context MWScript::InterpreterContext& context
= static_cast<MWScript::InterpreterContext&> (runtime.getContext()); = static_cast<MWScript::InterpreterContext&> (runtime.getContext());
return context.getReference(); return context.getReference(required);
} }
}; };
} }

View File

@ -114,10 +114,8 @@ namespace MWScript
} }
catch (const std::exception& e) catch (const std::exception& e)
{ {
std::cerr << "execution of script " << name << " failed." << std::endl; std::cerr << "Execution of script " << name << " failed:" << std::endl;
std::cerr << e.what() << std::endl;
if (mVerbose)
std::cerr << "(" << e.what() << ")" << std::endl;
iter->second.first.clear(); // don't execute again. iter->second.first.clear(); // don't execute again.
} }

View File

@ -21,7 +21,6 @@
#include "../mwbase/mechanicsmanager.hpp" #include "../mwbase/mechanicsmanager.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwmechanics/creaturestats.hpp" #include "../mwmechanics/creaturestats.hpp"
#include "../mwmechanics/npcstats.hpp" #include "../mwmechanics/npcstats.hpp"
@ -391,7 +390,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
runtime.push (static_cast <Interpreter::Type_Float> (MWWorld::Class::get (player).getNpcStats (player).getBounty())); runtime.push (static_cast <Interpreter::Type_Float> (MWWorld::Class::get (player).getNpcStats (player).getBounty()));
} }
}; };
@ -403,7 +402,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setBounty(runtime[0].mFloat); MWWorld::Class::get (player).getNpcStats (player).setBounty(runtime[0].mFloat);
runtime.pop(); runtime.pop();
@ -417,7 +416,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setBounty(runtime[0].mFloat + MWWorld::Class::get (player).getNpcStats (player).getBounty()); MWWorld::Class::get (player).getNpcStats (player).setBounty(runtime[0].mFloat + MWWorld::Class::get (player).getNpcStats (player).getBounty());
runtime.pop(); runtime.pop();
@ -539,7 +538,7 @@ namespace MWScript
Misc::StringUtils::toLower(factionID); Misc::StringUtils::toLower(factionID);
if(factionID != "") if(factionID != "")
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) == MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end()) if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) == MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end())
{ {
MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = 0; MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = 0;
@ -568,7 +567,7 @@ namespace MWScript
Misc::StringUtils::toLower(factionID); Misc::StringUtils::toLower(factionID);
if(factionID != "") if(factionID != "")
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) == MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end()) if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) == MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end())
{ {
MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = 0; MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = 0;
@ -601,7 +600,7 @@ namespace MWScript
Misc::StringUtils::toLower(factionID); Misc::StringUtils::toLower(factionID);
if(factionID != "") if(factionID != "")
{ {
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) != MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end()) if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) != MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end())
{ {
MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] -1; MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] = MWWorld::Class::get(player).getNpcStats(player).getFactionRanks()[factionID] -1;
@ -637,7 +636,7 @@ namespace MWScript
} }
} }
Misc::StringUtils::toLower(factionID); Misc::StringUtils::toLower(factionID);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="") if(factionID!="")
{ {
if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) != MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end()) if(MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().find(factionID) != MWWorld::Class::get(player).getNpcStats(player).getFactionRanks().end())
@ -740,7 +739,7 @@ namespace MWScript
Misc::StringUtils::toLower (factionId); Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
runtime.push ( runtime.push (
MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId)); MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId));
} }
@ -776,7 +775,7 @@ namespace MWScript
Misc::StringUtils::toLower (factionId); Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId, value); MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId, value);
} }
}; };
@ -811,7 +810,7 @@ namespace MWScript
Misc::StringUtils::toLower (factionId); Misc::StringUtils::toLower (factionId);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId, MWWorld::Class::get (player).getNpcStats (player).setFactionReputation (factionId,
MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId)+ MWWorld::Class::get (player).getNpcStats (player).getFactionReputation (factionId)+
value); value);
@ -870,7 +869,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayer ().getPlayer (); MWWorld::Ptr ptr = MWBase::Environment::get().getWorld ()->getPlayerPtr();
runtime.push (MWWorld::Class::get(ptr).getNpcStats (ptr).getWerewolfKills ()); runtime.push (MWWorld::Class::get(ptr).getNpcStats (ptr).getWerewolfKills ());
} }
@ -903,18 +902,10 @@ namespace MWScript
} }
} }
Misc::StringUtils::toLower(factionID); Misc::StringUtils::toLower(factionID);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="") if(factionID!="")
{ {
std::set<std::string>& expelled = MWWorld::Class::get(player).getNpcStats(player).getExpelled (); runtime.push(player.getClass().getNpcStats(player).getExpelled(factionID));
if (expelled.find (factionID) != expelled.end())
{
runtime.push(1);
}
else
{
runtime.push(0);
}
} }
else else
{ {
@ -930,8 +921,6 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0) virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{ {
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = ""; std::string factionID = "";
if(arg0 >0 ) if(arg0 >0 )
{ {
@ -940,6 +929,7 @@ namespace MWScript
} }
else else
{ {
MWWorld::Ptr ptr = R()(runtime);
if(MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().empty()) if(MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().empty())
{ {
factionID = ""; factionID = "";
@ -949,12 +939,10 @@ namespace MWScript
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first; factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
} }
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="") if(factionID!="")
{ {
std::set<std::string>& expelled = MWWorld::Class::get(player).getNpcStats(player).getExpelled (); player.getClass().getNpcStats(player).expell(factionID);
Misc::StringUtils::toLower(factionID);
expelled.insert(factionID);
} }
} }
}; };
@ -966,8 +954,6 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0) virtual void execute (Interpreter::Runtime& runtime, unsigned int arg0)
{ {
MWWorld::Ptr ptr = R()(runtime);
std::string factionID = ""; std::string factionID = "";
if(arg0 >0 ) if(arg0 >0 )
{ {
@ -976,6 +962,7 @@ namespace MWScript
} }
else else
{ {
MWWorld::Ptr ptr = R()(runtime);
if(MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().empty()) if(MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().empty())
{ {
factionID = ""; factionID = "";
@ -985,13 +972,9 @@ namespace MWScript
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first; factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
} }
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
if(factionID!="") if(factionID!="")
{ player.getClass().getNpcStats(player).clearExpelled(factionID);
std::set<std::string>& expelled = MWWorld::Class::get(player).getNpcStats(player).getExpelled ();
Misc::StringUtils::toLower(factionID);
expelled.erase (factionID);
}
} }
}; };
@ -1011,7 +994,7 @@ namespace MWScript
{ {
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first; factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// no-op when executed on the player // no-op when executed on the player
if (ptr == player) if (ptr == player)
@ -1038,7 +1021,7 @@ namespace MWScript
{ {
factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first; factionID = MWWorld::Class::get(ptr).getNpcStats(ptr).getFactionRanks().begin()->first;
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
// no-op when executed on the player // no-op when executed on the player
if (ptr == player) if (ptr == player)

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@ -16,8 +16,8 @@
#include "../mwbase/environment.hpp" #include "../mwbase/environment.hpp"
#include "../mwworld/class.hpp" #include "../mwworld/class.hpp"
#include "../mwworld/player.hpp"
#include "../mwworld/manualref.hpp" #include "../mwworld/manualref.hpp"
#include "../mwworld/player.hpp"
#include "interpretercontext.hpp" #include "interpretercontext.hpp"
#include "ref.hpp" #include "ref.hpp"
@ -482,7 +482,7 @@ namespace MWScript
virtual void execute (Interpreter::Runtime& runtime) virtual void execute (Interpreter::Runtime& runtime)
{ {
MWWorld::Ptr actor = pc MWWorld::Ptr actor = pc
? MWBase::Environment::get().getWorld()->getPlayer().getPlayer() ? MWBase::Environment::get().getWorld()->getPlayerPtr()
: R()(runtime); : R()(runtime);
std::string itemID = runtime.getStringLiteral (runtime[0].mInteger); std::string itemID = runtime.getStringLiteral (runtime[0].mInteger);

View File

@ -8,7 +8,6 @@
#include "../mwbase/world.hpp" #include "../mwbase/world.hpp"
#include "../mwworld/esmstore.hpp" #include "../mwworld/esmstore.hpp"
#include "../mwworld/player.hpp"
#include "sound_output.hpp" #include "sound_output.hpp"
#include "sound_decoder.hpp" #include "sound_decoder.hpp"
@ -479,7 +478,7 @@ namespace MWSound
static std::string regionName = ""; static std::string regionName = "";
static float sTimePassed = 0.0; static float sTimePassed = 0.0;
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
const MWWorld::Ptr player = world->getPlayer().getPlayer(); const MWWorld::Ptr player = world->getPlayerPtr();
const ESM::Cell *cell = player.getCell()->mCell; const ESM::Cell *cell = player.getCell()->mCell;
sTimePassed += duration; sTimePassed += duration;
@ -547,7 +546,7 @@ namespace MWSound
startRandomTitle(); startRandomTitle();
MWWorld::Ptr player = MWWorld::Ptr player =
MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWBase::Environment::get().getWorld()->getPlayerPtr();
const ESM::Cell *cell = player.getCell()->mCell; const ESM::Cell *cell = player.getCell()->mCell;
Environment env = Env_Normal; Environment env = Env_Normal;

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@ -24,7 +24,7 @@ namespace MWWorld
std::pair <int, std::string> result = MWWorld::Class::get (object).canBeEquipped (object, actor); std::pair <int, std::string> result = MWWorld::Class::get (object).canBeEquipped (object, actor);
// display error message if the player tried to equip something // display error message if the player tried to equip something
if (!result.second.empty() && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer()) if (!result.second.empty() && actor == MWBase::Environment::get().getWorld()->getPlayerPtr())
MWBase::Environment::get().getWindowManager()->messageBox(result.second); MWBase::Environment::get().getWindowManager()->messageBox(result.second);
switch(result.first) switch(result.first)
@ -84,7 +84,7 @@ namespace MWWorld
std::string script = MWWorld::Class::get(object).getScript(object); std::string script = MWWorld::Class::get(object).getScript(object);
/* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */ /* Set OnPCEquip Variable on item's script, if the player is equipping it, and it has a script with that variable declared */
if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayer().getPlayer() && script != "") if(equipped && actor == MWBase::Environment::get().getWorld()->getPlayerPtr() && script != "")
object.getRefData().getLocals().setVarByInt(script, "onpcequip", 1); object.getRefData().getLocals().setVarByInt(script, "onpcequip", 1);
} }
} }

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@ -34,7 +34,7 @@ namespace MWWorld
MWBase::Environment::get().getWindowManager()->getBookWindow()->open(getTarget()); MWBase::Environment::get().getWindowManager()->getBookWindow()->open(getTarget());
} }
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player); MWMechanics::NpcStats& npcStats = MWWorld::Class::get(player).getNpcStats (player);
// Skill gain from books // Skill gain from books

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@ -63,6 +63,8 @@ namespace
} }
} }
const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
MWWorld::ContainerStore::ContainerStore() : mCachedWeight (0), mWeightUpToDate (false) {} MWWorld::ContainerStore::ContainerStore() : mCachedWeight (0), mWeightUpToDate (false) {}
MWWorld::ContainerStore::~ContainerStore() {} MWWorld::ContainerStore::~ContainerStore() {}
@ -77,6 +79,15 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
return ContainerStoreIterator (this); return ContainerStoreIterator (this);
} }
int MWWorld::ContainerStore::count(const std::string &id)
{
int total=0;
for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
if (Misc::StringUtils::ciEqual(iter->getCellRef().mRefID, id))
total += iter->getRefData().getCount();
return total;
}
void MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container) void MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container)
{ {
if (ptr.getRefData().getCount() <= 1) if (ptr.getRefData().getCount() <= 1)
@ -123,7 +134,11 @@ bool MWWorld::ContainerStore::stacks(const Ptr& ptr1, const Ptr& ptr2)
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr) MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
{ {
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count); MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
return add(ref.getPtr(), count, actorPtr, true); // a bit pointless to set owner for the player
if (actorPtr.getRefData().getHandle() != "player")
return add(ref.getPtr(), count, actorPtr, true);
else
return add(ref.getPtr(), count, actorPtr, false);
} }
MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner) MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner)
@ -148,7 +163,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
{ {
CellStore *cell; CellStore *cell;
Ptr player = MWBase::Environment::get().getWorld ()->getPlayer().getPlayer(); Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
if(&(MWWorld::Class::get (player).getContainerStore (player)) == this) if(&(MWWorld::Class::get (player).getContainerStore (player)) == this)
{ {
@ -183,11 +198,13 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr,
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_025") || Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_025")
|| Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_100")) || Misc::StringUtils::ciEqual(ptr.getCellRef().mRefID, "gold_100"))
{ {
int realCount = MWWorld::Class::get(ptr).getValue(ptr) * ptr.getRefData().getCount(); int realCount = ptr.getRefData().getCount();
if (ptr.getCellRef().mGoldValue > 1 && realCount == 1)
realCount = ptr.getCellRef().mGoldValue;
for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter) for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
{ {
if (Misc::StringUtils::ciEqual((*iter).get<ESM::Miscellaneous>()->mRef.mRefID, "gold_001")) if (Misc::StringUtils::ciEqual((*iter).get<ESM::Miscellaneous>()->mRef.mRefID, MWWorld::ContainerStore::sGoldId))
{ {
iter->getRefData().setCount(iter->getRefData().getCount() + realCount); iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
flagAsModified(); flagAsModified();
@ -195,7 +212,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr,
} }
} }
MWWorld::ManualRef ref(esmStore, "Gold_001", count); MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, count);
return addNewStack(ref.getPtr(), count); return addNewStack(ref.getPtr(), count);
} }
@ -305,8 +322,8 @@ void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::
const ESM::ItemLevList* levItem = ref.getPtr().get<ESM::ItemLevList>()->mBase; const ESM::ItemLevList* levItem = ref.getPtr().get<ESM::ItemLevList>()->mBase;
const std::vector<ESM::LeveledListBase::LevelItem>& items = levItem->mList; const std::vector<ESM::LeveledListBase::LevelItem>& items = levItem->mList;
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer(); MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
int playerLevel = MWWorld::Class::get(player).getCreatureStats(player).getLevel(); int playerLevel = player.getClass().getCreatureStats(player).getLevel();
failChance += levItem->mChanceNone; failChance += levItem->mChanceNone;

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@ -35,6 +35,8 @@ namespace MWWorld
static const int Type_All = 0xffff; static const int Type_All = 0xffff;
static const std::string sGoldId;
private: private:
MWWorld::CellRefList<ESM::Potion> potions; MWWorld::CellRefList<ESM::Potion> potions;
@ -92,6 +94,9 @@ namespace MWWorld
void unstack (const Ptr& ptr, const Ptr& container); void unstack (const Ptr& ptr, const Ptr& container);
///< Unstack an item in this container. The item's count will be set to 1, then a new stack will be added with (origCount-1). ///< Unstack an item in this container. The item's count will be set to 1, then a new stack will be added with (origCount-1).
/// @return How many items with refID \a id are in this container?
int count (const std::string& id);
protected: protected:
ContainerStoreIterator addNewStack (const Ptr& ptr, int count); ContainerStoreIterator addNewStack (const Ptr& ptr, int count);
///< Add the item to this container (do not try to stack it onto existing items) ///< Add the item to this container (do not try to stack it onto existing items)

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@ -166,10 +166,10 @@ namespace MWWorld
void Scene::playerCellChange(MWWorld::CellStore *cell, const ESM::Position& pos, bool adjustPlayerPos) void Scene::playerCellChange(MWWorld::CellStore *cell, const ESM::Position& pos, bool adjustPlayerPos)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr old = world->getPlayer().getPlayer(); MWWorld::Ptr old = world->getPlayerPtr();
world->getPlayer().setCell(cell); world->getPlayer().setCell(cell);
MWWorld::Ptr player = world->getPlayer().getPlayer(); MWWorld::Ptr player = world->getPlayerPtr();
mRendering.updatePlayerPtr(player); mRendering.updatePlayerPtr(player);
if (adjustPlayerPos) { if (adjustPlayerPos) {
@ -369,14 +369,14 @@ namespace MWWorld
if(!loadcell) if(!loadcell)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
world->moveObject(world->getPlayer().getPlayer(), position.pos[0], position.pos[1], position.pos[2]); world->moveObject(world->getPlayerPtr(), position.pos[0], position.pos[1], position.pos[2]);
float x = Ogre::Radian(position.rot[0]).valueDegrees(); float x = Ogre::Radian(position.rot[0]).valueDegrees();
float y = Ogre::Radian(position.rot[1]).valueDegrees(); float y = Ogre::Radian(position.rot[1]).valueDegrees();
float z = Ogre::Radian(position.rot[2]).valueDegrees(); float z = Ogre::Radian(position.rot[2]).valueDegrees();
world->rotateObject(world->getPlayer().getPlayer(), x, y, z); world->rotateObject(world->getPlayerPtr(), x, y, z);
MWWorld::Class::get(world->getPlayer().getPlayer()).adjustPosition(world->getPlayer().getPlayer()); MWWorld::Class::get(world->getPlayerPtr()).adjustPosition(world->getPlayerPtr());
world->getFader()->fadeIn(0.5f); world->getFader()->fadeIn(0.5f);
return; return;
} }

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@ -665,7 +665,7 @@ void WeatherManager::changeWeather(const std::string& region, const unsigned int
mRegionOverrides[Misc::StringUtils::lowerCase(region)] = weather; mRegionOverrides[Misc::StringUtils::lowerCase(region)] = weather;
std::string playerRegion = MWBase::Environment::get().getWorld()->getPlayer().getPlayer().getCell()->mCell->mRegion; std::string playerRegion = MWBase::Environment::get().getWorld()->getPlayerPtr().getCell()->mCell->mRegion;
if (Misc::StringUtils::ciEqual(region, playerRegion)) if (Misc::StringUtils::ciEqual(region, playerRegion))
setWeather(weather); setWeather(weather);
} }
@ -696,7 +696,7 @@ void WeatherManager::switchToNextWeather(bool instantly)
MWBase::World* world = MWBase::Environment::get().getWorld(); MWBase::World* world = MWBase::Environment::get().getWorld();
if (world->isCellExterior() || world->isCellQuasiExterior()) if (world->isCellExterior() || world->isCellQuasiExterior())
{ {
std::string regionstr = Misc::StringUtils::lowerCase(world->getPlayer().getPlayer().getCell()->mCell->mRegion); std::string regionstr = Misc::StringUtils::lowerCase(world->getPlayerPtr().getCell()->mCell->mRegion);
if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion) if (mWeatherUpdateTime <= 0 || regionstr != mCurrentRegion)
{ {

View File

@ -753,16 +753,16 @@ namespace MWWorld
void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position) void World::changeToInteriorCell (const std::string& cellName, const ESM::Position& position)
{ {
removeContainerScripts(getPlayer().getPlayer()); removeContainerScripts(getPlayerPtr());
mWorldScene->changeToInteriorCell(cellName, position); mWorldScene->changeToInteriorCell(cellName, position);
addContainerScripts(getPlayer().getPlayer(), getPlayer().getPlayer().getCell()); addContainerScripts(getPlayerPtr(), getPlayerPtr().getCell());
} }
void World::changeToExteriorCell (const ESM::Position& position) void World::changeToExteriorCell (const ESM::Position& position)
{ {
removeContainerScripts(getPlayer().getPlayer()); removeContainerScripts(getPlayerPtr());
mWorldScene->changeToExteriorCell(position); mWorldScene->changeToExteriorCell(position);
addContainerScripts(getPlayer().getPlayer(), getPlayer().getPlayer().getCell()); addContainerScripts(getPlayerPtr(), getPlayerPtr().getCell());
} }
void World::markCellAsUnchanged() void World::markCellAsUnchanged()
@ -869,7 +869,7 @@ namespace MWWorld
int cellY = newCell.mCell->getGridY(); int cellY = newCell.mCell->getGridY();
mWorldScene->changeCell(cellX, cellY, pos, false); mWorldScene->changeCell(cellX, cellY, pos, false);
} }
addContainerScripts (getPlayer().getPlayer(), &newCell); addContainerScripts (getPlayerPtr(), &newCell);
} }
else else
{ {
@ -1493,9 +1493,9 @@ namespace MWWorld
cell = mCells.getExterior(cellX, cellY); cell = mCells.getExterior(cellX, cellY);
} }
else else
cell = getPlayer().getPlayer().getCell(); cell = getPlayerPtr().getCell();
ESM::Position pos = getPlayer().getPlayer().getRefData().getPosition(); ESM::Position pos = getPlayerPtr().getRefData().getPosition();
pos.pos[0] = result.second[0]; pos.pos[0] = result.second[0];
pos.pos[1] = result.second[1]; pos.pos[1] = result.second[1];
pos.pos[2] = result.second[2]; pos.pos[2] = result.second[2];
@ -2035,7 +2035,7 @@ namespace MWWorld
std::string message; std::string message;
bool fail = false; bool fail = false;
bool isPlayer = (actor == getPlayer().getPlayer()); bool isPlayer = (actor == getPlayerPtr());
std::string selectedSpell = stats.getSpells().getSelectedSpell(); std::string selectedSpell = stats.getSpells().getSelectedSpell();
@ -2273,6 +2273,8 @@ namespace MWWorld
bool World::findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result) bool World::findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result)
{ {
if (cell->isExterior())
return false;
MWWorld::CellRefList<ESM::Door>& doors = cell->mDoors; MWWorld::CellRefList<ESM::Door>& doors = cell->mDoors;
CellRefList<ESM::Door>::List& refList = doors.mList; CellRefList<ESM::Door>::List& refList = doors.mList;
@ -2293,8 +2295,12 @@ namespace MWWorld
} }
void World::teleportToClosestMarker (const MWWorld::Ptr& ptr, void World::teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id, Ogre::Vector3 worldPos) const std::string& id)
{ {
Ogre::Vector3 worldPos;
if (!findInteriorPositionInWorldSpace(ptr.getCell(), worldPos))
worldPos = mPlayer->getLastKnownExteriorPosition();
MWWorld::Ptr closestMarker; MWWorld::Ptr closestMarker;
float closestDistance = FLT_MAX; float closestDistance = FLT_MAX;
@ -2415,4 +2421,30 @@ namespace MWWorld
// with the Telekinesis effect. // with the Telekinesis effect.
return feet * 22; return feet * 22;
} }
MWWorld::Ptr World::getPlayerPtr()
{
return mPlayer->getPlayer();
}
void World::updateDialogueGlobals()
{
MWWorld::Ptr player = getPlayerPtr();
int bounty = player.getClass().getNpcStats(player).getBounty();
int playerGold = player.getClass().getContainerStore(player).count(ContainerStore::sGoldId);
float fCrimeGoldDiscountMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldDiscountMult")->getFloat();
float fCrimeGoldTurnInMult = getStore().get<ESM::GameSetting>().find("fCrimeGoldTurnInMult")->getFloat();
int discount = bounty*fCrimeGoldDiscountMult;
int turnIn = bounty * fCrimeGoldTurnInMult;
mGlobalVariables->setInt("pchascrimegold", (bounty <= playerGold) ? 1 : 0);
mGlobalVariables->setInt("pchasgolddiscount", (discount <= playerGold) ? 1 : 0);
mGlobalVariables->setInt("crimegolddiscount", discount);
mGlobalVariables->setInt("crimegoldturnin", turnIn);
mGlobalVariables->setInt("pchasturnin", (turnIn <= playerGold) ? 1 : 0);
}
} }

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@ -187,6 +187,7 @@ namespace MWWorld
virtual const Fallback *getFallback() const; virtual const Fallback *getFallback() const;
virtual Player& getPlayer(); virtual Player& getPlayer();
virtual MWWorld::Ptr getPlayerPtr();
virtual const MWWorld::ESMStore& getStore() const; virtual const MWWorld::ESMStore& getStore() const;
@ -521,17 +522,20 @@ namespace MWWorld
virtual bool findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result); virtual bool findInteriorPositionInWorldSpace(MWWorld::CellStore* cell, Ogre::Vector3& result);
/// Teleports \a ptr to the reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker) /// Teleports \a ptr to the closest reference of \a id (e.g. DivineMarker, PrisonMarker, TempleMarker)
/// closest to \a worldPos.
/// @note id must be lower case /// @note id must be lower case
virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr, virtual void teleportToClosestMarker (const MWWorld::Ptr& ptr,
const std::string& id, Ogre::Vector3 worldPos); const std::string& id);
/// List all references (filtered by \a type) detected by \a ptr. The range /// List all references (filtered by \a type) detected by \a ptr. The range
/// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type. /// is determined by the current magnitude of the "Detect X" magic effect belonging to \a type.
/// @note This also works for references in containers. /// @note This also works for references in containers.
virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out, virtual void listDetectedReferences (const MWWorld::Ptr& ptr, std::vector<MWWorld::Ptr>& out,
DetectionType type); DetectionType type);
/// Update the value of some globals according to the world state, which may be used by dialogue entries.
/// This should be called when initiating a dialogue.
virtual void updateDialogueGlobals();
}; };
} }

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@ -198,7 +198,7 @@ namespace Compiler
extensions.registerInstruction ("enablerest", "", opcodeEnableRest); extensions.registerInstruction ("enablerest", "", opcodeEnableRest);
extensions.registerInstruction ("enablelevelupmenu", "", opcodeEnableRest); extensions.registerInstruction ("enablelevelupmenu", "", opcodeEnableRest);
extensions.registerInstruction ("showrestmenu", "", opcodeShowRestMenu); extensions.registerInstruction ("showrestmenu", "", opcodeShowRestMenu, opcodeShowRestMenuExplicit);
extensions.registerFunction ("getbuttonpressed", 'l', "", opcodeGetButtonPressed); extensions.registerFunction ("getbuttonpressed", 'l', "", opcodeGetButtonPressed);
@ -244,6 +244,9 @@ namespace Compiler
extensions.registerFunction ("getpcjumping", 'l', "", opcodeGetPcJumping); extensions.registerFunction ("getpcjumping", 'l', "", opcodeGetPcJumping);
extensions.registerInstruction ("wakeuppc", "", opcodeWakeUpPc); extensions.registerInstruction ("wakeuppc", "", opcodeWakeUpPc);
extensions.registerInstruction ("playbink", "Sl", opcodePlayBink); extensions.registerInstruction ("playbink", "Sl", opcodePlayBink);
extensions.registerInstruction ("payfine", "", opcodePayFine);
extensions.registerInstruction ("payfinethief", "", opcodePayFineThief);
extensions.registerInstruction ("gotojail", "", opcodeGoToJail);
extensions.registerFunction ("getlocked", 'l', "", opcodeGetLocked, opcodeGetLockedExplicit); extensions.registerFunction ("getlocked", 'l', "", opcodeGetLocked, opcodeGetLockedExplicit);
extensions.registerFunction ("geteffect", 'l', "S", opcodeGetEffect, opcodeGetEffectExplicit); extensions.registerFunction ("geteffect", 'l', "S", opcodeGetEffect, opcodeGetEffectExplicit);
extensions.registerInstruction ("addsoulgem", "cc", opcodeAddSoulGem, opcodeAddSoulGemExplicit); extensions.registerInstruction ("addsoulgem", "cc", opcodeAddSoulGem, opcodeAddSoulGemExplicit);

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@ -161,6 +161,7 @@ namespace Compiler
const int opcodeEnableStatsMenu = 0x2000016; const int opcodeEnableStatsMenu = 0x2000016;
const int opcodeEnableRest = 0x2000017; const int opcodeEnableRest = 0x2000017;
const int opcodeShowRestMenu = 0x2000018; const int opcodeShowRestMenu = 0x2000018;
const int opcodeShowRestMenuExplicit = 0x2000234;
const int opcodeGetButtonPressed = 0x2000137; const int opcodeGetButtonPressed = 0x2000137;
const int opcodeToggleFogOfWar = 0x2000145; const int opcodeToggleFogOfWar = 0x2000145;
const int opcodeToggleFullHelp = 0x2000151; const int opcodeToggleFullHelp = 0x2000151;
@ -222,6 +223,9 @@ namespace Compiler
const int opcodeGetStandingActorExplicit = 0x200020f; const int opcodeGetStandingActorExplicit = 0x200020f;
const int opcodeGetWindSpeed = 0x2000212; const int opcodeGetWindSpeed = 0x2000212;
const int opcodePlayBink = 0x20001f7; const int opcodePlayBink = 0x20001f7;
const int opcodeGoToJail = 0x2000235;
const int opcodePayFine = 0x2000236;
const int opcodePayFineThief = 0x2000237;
const int opcodeHitOnMe = 0x2000213; const int opcodeHitOnMe = 0x2000213;
const int opcodeHitOnMeExplicit = 0x2000214; const int opcodeHitOnMeExplicit = 0x2000214;
const int opcodeDisableTeleporting = 0x2000215; const int opcodeDisableTeleporting = 0x2000215;

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@ -17,14 +17,6 @@
<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/> <BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
</Skin> </Skin>
<!-- HTML colour: #9A9074 -->
<Skin name="SandTextGreyedOut" size="16 16">
<Property key="FontName" value="Default"/>
<Property key="TextAlign" value="Left Bottom"/>
<Property key="TextColour" value="0.6 0.56 0.45"/>
<BasisSkin type="SimpleText" offset="0 0 16 16" align="Stretch"/>
</Skin>
<!-- HTML colour: #BF9959 --> <!-- HTML colour: #BF9959 -->
<Skin name="SandText" size="16 16"> <Skin name="SandText" size="16 16">
<Property key="FontName" value="Default"/> <Property key="FontName" value="Default"/>