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mirror of https://gitlab.com/OpenMW/openmw.git synced 2025-01-26 18:35:20 +00:00

switch mSelectedIndex/mActivatedIndex int to mSelected/mActivated keyData pointers

This commit is contained in:
Finbar Crago 2018-06-28 17:02:25 +10:00
parent 335e2c5897
commit 80a3f0a0d4
2 changed files with 90 additions and 89 deletions

View File

@ -33,11 +33,13 @@ namespace MWGui
QuickKeysMenu::QuickKeysMenu()
: WindowBase("openmw_quickkeys_menu.layout")
, mKey(std::vector<struct keyData>(10))
, mSelected(nullptr)
, mActivated(nullptr)
, mAssignDialog(0)
, mItemSelectionDialog(0)
, mMagicSelectionDialog(0)
, mSelectedIndex(-1)
, mActivatedIndex(-1)
{
getWidget(mOkButton, "OKButton");
getWidget(mInstructionLabel, "InstructionLabel");
@ -49,8 +51,6 @@ namespace MWGui
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &QuickKeysMenu::onOkButtonClicked);
center();
mKey = std::vector<struct keyData>(10);
for (int i = 0; i < 10; ++i)
{
mKey[i].index = i;
@ -63,7 +63,7 @@ namespace MWGui
void QuickKeysMenu::clear()
{
mActivatedIndex = -1;
mActivated = nullptr;
for (int i=0; i<10; ++i)
{
@ -120,7 +120,7 @@ namespace MWGui
key->button->clearUserStrings();
key->button->setItem(MWWorld::Ptr());
while(key->button->getChildCount()) // Destroy number label
while (key->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(key->button->getChildAt(0));
if (key->index == 9)
@ -151,19 +151,19 @@ namespace MWGui
void QuickKeysMenu::onQuickKeyButtonClicked(MyGUI::Widget* sender)
{
int index = -1;
for(int i = 0; i < 10; ++i)
for (int i = 0; i < 10; ++i)
{
if(sender == mKey[i].button || sender->getParent() == mKey[i].button)
if (sender == mKey[i].button || sender->getParent() == mKey[i].button)
{
index = i;
break;
}
}
assert(index != -1);
mSelectedIndex = index;
mSelected = &mKey[index];
// open assign dialog
if(!mAssignDialog)
if (!mAssignDialog)
mAssignDialog = new QuickKeysMenuAssign(this);
mAssignDialog->setVisible(true);
@ -176,7 +176,7 @@ namespace MWGui
void QuickKeysMenu::onItemButtonClicked(MyGUI::Widget* sender)
{
if (!mItemSelectionDialog )
if (!mItemSelectionDialog)
{
mItemSelectionDialog = new ItemSelectionDialog("#{sQuickMenu6}");
mItemSelectionDialog->eventItemSelected += MyGUI::newDelegate(this, &QuickKeysMenu::onAssignItem);
@ -186,12 +186,12 @@ namespace MWGui
mItemSelectionDialog->openContainer(MWMechanics::getPlayer());
mItemSelectionDialog->setFilter(SortFilterItemModel::Filter_OnlyUsableItems);
mAssignDialog->setVisible (false);
mAssignDialog->setVisible(false);
}
void QuickKeysMenu::onMagicButtonClicked(MyGUI::Widget* sender)
{
if(!mMagicSelectionDialog)
if (!mMagicSelectionDialog)
{
mMagicSelectionDialog = new MagicSelectionDialog(this);
}
@ -202,7 +202,7 @@ namespace MWGui
void QuickKeysMenu::onUnassignButtonClicked(MyGUI::Widget* sender)
{
unassign(&mKey[mSelectedIndex]);
unassign(mSelected);
mAssignDialog->setVisible(false);
}
@ -213,20 +213,20 @@ namespace MWGui
void QuickKeysMenu::onAssignItem(MWWorld::Ptr item)
{
assert(mSelectedIndex >= 0);
assert(mSelected);
while(mKey[mSelectedIndex].button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mKey[mSelectedIndex].button->getChildAt(0));
while (mSelected->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
mKey[mSelectedIndex].type = Type_Item;
mKey[mSelectedIndex].id = item.getCellRef().getRefId();
mKey[mSelectedIndex].name = item.getClass().getName(item);
mSelected->type = Type_Item;
mSelected->id = item.getCellRef().getRefId();
mSelected->name = item.getClass().getName(item);
mKey[mSelectedIndex].button->setItem(item, ItemWidget::Barter);
mKey[mSelectedIndex].button->setUserString("ToolTipType", "ItemPtr");
mKey[mSelectedIndex].button->setUserData(item);
mSelected->button->setItem(item, ItemWidget::Barter);
mSelected->button->setUserString("ToolTipType", "ItemPtr");
mSelected->button->setUserData(item);
if(mItemSelectionDialog)
if (mItemSelectionDialog)
mItemSelectionDialog->setVisible(false);
}
@ -237,38 +237,37 @@ namespace MWGui
void QuickKeysMenu::onAssignMagicItem(MWWorld::Ptr item)
{
assert(mSelectedIndex >= 0);
assert(mSelected);
while(mKey[mSelectedIndex].button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mKey[mSelectedIndex].button->getChildAt(0));
while (mSelected->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
mKey[mSelectedIndex].type = Type_MagicItem;
mSelected->type = Type_MagicItem;
mKey[mSelectedIndex].button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
mKey[mSelectedIndex].button->setIcon(item);
mSelected->button->setFrame("textures\\menu_icon_select_magic_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
mSelected->button->setIcon(item);
mKey[mSelectedIndex].button->setUserString ("ToolTipType", "ItemPtr");
mKey[mSelectedIndex].button->setUserData(MWWorld::Ptr(item));
mSelected->button->setUserString("ToolTipType", "ItemPtr");
mSelected->button->setUserData(MWWorld::Ptr(item));
if(mMagicSelectionDialog)
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
}
void QuickKeysMenu::onAssignMagic(const std::string& spellId)
{
assert(mSelectedIndex >= 0);
ItemWidget* button = mKey[mSelectedIndex].button;
while(mKey[mSelectedIndex].button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(button->getChildAt(0));
assert(mSelected);
while (mSelected->button->getChildCount()) // Destroy number label
MyGUI::Gui::getInstance().destroyWidget(mSelected->button->getChildAt(0));
mKey[mSelectedIndex].type = Type_Magic;
mSelected->type = Type_Magic;
mSelected->id = spellId;
mKey[mSelectedIndex].button->setItem(MWWorld::Ptr());
mKey[mSelectedIndex].button->setUserString("ToolTipType", "Spell");
mKey[mSelectedIndex].button->setUserString("Spell", spellId);
mSelected->button->setItem(MWWorld::Ptr());
mSelected->button->setUserString("ToolTipType", "Spell");
mSelected->button->setUserString("Spell", spellId);
const MWWorld::ESMStore &esmStore =
MWBase::Environment::get().getWorld()->getStore();
const MWWorld::ESMStore &esmStore = MWBase::Environment::get().getWorld()->getStore();
// use the icon of the first effect
const ESM::Spell* spell = esmStore.get<ESM::Spell>().find(spellId);
@ -281,14 +280,14 @@ namespace MWGui
path.insert(slashPos+1, "b_");
path = MWBase::Environment::get().getWindowManager()->correctIconPath(path);
button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
button->setIcon(path);
mSelected->button->setFrame("textures\\menu_icon_select_magic.dds", MyGUI::IntCoord(2, 2, 40, 40));
mSelected->button->setIcon(path);
if (mMagicSelectionDialog)
mMagicSelectionDialog->setVisible(false);
}
void QuickKeysMenu::onAssignMagicCancel ()
void QuickKeysMenu::onAssignMagicCancel()
{
mMagicSelectionDialog->setVisible(false);
}
@ -296,17 +295,16 @@ namespace MWGui
void QuickKeysMenu::updateActivatedQuickKey()
{
// there is no delayed action, nothing to do.
if (mActivatedIndex < 0)
if (!mActivated)
return;
activateQuickKey(mActivatedIndex);
activateQuickKey(mActivated->index);
}
void QuickKeysMenu::activateQuickKey(int index)
{
assert(index-1 >= 0);
ItemWidget* button = mKey[index-1].button;
QuickKeyType type = mKey[index-1].type;
assert(index > 0);
struct keyData *key = &mKey[index-1];
MWWorld::Ptr player = MWMechanics::getPlayer();
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
@ -319,22 +317,23 @@ namespace MWGui
|| playerStats.getHitRecovery();
bool isReturnNeeded = playerStats.isParalyzed() || playerStats.isDead();
if (isReturnNeeded && type != Type_Item)
if (isReturnNeeded && key->type != Type_Item)
{
return;
}
if (isDelayNeeded && type != Type_Item)
else if(isDelayNeeded && key->type != Type_Item)
{
mActivatedIndex = index;
mActivated = key;
return;
}
else
mActivatedIndex = -1;
mActivated = nullptr;
if (type == Type_Item || type == Type_MagicItem)
if (key->type == Type_Item || key->type == Type_MagicItem)
{
MWWorld::Ptr item = *button->getUserData<MWWorld::Ptr>();
MWWorld::Ptr item = *key->button->getUserData<MWWorld::Ptr>();
MWWorld::ContainerStoreIterator it = store.begin();
for (; it != store.end(); ++it)
@ -347,19 +346,20 @@ namespace MWGui
// check the item is available and not broken
if (!item || item.getRefData().getCount() < 1 ||
(item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
(item.getClass().hasItemHealth(item) && item.getClass().getItemHealth(item) <= 0))
{
item = store.findReplacement(mKey[index-1].id);
item = store.findReplacement(key->id);
if (!item || item.getRefData().getCount() < 1)
{
MWBase::Environment::get().getWindowManager()->messageBox(
"#{sQuickMenu5} " + mKey[index-1].name);
"#{sQuickMenu5} " + key->name);
return;
}
}
if (type == Type_Item)
if (key->type == Type_Item)
{
bool isWeapon = item.getTypeName() == typeid(ESM::Weapon).name();
bool isTool = item.getTypeName() == typeid(ESM::Probe).name() ||
@ -368,12 +368,11 @@ namespace MWGui
// delay weapon switching if player is busy
if (isDelayNeeded && (isWeapon || isTool))
{
mActivatedIndex = index;
mActivated = key;
return;
}
// disable weapon switching if player is dead or paralyzed
if (isReturnNeeded && (isWeapon || isTool))
else if (isReturnNeeded && (isWeapon || isTool))
{
return;
}
@ -386,7 +385,7 @@ namespace MWGui
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
}
}
else if (type == Type_MagicItem)
else if (key->type == Type_MagicItem)
{
// equip, if it can be equipped
if (!item.getClass().getEquipmentSlots(item).first.empty())
@ -402,25 +401,28 @@ namespace MWGui
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
}
}
else if (type == Type_Magic)
else if (key->type == Type_Magic)
{
std::string spellId = button->getUserString("Spell");
std::string spellId = key->id;
// Make sure the player still has this spell
MWMechanics::CreatureStats& stats = player.getClass().getCreatureStats(player);
MWMechanics::Spells& spells = stats.getSpells();
if (!spells.hasSpell(spellId))
{
const ESM::Spell* spell = MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWBase::Environment::get().getWindowManager()->messageBox (
"#{sQuickMenu5} " + spell->mName);
const ESM::Spell* spell =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().find(spellId);
MWBase::Environment::get().getWindowManager()->messageBox("#{sQuickMenu5} " + spell->mName);
return;
}
store.setSelectedEnchantItem(store.end());
MWBase::Environment::get().getWindowManager()->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
MWBase::Environment::get().getWindowManager()
->setSelectedSpell(spellId, int(MWMechanics::getSpellSuccessChance(spellId, player)));
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Spell);
}
else if (type == Type_HandToHand)
else if (key->type == Type_HandToHand)
{
store.unequipSlot(MWWorld::InventoryStore::Slot_CarriedRight, player);
MWBase::Environment::get().getWorld()->getPlayer().setDrawState(MWMechanics::DrawState_Weapon);
@ -517,7 +519,7 @@ namespace MWGui
void QuickKeysMenu::readRecord(ESM::ESMReader &reader, uint32_t type)
{
if(type != ESM::REC_KEYS)
if (type != ESM::REC_KEYS)
return;
ESM::QuickKeys keys;
@ -527,34 +529,34 @@ namespace MWGui
MWWorld::InventoryStore& store = player.getClass().getInventoryStore(player);
int i=0;
for(std::vector<ESM::QuickKeys::QuickKey>::const_iterator it = keys.mKeys.begin(); it != keys.mKeys.end(); ++it)
for (std::vector<ESM::QuickKeys::QuickKey>::const_iterator it = keys.mKeys.begin(); it != keys.mKeys.end(); ++it)
{
if(i >= 10)
if (i >= 10)
return;
mSelectedIndex = i;
int keyType = it->mType;
std::string id = it->mId;
mSelected = &mKey[i];
mSelected->type = (QuickKeysMenu::QuickKeyType) it->mType;
mSelected->id = it->mId;
switch (keyType)
switch (mSelected->type)
{
case Type_Magic:
if(MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(id))
onAssignMagic(id);
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::Spell>().search(mSelected->id))
onAssignMagic(mSelected->id);
break;
case Type_Item:
case Type_MagicItem:
{
// Find the item by id
MWWorld::Ptr item = store.findReplacement(id);
MWWorld::Ptr item = store.findReplacement(mSelected->id);
if(item.isEmpty())
if (item.isEmpty())
unassign(&mKey[i]);
else
{
if(keyType == Type_Item)
if (mSelected->type == Type_Item)
onAssignItem(item);
else if(keyType == Type_MagicItem)
else if (mSelected->type == Type_MagicItem)
onAssignMagicItem(item);
}

View File

@ -66,6 +66,8 @@ namespace MWGui
};
std::vector<struct keyData> mKey;
struct keyData* mSelected;
struct keyData* mActivated;
MyGUI::EditBox* mInstructionLabel;
MyGUI::Button* mOkButton;
@ -74,9 +76,6 @@ namespace MWGui
ItemSelectionDialog* mItemSelectionDialog;
MagicSelectionDialog* mMagicSelectionDialog;
int mSelectedIndex;
int mActivatedIndex;
void onQuickKeyButtonClicked(MyGUI::Widget* sender);
void onOkButtonClicked(MyGUI::Widget* sender);