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Improve performance in RigGeometry by optimizing for the most common case of identity geomToSkelMatrix
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@ -271,7 +271,8 @@ void RigGeometry::update(osg::NodeVisitor* nv)
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const osg::Matrixf& boneMatrix = bone->mMatrixInSkeletonSpace;
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accumulateMatrix(invBindMatrix, boneMatrix, weight, resultMat);
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}
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resultMat = resultMat * mGeomToSkelMatrix;
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if (mGeomToSkelMatrix)
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resultMat *= (*mGeomToSkelMatrix);
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for (std::vector<unsigned short>::const_iterator vertexIt = it->second.begin(); vertexIt != it->second.end(); ++vertexIt)
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{
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@ -316,7 +317,10 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
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{
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Bone* bone = it->first;
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osg::BoundingSpheref bs = it->second;
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transformBoundingSphere(bone->mMatrixInSkeletonSpace * mGeomToSkelMatrix, bs);
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if (mGeomToSkelMatrix)
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transformBoundingSphere(bone->mMatrixInSkeletonSpace * (*mGeomToSkelMatrix), bs);
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else
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transformBoundingSphere(bone->mMatrixInSkeletonSpace, bs);
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box.expandBy(bs);
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}
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@ -332,19 +336,28 @@ void RigGeometry::updateBounds(osg::NodeVisitor *nv)
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void RigGeometry::updateGeomToSkelMatrix(const osg::NodePath& nodePath)
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{
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mSkelToGeomPath.clear();
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bool foundSkel = false;
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osg::ref_ptr<osg::RefMatrixf> geomToSkelMatrix;
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for (osg::NodePath::const_iterator it = nodePath.begin(); it != nodePath.end(); ++it)
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{
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osg::Node* node = *it;
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if (!foundSkel)
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{
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if (*it == mSkeleton)
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if (node == mSkeleton)
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foundSkel = true;
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}
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else
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mSkelToGeomPath.push_back(*it);
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{
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if (osg::Transform* trans = node->asTransform())
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{
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if (!geomToSkelMatrix)
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geomToSkelMatrix = new osg::RefMatrixf;
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trans->computeWorldToLocalMatrix(*geomToSkelMatrix, NULL);
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}
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}
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}
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mGeomToSkelMatrix = osg::computeWorldToLocal(mSkelToGeomPath);
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if (geomToSkelMatrix && !geomToSkelMatrix->isIdentity())
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mGeomToSkelMatrix = geomToSkelMatrix;
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}
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void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
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@ -56,8 +56,7 @@ namespace SceneUtil
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osg::ref_ptr<osg::Vec4Array> mSourceTangents;
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Skeleton* mSkeleton;
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osg::NodePath mSkelToGeomPath;
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osg::Matrixf mGeomToSkelMatrix;
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osg::ref_ptr<osg::RefMatrixf> mGeomToSkelMatrix;
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osg::ref_ptr<InfluenceMap> mInfluenceMap;
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