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Force normal polygon mode for the map camera (Fixes #4235)
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@ -8,6 +8,7 @@
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#include <osg/Texture2D>
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#include <osg/ComputeBoundsVisitor>
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#include <osg/LightSource>
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#include <osg/PolygonMode>
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#include <osgDB/ReadFile>
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@ -174,6 +175,7 @@ osg::ref_ptr<osg::Camera> LocalMap::createOrthographicCamera(float x, float y, f
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camera->setNodeMask(Mask_RenderToTexture);
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osg::ref_ptr<osg::StateSet> stateset = new osg::StateSet;
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stateset->setAttribute(new osg::PolygonMode(osg::PolygonMode::FRONT_AND_BACK, osg::PolygonMode::FILL), osg::StateAttribute::OVERRIDE);
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// assign large value to effectively turn off fog
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// shaders don't respect glDisable(GL_FOG)
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