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Remove unused stuff
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3555476dfd
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@ -21,62 +21,9 @@
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#include "animation.hpp"
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using namespace MWRender;
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float Objects::lightLinearValue()
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{
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return mFallback->getFallbackFloat("LightAttenuation_LinearValue");
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}
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float Objects::lightLinearRadiusMult()
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{
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return mFallback->getFallbackFloat("LightAttenuation_LinearRadiusMult");
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}
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float Objects::lightQuadraticValue()
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{
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return mFallback->getFallbackFloat("LightAttenuation_QuadraticValue");
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}
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float Objects::lightQuadraticRadiusMult()
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{
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return mFallback->getFallbackFloat("LightAttenuation_QuadraticRadiusMult");
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}
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bool Objects::lightOutQuadInLin()
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{
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return mFallback->getFallbackBool("LightAttenuation_OutQuadInLin");
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}
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bool Objects::lightQuadratic()
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{
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return mFallback->getFallbackBool("LightAttenuation_UseQuadratic");
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}
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int Objects::uniqueID = 0;
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void Objects::clearSceneNode (Ogre::SceneNode *node)
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{
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for (int i=node->numAttachedObjects()-1; i>=0; --i)
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{
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Ogre::MovableObject *object = node->getAttachedObject (i);
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// for entities, destroy any objects attached to bones
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if (object->getTypeFlags () == Ogre::SceneManager::ENTITY_TYPE_MASK)
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{
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Ogre::Entity* ent = static_cast<Ogre::Entity*>(object);
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Ogre::Entity::ChildObjectListIterator children = ent->getAttachedObjectIterator ();
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while (children.hasMoreElements())
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{
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mRenderer.getScene ()->destroyMovableObject (children.getNext ());
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}
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}
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node->detachObject (object);
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mRenderer.getScene()->destroyMovableObject (object);
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}
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Ogre::Node::ChildNodeIterator it = node->getChildIterator ();
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while (it.hasMoreElements ())
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{
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clearSceneNode(static_cast<Ogre::SceneNode*>(it.getNext ()));
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}
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}
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void Objects::setRootNode(Ogre::SceneNode* root)
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{
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mRootNode = root;
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@ -5,7 +5,6 @@
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#include <OgreAxisAlignedBox.h>
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#include <openengine/ogre/renderer.hpp>
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#include "../mwworld/fallback.hpp"
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namespace MWWorld
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{
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@ -17,38 +16,6 @@ namespace MWRender{
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class ObjectAnimation;
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/// information about light needed for rendering
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enum LightType
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{
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// These are all mutually exclusive
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LT_Normal=0,
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LT_Flicker=1,
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LT_FlickerSlow=2,
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LT_Pulse=3,
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LT_PulseSlow=4
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};
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struct LightInfo
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{
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// Constants
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std::string name; // ogre handle
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Ogre::ColourValue colour;
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float radius;
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bool interior; // Does this light belong to an interior or exterior cell
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LightType type;
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// Runtime variables
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float dir; // direction time is running...
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float time; // current time
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float phase; // current phase
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LightInfo() :
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dir(1.0f), time(0.0f), phase (0.0f),
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interior(true), type(LT_Normal), radius(1.0)
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{
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}
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};
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class Objects{
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typedef std::map<MWWorld::Ptr,ObjectAnimation*> PtrAnimationMap;
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@ -64,24 +31,10 @@ class Objects{
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bool mIsStatic;
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static int uniqueID;
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MWWorld::Fallback* mFallback;
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float lightLinearValue();
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float lightLinearRadiusMult();
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bool lightQuadratic();
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float lightQuadraticValue();
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float lightQuadraticRadiusMult();
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bool lightOutQuadInLin();
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void clearSceneNode (Ogre::SceneNode *node);
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///< Remove all movable objects from \a node.
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public:
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Objects(OEngine::Render::OgreRenderer& renderer, MWWorld::Fallback* fallback)
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: mRenderer (renderer)
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Objects(OEngine::Render::OgreRenderer &renderer)
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: mRenderer(renderer)
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, mIsStatic(false)
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, mFallback(fallback)
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, mRootNode(NULL)
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{}
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~Objects(){}
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@ -57,7 +57,7 @@ RenderingManager::RenderingManager(OEngine::Render::OgreRenderer& _rend, const b
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MWWorld::Fallback* fallback)
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: mRendering(_rend)
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, mFallback(fallback)
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, mObjects(mRendering, mFallback)
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, mObjects(mRendering)
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, mActors(mRendering, this)
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, mPlayerAnimation(NULL)
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, mAmbientMode(0)
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