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Do not copy due to auto misuse
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@ -154,7 +154,7 @@ bool Launcher::GraphicsPage::loadSettings()
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if (Settings::shadows().mEnableIndoorShadows)
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if (Settings::shadows().mEnableIndoorShadows)
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indoorShadowsCheckBox->setCheckState(Qt::Checked);
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indoorShadowsCheckBox->setCheckState(Qt::Checked);
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auto boundMethod = Settings::shadows().mComputeSceneBounds.get();
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const auto& boundMethod = Settings::shadows().mComputeSceneBounds.get();
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if (boundMethod == "bounds")
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if (boundMethod == "bounds")
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shadowComputeSceneBoundsComboBox->setCurrentIndex(0);
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shadowComputeSceneBoundsComboBox->setCurrentIndex(0);
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else if (boundMethod == "primitives")
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else if (boundMethod == "primitives")
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@ -315,8 +315,7 @@ namespace Stereo
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else
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else
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{
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{
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auto* ds = osg::DisplaySettings::instance().get();
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auto* ds = osg::DisplaySettings::instance().get();
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auto viewMatrix = mMainCamera->getViewMatrix();
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const auto& projectionMatrix = mMainCamera->getProjectionMatrix();
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auto projectionMatrix = mMainCamera->getProjectionMatrix();
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auto s = ds->getEyeSeparation() * Constants::UnitsPerMeter;
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auto s = ds->getEyeSeparation() * Constants::UnitsPerMeter;
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mViewOffsetMatrix[0]
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mViewOffsetMatrix[0]
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= osg::Matrixd(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, s, 0.0, 0.0, 1.0);
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= osg::Matrixd(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, s, 0.0, 0.0, 1.0);
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