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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-02-13 21:40:11 +00:00

Merge remote-tracking branch 'cc9cii/opencs-edit-creature'

This commit is contained in:
Marc Zinnschlag 2015-09-15 09:14:56 +02:00
commit 82cb16b83c
10 changed files with 501 additions and 100 deletions

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@ -71,7 +71,6 @@ namespace CSMWorld
{ ColumnId_Weight, "Weight" },
{ ColumnId_EnchantmentPoints, "Enchantment Points" },
{ ColumnId_Quality, "Quality" },
{ ColumnId_Ai, "AI" },
{ ColumnId_AiHello, "AI Hello" },
{ ColumnId_AiFlee, "AI Flee" },
{ ColumnId_AiFight, "AI Fight" },
@ -199,8 +198,6 @@ namespace CSMWorld
{ ColumnId_RotY, "Rotation Y"},
{ ColumnId_RotZ, "Rotation Z"},
{ ColumnId_Skill, "Skill" },
{ ColumnId_OwnerGlobal, "Owner Global" },
{ ColumnId_DefaultProfile, "Default Profile" },
{ ColumnId_BypassNewGame, "Bypass New Game" },
@ -265,13 +262,13 @@ namespace CSMWorld
{ ColumnId_LevelledList,"Levelled List" },
{ ColumnId_LevelledItemId,"Levelled Item" },
{ ColumnId_LevelledItemLevel,"Level" },
{ ColumnId_LevelledItemLevel,"Item Level" },
{ ColumnId_LevelledItemType, "Calculate all levels <= player" },
{ ColumnId_LevelledItemTypeEach, "Select a new item each instance" },
{ ColumnId_LevelledItemChanceNone, "Chance None" },
{ ColumnId_PowerList, "Powers" },
{ ColumnId_SkillImpact, "Skills" },
{ ColumnId_SkillImpact, "Skill" },
{ ColumnId_InfoList, "Info List" },
{ ColumnId_InfoCondition, "Info Conditions" },
@ -281,26 +278,24 @@ namespace CSMWorld
{ ColumnId_InfoCondValue, "Values" },
{ ColumnId_OriginalCell, "Original Cell" },
{ ColumnId_NpcAttributes, "Attributes" },
{ ColumnId_NpcSkills, "Skills" },
{ ColumnId_NpcAttributes, "NPC Attributes" },
{ ColumnId_NpcSkills, "NPC Skill" },
{ ColumnId_UChar, "Value [0..255]" },
{ ColumnId_NpcMisc, "Misc" },
{ ColumnId_NpcLevel, "Level" },
{ ColumnId_NpcMisc, "NPC Misc" },
{ ColumnId_Level, "Level" },
{ ColumnId_NpcFactionID, "Faction ID" },
{ ColumnId_NpcHealth, "Health" },
{ ColumnId_NpcMana, "Mana" },
{ ColumnId_NpcFatigue, "Fatigue" },
{ ColumnId_NpcDisposition, "Disposition" },
{ ColumnId_Mana, "Mana" },
{ ColumnId_Fatigue, "Fatigue" },
{ ColumnId_NpcDisposition, "NPC Disposition" },
{ ColumnId_NpcReputation, "Reputation" },
{ ColumnId_NpcRank, "Rank" },
{ ColumnId_NpcGold, "Gold" },
{ ColumnId_NpcRank, "NPC Rank" },
{ ColumnId_Gold, "Gold" },
{ ColumnId_NpcPersistence, "Persistent" },
{ ColumnId_RaceAttributes, "Attributes" },
{ ColumnId_RaceMaleValue, "Male" },
{ ColumnId_RaceFemaleValue, "Female" },
{ ColumnId_RaceAttributes, "Race Attributes" },
{ ColumnId_RaceMaleValue, "Male Attrib" },
{ ColumnId_RaceFemaleValue, "Female Attrib" },
{ ColumnId_RaceSkillBonus, "Skill Bonus" },
{ ColumnId_RaceSkill, "Skills" },
{ ColumnId_RaceBonus, "Bonus" },
{ ColumnId_Interior, "Interior" },
@ -315,6 +310,13 @@ namespace CSMWorld
{ ColumnId_FileDescription, "File Description" },
{ ColumnId_Author, "Author" },
{ ColumnId_CreatureAttributes, "Creature Attributes" },
{ ColumnId_AttributeValue, "Attrib Value" },
{ ColumnId_CreatureAttack, "Creature Attack" },
{ ColumnId_MinAttack, "Min Attack" },
{ ColumnId_MaxAttack, "Max Attack" },
{ ColumnId_CreatureMisc, "Creature Misc" },
{ ColumnId_UseValue1, "Use value 1" },
{ ColumnId_UseValue2, "Use value 2" },
{ ColumnId_UseValue3, "Use value 3" },
@ -579,7 +581,6 @@ namespace
// FIXME: don't have dynamic value enum delegate, use Display_String for now
//case CSMWorld::Columns::ColumnId_InfoCond: return sInfoCond;
case CSMWorld::Columns::ColumnId_InfoCondComp: return sInfoCondComp;
case CSMWorld::Columns::ColumnId_RaceSkill: return sSkills;
default: return 0;
}

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@ -65,7 +65,7 @@ namespace CSMWorld
ColumnId_Weight = 50,
ColumnId_EnchantmentPoints = 51,
ColumnId_Quality = 52,
ColumnId_Ai = 53,
// unused
ColumnId_AiHello = 54,
ColumnId_AiFlee = 55,
ColumnId_AiFight = 56,
@ -189,7 +189,7 @@ namespace CSMWorld
ColumnId_RotX = 174,
ColumnId_RotY = 175,
ColumnId_RotZ = 176,
ColumnId_Skill = 177,
// unused
ColumnId_OwnerGlobal = 178,
ColumnId_DefaultProfile = 179,
ColumnId_BypassNewGame = 180,
@ -276,22 +276,22 @@ namespace CSMWorld
ColumnId_NpcSkills = 249,
ColumnId_UChar = 250,
ColumnId_NpcMisc = 251,
ColumnId_NpcLevel = 252,
ColumnId_Level = 252,
ColumnId_NpcFactionID = 253,
ColumnId_NpcHealth = 254,
ColumnId_NpcMana = 255,
ColumnId_NpcFatigue = 256,
// unused
ColumnId_Mana = 255,
ColumnId_Fatigue = 256,
ColumnId_NpcDisposition = 257,
ColumnId_NpcReputation = 258,
ColumnId_NpcRank = 259,
ColumnId_NpcGold = 260,
ColumnId_Gold = 260,
ColumnId_NpcPersistence = 261,
ColumnId_RaceAttributes = 262,
ColumnId_RaceMaleValue = 263,
ColumnId_RaceFemaleValue = 264,
ColumnId_RaceSkillBonus = 265,
ColumnId_RaceSkill = 266,
// unused
ColumnId_RaceBonus = 267,
ColumnId_Interior = 268,
@ -309,6 +309,13 @@ namespace CSMWorld
ColumnId_MinMagnitude = 278,
ColumnId_MaxMagnitude = 279,
ColumnId_CreatureAttributes = 280,
ColumnId_AttributeValue = 281,
ColumnId_CreatureAttack = 282,
ColumnId_MinAttack = 283,
ColumnId_MaxAttack = 284,
ColumnId_CreatureMisc = 285,
// Allocated to a separate value range, so we don't get a collision should we ever need
// to extend the number of use values.
ColumnId_UseValue1 = 0x10000,

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@ -140,7 +140,7 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
index = mRaces.getColumns()-1;
mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceAttributeAdapter()));
mRaces.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_RaceAttributes, ColumnBase::Display_String,
new NestedChildColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute,
ColumnBase::Flag_Dialogue, false));
mRaces.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_RaceMaleValue, ColumnBase::Display_Integer));
@ -151,7 +151,7 @@ CSMWorld::Data::Data (ToUTF8::FromType encoding, const ResourcesManager& resourc
index = mRaces.getColumns()-1;
mRaces.addAdapter (std::make_pair(&mRaces.getColumn(index), new RaceSkillsBonusAdapter()));
mRaces.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_RaceSkill, ColumnBase::Display_RaceSkill));
new NestedChildColumn (Columns::ColumnId_SkillImpact, ColumnBase::Display_SkillImpact));
mRaces.getNestableColumn(index)->addColumn(
new NestedChildColumn (Columns::ColumnId_RaceBonus, ColumnBase::Display_Integer));

View File

@ -922,7 +922,7 @@ namespace CSMWorld
switch (subColIndex)
{
case 0: return QString(ESM::Attribute::sAttributeNames[subRowIndex].c_str());
case 0: return subRowIndex;
case 1: return race.mData.mAttributeValues[subRowIndex].mMale;
case 2: return race.mData.mAttributeValues[subRowIndex].mFemale;
default: throw std::runtime_error("Race Attribute subcolumn index out of range");

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@ -296,12 +296,11 @@ void CSMWorld::ContainerRefIdAdapter::setData (const RefIdColumn *column, RefIdD
CSMWorld::CreatureColumns::CreatureColumns (const ActorColumns& actorColumns)
: ActorColumns (actorColumns),
mType(NULL),
mSoul(NULL),
mScale(NULL),
mOriginal(NULL),
mCombat(NULL),
mMagic(NULL),
mStealth(NULL)
mAttributes(NULL),
mAttacks(NULL),
mMisc(NULL)
{}
CSMWorld::CreatureRefIdAdapter::CreatureRefIdAdapter (const CreatureColumns& columns)
@ -317,23 +316,20 @@ QVariant CSMWorld::CreatureRefIdAdapter::getData (const RefIdColumn *column, con
if (column==mColumns.mType)
return record.get().mData.mType;
if (column==mColumns.mSoul)
return record.get().mData.mSoul;
if (column==mColumns.mScale)
return record.get().mScale;
if (column==mColumns.mOriginal)
return QString::fromUtf8 (record.get().mOriginal.c_str());
if (column==mColumns.mCombat)
return static_cast<int> (record.get().mData.mCombat);
if (column==mColumns.mAttributes)
return true; // Required to show nested tables in dialogue subview
if (column==mColumns.mMagic)
return static_cast<int> (record.get().mData.mMagic);
if (column==mColumns.mAttacks)
return true; // Required to show nested tables in dialogue subview
if (column==mColumns.mStealth)
return static_cast<int> (record.get().mData.mStealth);
if (column==mColumns.mMisc)
return true; // Required to show nested items in dialogue subview
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
mColumns.mFlags.find (column);
@ -354,18 +350,10 @@ void CSMWorld::CreatureRefIdAdapter::setData (const RefIdColumn *column, RefIdDa
if (column==mColumns.mType)
creature.mData.mType = value.toInt();
else if (column==mColumns.mSoul)
creature.mData.mSoul = value.toInt();
else if (column==mColumns.mScale)
creature.mScale = value.toFloat();
else if (column==mColumns.mOriginal)
creature.mOriginal = value.toString().toUtf8().constData();
else if (column==mColumns.mCombat)
creature.mData.mCombat = value.toInt();
else if (column==mColumns.mMagic)
creature.mData.mMagic = value.toInt();
else if (column==mColumns.mStealth)
creature.mData.mStealth = value.toInt();
else
{
std::map<const RefIdColumn *, unsigned int>::const_iterator iter =
@ -694,18 +682,7 @@ QVariant CSMWorld::NpcAttributesRefIdAdapter::getNestedData (const RefIdColumn *
const ESM::NPC::NPDTstruct52& npcStruct = record.get().mNpdt52;
if (subColIndex == 0)
switch (subRowIndex)
{
case 0: return QString("Strength");
case 1: return QString("Intelligence");
case 2: return QString("Willpower");
case 3: return QString("Agility");
case 4: return QString("Speed");
case 5: return QString("Endurance");
case 6: return QString("Personality");
case 7: return QString("Luck");
default: return QVariant(); // throw an exception here?
}
return subRowIndex;
else if (subColIndex == 1)
switch (subRowIndex)
{
@ -815,7 +792,7 @@ QVariant CSMWorld::NpcSkillsRefIdAdapter::getNestedData (const RefIdColumn *colu
throw std::runtime_error ("index out of range");
if (subColIndex == 0)
return QString(ESM::Skill::sSkillNames[subRowIndex].c_str());
return subRowIndex;
else if (subColIndex == 1)
return static_cast<int>(npcStruct.mSkills[subRowIndex]);
else
@ -975,6 +952,289 @@ int CSMWorld::NpcMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column,
return 1; // fixed at size 1
}
CSMWorld::CreatureAttributesRefIdAdapter::CreatureAttributesRefIdAdapter()
{}
void CSMWorld::CreatureAttributesRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttributesRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
// store the whole struct
creature.mData =
static_cast<const NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
record.setModified (creature);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttributesRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
// return the whole struct
std::vector<typename ESM::Creature::NPDTstruct> wrap;
wrap.push_back(record.get().mData);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> >(wrap);
}
QVariant CSMWorld::CreatureAttributesRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature creature = record.get();
if (subColIndex == 0)
return subRowIndex;
else if (subColIndex == 1)
switch (subRowIndex)
{
case 0: return creature.mData.mStrength;
case 1: return creature.mData.mIntelligence;
case 2: return creature.mData.mWillpower;
case 3: return creature.mData.mAgility;
case 4: return creature.mData.mSpeed;
case 5: return creature.mData.mEndurance;
case 6: return creature.mData.mPersonality;
case 7: return creature.mData.mLuck;
default: return QVariant(); // throw an exception here?
}
else
return QVariant(); // throw an exception here?
}
void CSMWorld::CreatureAttributesRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
if (subColIndex == 1)
switch(subRowIndex)
{
case 0: creature.mData.mStrength = value.toInt(); break;
case 1: creature.mData.mIntelligence = value.toInt(); break;
case 2: creature.mData.mWillpower = value.toInt(); break;
case 3: creature.mData.mAgility = value.toInt(); break;
case 4: creature.mData.mSpeed = value.toInt(); break;
case 5: creature.mData.mEndurance = value.toInt(); break;
case 6: creature.mData.mPersonality = value.toInt(); break;
case 7: creature.mData.mLuck = value.toInt(); break;
default: return; // throw an exception here?
}
else
return; // throw an exception here?
record.setModified (creature);
}
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 2;
}
int CSMWorld::CreatureAttributesRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 8 attributes
return 8;
}
CSMWorld::CreatureAttackRefIdAdapter::CreatureAttackRefIdAdapter()
{}
void CSMWorld::CreatureAttackRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttackRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
// Do nothing, this table cannot be changed by the user
}
void CSMWorld::CreatureAttackRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
// store the whole struct
creature.mData =
static_cast<const NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> > &>(nestedTable).mNestedTable.at(0);
record.setModified (creature);
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureAttackRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
// return the whole struct
std::vector<typename ESM::Creature::NPDTstruct> wrap;
wrap.push_back(record.get().mData);
// deleted by dtor of NestedTableStoring
return new NestedTableWrapper<std::vector<typename ESM::Creature::NPDTstruct> >(wrap);
}
QVariant CSMWorld::CreatureAttackRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature creature = record.get();
if (subRowIndex < 0 || subRowIndex > 2 || subColIndex < 0 || subColIndex > 2)
throw std::runtime_error ("index out of range");
if (subColIndex == 0)
return subRowIndex + 1;
else if (subColIndex < 3) // 1 or 2
return creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)];
else
return QVariant(); // throw an exception here?
}
void CSMWorld::CreatureAttackRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
if (subRowIndex < 0 || subRowIndex > 2)
throw std::runtime_error ("index out of range");
if (subColIndex == 1 || subColIndex == 2)
creature.mData.mAttack[(subRowIndex * 2) + (subColIndex - 1)] = value.toInt();
else
return; // throw an exception here?
record.setModified (creature);
}
int CSMWorld::CreatureAttackRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 3;
}
int CSMWorld::CreatureAttackRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
// There are 3 attacks
return 3;
}
CSMWorld::CreatureMiscRefIdAdapter::CreatureMiscRefIdAdapter()
{}
CSMWorld::CreatureMiscRefIdAdapter::~CreatureMiscRefIdAdapter()
{}
void CSMWorld::CreatureMiscRefIdAdapter::addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const
{
throw std::logic_error ("cannot add a row to a fixed table");
}
void CSMWorld::CreatureMiscRefIdAdapter::removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const
{
throw std::logic_error ("cannot remove a row to a fixed table");
}
void CSMWorld::CreatureMiscRefIdAdapter::setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const
{
throw std::logic_error ("table operation not supported");
}
CSMWorld::NestedTableWrapperBase* CSMWorld::CreatureMiscRefIdAdapter::nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const
{
throw std::logic_error ("table operation not supported");
}
QVariant CSMWorld::CreatureMiscRefIdAdapter::getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const
{
const Record<ESM::Creature>& record =
static_cast<const Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (index, UniversalId::Type_Creature)));
const ESM::Creature creature = record.get();
switch (subColIndex)
{
case 0: return creature.mData.mLevel;
case 1: return creature.mData.mHealth;
case 2: return creature.mData.mMana;
case 3: return creature.mData.mFatigue;
case 4: return creature.mData.mSoul;
case 5: return creature.mData.mCombat;
case 6: return creature.mData.mMagic;
case 7: return creature.mData.mStealth;
case 8: return creature.mData.mGold;
default: return QVariant(); // throw an exception here?
}
}
void CSMWorld::CreatureMiscRefIdAdapter::setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const
{
Record<ESM::Creature>& record =
static_cast<Record<ESM::Creature>&> (data.getRecord (RefIdData::LocalIndex (row, UniversalId::Type_Creature)));
ESM::Creature creature = record.get();
switch(subColIndex)
{
case 0: creature.mData.mLevel = value.toInt(); break;
case 1: creature.mData.mHealth = value.toInt(); break;
case 2: creature.mData.mMana = value.toInt(); break;
case 3: creature.mData.mFatigue = value.toInt(); break;
case 4: creature.mData.mSoul = value.toInt(); break;
case 5: creature.mData.mCombat = value.toInt(); break;
case 6: creature.mData.mMagic = value.toInt(); break;
case 7: creature.mData.mStealth = value.toInt(); break;
case 8: creature.mData.mGold = value.toInt(); break;
default: return; // throw an exception here?
}
record.setModified (creature);
}
int CSMWorld::CreatureMiscRefIdAdapter::getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const
{
return 9; // Level, Health, Mana, Fatigue, Soul, Combat, Magic, Steath, Gold
}
int CSMWorld::CreatureMiscRefIdAdapter::getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const
{
return 1; // fixed at size 1
}
CSMWorld::WeaponColumns::WeaponColumns (const EnchantableColumns& columns)
: EnchantableColumns (columns) {}

View File

@ -479,7 +479,6 @@ namespace CSMWorld
struct ActorColumns : public NameColumns
{
const RefIdColumn *mHasAi;
const RefIdColumn *mHello;
const RefIdColumn *mFlee;
const RefIdColumn *mFight;
@ -524,9 +523,6 @@ namespace CSMWorld
const Record<RecordT>& record = static_cast<const Record<RecordT>&> (
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
if (column==mActors.mHasAi)
return record.get().mHasAI!=0;
if (column==mActors.mHello)
return record.get().mAiData.mHello;
@ -568,9 +564,7 @@ namespace CSMWorld
data.getRecord (RefIdData::LocalIndex (index, BaseRefIdAdapter<RecordT>::getType())));
RecordT record2 = record.get();
if (column==mActors.mHasAi)
record2.mHasAI = value.toInt();
else if (column==mActors.mHello)
if (column==mActors.mHello)
record2.mAiData.mHello = value.toInt();
else if (column==mActors.mFlee)
record2.mAiData.mFlee = value.toInt();
@ -696,12 +690,11 @@ namespace CSMWorld
{
std::map<const RefIdColumn *, unsigned int> mFlags;
const RefIdColumn *mType;
const RefIdColumn *mSoul;
const RefIdColumn *mScale;
const RefIdColumn *mOriginal;
const RefIdColumn *mCombat;
const RefIdColumn *mMagic;
const RefIdColumn *mStealth;
const RefIdColumn *mAttributes;
const RefIdColumn *mAttacks;
const RefIdColumn *mMisc;
CreatureColumns (const ActorColumns& actorColumns);
};
@ -938,6 +931,97 @@ namespace CSMWorld
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
};
class CreatureAttributesRefIdAdapter : public NestedRefIdAdapterBase
{
public:
CreatureAttributesRefIdAdapter ();
virtual void addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const;
virtual void removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const;
virtual void setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const;
virtual QVariant getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
virtual void setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
};
class CreatureAttackRefIdAdapter : public NestedRefIdAdapterBase
{
public:
CreatureAttackRefIdAdapter ();
virtual void addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const;
virtual void removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const;
virtual void setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const;
virtual QVariant getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
virtual void setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
};
class CreatureMiscRefIdAdapter : public NestedRefIdAdapterBase
{
CreatureMiscRefIdAdapter (const CreatureMiscRefIdAdapter&);
CreatureMiscRefIdAdapter& operator= (const CreatureMiscRefIdAdapter&);
public:
CreatureMiscRefIdAdapter ();
virtual ~CreatureMiscRefIdAdapter();
virtual void addNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int position) const;
virtual void removeNestedRow (const RefIdColumn *column,
RefIdData& data, int index, int rowToRemove) const;
virtual void setNestedTable (const RefIdColumn* column,
RefIdData& data, int index, const NestedTableWrapperBase& nestedTable) const;
virtual NestedTableWrapperBase* nestedTable (const RefIdColumn* column,
const RefIdData& data, int index) const;
virtual QVariant getNestedData (const RefIdColumn *column,
const RefIdData& data, int index, int subRowIndex, int subColIndex) const;
virtual void setNestedData (const RefIdColumn *column,
RefIdData& data, int row, const QVariant& value, int subRowIndex, int subColIndex) const;
virtual int getNestedColumnsCount(const RefIdColumn *column, const RefIdData& data) const;
virtual int getNestedRowsCount(const RefIdColumn *column, const RefIdData& data, int index) const;
};
template<typename ESXRecordT>
class EffectsListAdapter;

View File

@ -113,8 +113,6 @@ CSMWorld::RefIdCollection::RefIdCollection()
ActorColumns actorsColumns (nameColumns);
mColumns.push_back (RefIdColumn (Columns::ColumnId_Ai, ColumnBase::Display_Boolean));
actorsColumns.mHasAi = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_AiHello, ColumnBase::Display_Integer));
actorsColumns.mHello = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_AiFlee, ColumnBase::Display_Integer));
@ -297,21 +295,10 @@ CSMWorld::RefIdCollection::RefIdCollection()
mColumns.push_back (RefIdColumn (Columns::ColumnId_CreatureType, ColumnBase::Display_CreatureType));
creatureColumns.mType = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_SoulPoints, ColumnBase::Display_Integer));
creatureColumns.mSoul = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_Scale, ColumnBase::Display_Float));
creatureColumns.mScale = &mColumns.back();
mColumns.push_back (RefIdColumn (Columns::ColumnId_OriginalCreature, ColumnBase::Display_Creature));
creatureColumns.mOriginal = &mColumns.back();
mColumns.push_back (
RefIdColumn (Columns::ColumnId_CombatState, ColumnBase::Display_Integer));
creatureColumns.mCombat = &mColumns.back();
mColumns.push_back (
RefIdColumn (Columns::ColumnId_MagicState, ColumnBase::Display_Integer));
creatureColumns.mMagic = &mColumns.back();
mColumns.push_back (
RefIdColumn (Columns::ColumnId_StealthState, ColumnBase::Display_Integer));
creatureColumns.mStealth = &mColumns.back();
static const struct
{
@ -350,6 +337,59 @@ CSMWorld::RefIdCollection::RefIdCollection()
creatureColumns.mFlags.insert (std::make_pair (respawn, ESM::Creature::Respawn));
// Nested table
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureAttributes,
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
creatureColumns.mAttributes = &mColumns.back();
std::map<UniversalId::Type, NestedRefIdAdapterBase*> creaAttrMap;
creaAttrMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureAttributesRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), creaAttrMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Attribute, CSMWorld::ColumnBase::Display_Attribute, false, false));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_AttributeValue, CSMWorld::ColumnBase::Display_Integer));
// Nested table
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureAttack,
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue));
creatureColumns.mAttacks = &mColumns.back();
std::map<UniversalId::Type, NestedRefIdAdapterBase*> attackMap;
attackMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureAttackRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), attackMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_CreatureAttack, CSMWorld::ColumnBase::Display_Integer, false, false));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_MinAttack, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_MaxAttack, CSMWorld::ColumnBase::Display_Integer));
// Nested list
mColumns.push_back(RefIdColumn (Columns::ColumnId_CreatureMisc,
ColumnBase::Display_NestedHeader, ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_List));
creatureColumns.mMisc = &mColumns.back();
std::map<UniversalId::Type, NestedRefIdAdapterBase*> creaMiscMap;
creaMiscMap.insert(std::make_pair(UniversalId::Type_Creature, new CreatureMiscRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), creaMiscMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Level, CSMWorld::ColumnBase::Display_Integer,
ColumnBase::Flag_Dialogue | ColumnBase::Flag_Dialogue_Refresh));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Health, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Mana, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Fatigue, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_SoulPoints, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_CombatState, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_MagicState, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_StealthState, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_Gold, CSMWorld::ColumnBase::Display_Integer));
mColumns.push_back (RefIdColumn (Columns::ColumnId_OpenSound, ColumnBase::Display_Sound));
const RefIdColumn *openSound = &mColumns.back();
@ -439,7 +479,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
attrMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcAttributesRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), attrMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcAttributes, CSMWorld::ColumnBase::Display_String, false, false));
new RefIdColumn (Columns::ColumnId_Attribute, CSMWorld::ColumnBase::Display_Attribute, false, false));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_UChar, CSMWorld::ColumnBase::Display_Integer));
@ -451,7 +491,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
skillsMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcSkillsRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), skillsMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcSkills, CSMWorld::ColumnBase::Display_String, false, false));
new RefIdColumn (Columns::ColumnId_SkillImpact, CSMWorld::ColumnBase::Display_SkillImpact, false, false));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_UChar, CSMWorld::ColumnBase::Display_Integer));
@ -463,15 +503,15 @@ CSMWorld::RefIdCollection::RefIdCollection()
miscMap.insert(std::make_pair(UniversalId::Type_Npc, new NpcMiscRefIdAdapter()));
mNestedAdapters.push_back (std::make_pair(&mColumns.back(), miscMap));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcLevel, CSMWorld::ColumnBase::Display_Integer));
new RefIdColumn (Columns::ColumnId_Level, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcFactionID, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcHealth, CSMWorld::ColumnBase::Display_Integer));
new RefIdColumn (Columns::ColumnId_Health, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcMana, CSMWorld::ColumnBase::Display_Integer));
new RefIdColumn (Columns::ColumnId_Mana, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcFatigue, CSMWorld::ColumnBase::Display_Integer));
new RefIdColumn (Columns::ColumnId_Fatigue, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcDisposition, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
@ -479,7 +519,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcRank, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcGold, CSMWorld::ColumnBase::Display_Integer));
new RefIdColumn (Columns::ColumnId_Gold, CSMWorld::ColumnBase::Display_Integer));
mColumns.back().addColumn(
new RefIdColumn (Columns::ColumnId_NpcPersistence, CSMWorld::ColumnBase::Display_Boolean));

View File

@ -104,7 +104,6 @@ CSVDoc::ViewManager::ViewManager (CSMDoc::DocumentManager& documentManager)
{ CSMWorld::ColumnBase::Display_AiPackageType, CSMWorld::Columns::ColumnId_AiPackageType, false },
{ CSMWorld::ColumnBase::Display_InfoCondFunc, CSMWorld::Columns::ColumnId_InfoCondFunc, false },
{ CSMWorld::ColumnBase::Display_InfoCondComp, CSMWorld::Columns::ColumnId_InfoCondComp, false },
{ CSMWorld::ColumnBase::Display_RaceSkill, CSMWorld::Columns::ColumnId_RaceSkill, true },
};
for (std::size_t i=0; i<sizeof (sMapping)/sizeof (Mapping); ++i)

View File

@ -96,7 +96,12 @@ namespace ESM {
mInventory.save(esm);
mSpells.save(esm);
if (mHasAI) {
if (mAiData.mHello != 0
|| mAiData.mFight != 0
|| mAiData.mFlee != 0
|| mAiData.mAlarm != 0
|| mAiData.mServices != 0)
{
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
}
mTransport.save(esm);
@ -115,7 +120,7 @@ namespace ESM {
for (int i=0; i<6; ++i) mData.mAttack[i] = 0;
mData.mGold = 0;
mFlags = 0;
mScale = 0;
mScale = 1.f;
mModel.clear();
mName.clear();
mScript.clear();

View File

@ -121,7 +121,12 @@ namespace ESM
mInventory.save(esm);
mSpells.save(esm);
if (mHasAI) {
if (mAiData.mHello != 0
|| mAiData.mFight != 0
|| mAiData.mFlee != 0
|| mAiData.mAlarm != 0
|| mAiData.mServices != 0)
{
esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
}