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https://gitlab.com/OpenMW/openmw.git
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added text column to ref id table (books)
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762460f042
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@ -330,6 +330,8 @@ namespace CSMWorld
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{ ColumnId_WeatherName, "Type" },
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{ ColumnId_WeatherChance, "Percent Chance" },
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{ ColumnId_Text, "Text" },
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{ ColumnId_UseValue1, "Use value 1" },
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{ ColumnId_UseValue2, "Use value 2" },
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{ ColumnId_UseValue3, "Use value 3" },
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@ -329,6 +329,8 @@ namespace CSMWorld
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ColumnId_WeatherName = 295,
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ColumnId_WeatherChance = 296,
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ColumnId_Text = 297,
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// Allocated to a separate value range, so we don't get a collision should we ever need
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// to extend the number of use values.
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ColumnId_UseValue1 = 0x10000,
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@ -301,9 +301,9 @@ void CSMWorld::ArmorRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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}
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CSMWorld::BookRefIdAdapter::BookRefIdAdapter (const EnchantableColumns& columns,
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const RefIdColumn *scroll, const RefIdColumn *skill)
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const RefIdColumn *scroll, const RefIdColumn *skill, const RefIdColumn *text)
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: EnchantableRefIdAdapter<ESM::Book> (UniversalId::Type_Book, columns),
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mScroll (scroll), mSkill (skill)
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mScroll (scroll), mSkill (skill), mText (text)
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{}
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QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
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@ -318,6 +318,9 @@ QVariant CSMWorld::BookRefIdAdapter::getData (const RefIdColumn *column,
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if (column==mSkill)
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return record.get().mData.mSkillID;
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if (column==mText)
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return QString::fromUtf8 (record.get().mText.c_str());
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return EnchantableRefIdAdapter<ESM::Book>::getData (column, data, index);
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}
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@ -333,6 +336,8 @@ void CSMWorld::BookRefIdAdapter::setData (const RefIdColumn *column, RefIdData&
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book.mData.mIsScroll = value.toInt();
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else if (column==mSkill)
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book.mData.mSkillID = value.toInt();
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else if (column==mText)
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book.mText = value.toString().toUtf8().data();
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else
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{
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EnchantableRefIdAdapter<ESM::Book>::setData (column, data, index, value);
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@ -696,11 +696,12 @@ namespace CSMWorld
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{
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const RefIdColumn *mScroll;
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const RefIdColumn *mSkill;
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const RefIdColumn *mText;
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public:
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BookRefIdAdapter (const EnchantableColumns& columns, const RefIdColumn *scroll,
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const RefIdColumn *skill);
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const RefIdColumn *skill, const RefIdColumn *text);
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virtual QVariant getData (const RefIdColumn *column, const RefIdData& data, int index)
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const;
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@ -297,6 +297,9 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Attribute, ColumnBase::Display_Attribute));
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const RefIdColumn *attribute = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_Text, ColumnBase::Display_LongString));
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const RefIdColumn *text = &mColumns.back();
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mColumns.push_back (RefIdColumn (Columns::ColumnId_ClothingType, ColumnBase::Display_ClothingType));
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const RefIdColumn *clothingType = &mColumns.back();
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@ -656,7 +659,7 @@ CSMWorld::RefIdCollection::RefIdCollection()
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mAdapters.insert (std::make_pair (UniversalId::Type_Armor,
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new ArmorRefIdAdapter (enchantableColumns, armorType, health, armor, partRef)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Book,
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new BookRefIdAdapter (enchantableColumns, scroll, attribute)));
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new BookRefIdAdapter (enchantableColumns, scroll, attribute, text)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Clothing,
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new ClothingRefIdAdapter (enchantableColumns, clothingType, partRef)));
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mAdapters.insert (std::make_pair (UniversalId::Type_Container,
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