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https://gitlab.com/OpenMW/openmw.git
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Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
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20d30bb8d7
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@ -21,9 +21,7 @@ namespace CSVRender
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return NULL;
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const ESM::Land& land = mData.getLand().getRecord(index).get();
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int mask = ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX;
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land.loadData (mask);
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return new ESMTerrain::LandObject(&land, 0);
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return new ESMTerrain::LandObject(&land, ESM::Land::DATA_VHGT | ESM::Land::DATA_VNML | ESM::Land::DATA_VCLR | ESM::Land::DATA_VTEX);
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}
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const ESM::LandTexture* TerrainStorage::getLandTexture(int index, short plugin)
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@ -2,8 +2,6 @@
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#include <utility>
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#include <OpenThreads/ScopedLock>
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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@ -177,45 +175,48 @@ namespace ESM
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}
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void Land::loadData(int flags) const
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void Land::loadData(int flags, LandData* target) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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// Create storage if nothing is loaded
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if (!target && !mLandData)
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{
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mLandData = new LandData;
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}
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if (!target)
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target = mLandData;
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// Try to load only available data
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flags = flags & mDataTypes;
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// Return if all required data is loaded
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if (mLandData && (mLandData->mDataLoaded & flags) == flags) {
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if ((target->mDataLoaded & flags) == flags) {
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return;
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}
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// Create storage if nothing is loaded
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if (mLandData == NULL) {
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mLandData = new LandData;
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}
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ESM::ESMReader reader;
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reader.restoreContext(mContext);
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if (reader.isNextSub("VNML")) {
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condLoad(reader, flags, DATA_VNML, mLandData->mNormals, sizeof(mLandData->mNormals));
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condLoad(reader, flags, target->mDataLoaded, DATA_VNML, target->mNormals, sizeof(target->mNormals));
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}
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if (reader.isNextSub("VHGT")) {
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VHGT vhgt;
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if (condLoad(reader, flags, DATA_VHGT, &vhgt, sizeof(vhgt))) {
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if (condLoad(reader, flags, target->mDataLoaded, DATA_VHGT, &vhgt, sizeof(vhgt))) {
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float rowOffset = vhgt.mHeightOffset;
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for (int y = 0; y < LAND_SIZE; y++) {
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rowOffset += vhgt.mHeightData[y * LAND_SIZE];
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mLandData->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
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target->mHeights[y * LAND_SIZE] = rowOffset * HEIGHT_SCALE;
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float colOffset = rowOffset;
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for (int x = 1; x < LAND_SIZE; x++) {
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colOffset += vhgt.mHeightData[y * LAND_SIZE + x];
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mLandData->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
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target->mHeights[x + y * LAND_SIZE] = colOffset * HEIGHT_SCALE;
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}
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}
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mLandData->mUnk1 = vhgt.mUnk1;
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mLandData->mUnk2 = vhgt.mUnk2;
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target->mUnk1 = vhgt.mUnk1;
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target->mUnk2 = vhgt.mUnk2;
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}
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}
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@ -223,11 +224,11 @@ namespace ESM
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reader.skipHSub();
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if (reader.isNextSub("VCLR"))
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condLoad(reader, flags, DATA_VCLR, mLandData->mColours, 3 * LAND_NUM_VERTS);
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condLoad(reader, flags, target->mDataLoaded, DATA_VCLR, target->mColours, 3 * LAND_NUM_VERTS);
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if (reader.isNextSub("VTEX")) {
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uint16_t vtex[LAND_NUM_TEXTURES];
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if (condLoad(reader, flags, DATA_VTEX, vtex, sizeof(vtex))) {
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transposeTextureData(vtex, mLandData->mTextures);
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if (condLoad(reader, flags, target->mDataLoaded, DATA_VTEX, vtex, sizeof(vtex))) {
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transposeTextureData(vtex, target->mTextures);
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}
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}
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}
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@ -241,11 +242,11 @@ namespace ESM
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}
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}
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bool Land::condLoad(ESM::ESMReader& reader, int flags, int dataFlag, void *ptr, unsigned int size) const
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bool Land::condLoad(ESM::ESMReader& reader, int flags, int& targetFlags, int dataFlag, void *ptr, unsigned int size) const
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{
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if ((mLandData->mDataLoaded & dataFlag) == 0 && (flags & dataFlag) != 0) {
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if ((targetFlags & dataFlag) == 0 && (flags & dataFlag) != 0) {
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reader.getHExact(ptr, size);
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mLandData->mDataLoaded |= dataFlag;
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targetFlags |= dataFlag;
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return true;
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}
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reader.skipHSubSize(size);
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@ -254,7 +255,6 @@ namespace ESM
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bool Land::isDataLoaded(int flags) const
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
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return mLandData && (mLandData->mDataLoaded & flags) == (flags & mDataTypes);
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}
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@ -3,8 +3,6 @@
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#include <stdint.h>
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#include <OpenThreads/Mutex>
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#include "esmcommon.hpp"
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namespace ESM
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@ -117,12 +115,13 @@ struct Land
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void blank() {}
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/**
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* Actually loads data
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* Actually loads data into target
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* If target is NULL, assumed target is mLandData
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*/
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void loadData(int flags) const;
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void loadData(int flags, LandData* target = NULL) const;
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/**
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* Frees memory allocated for land data
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* Frees memory allocated for mLandData
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*/
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void unloadData() const;
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@ -160,9 +159,7 @@ struct Land
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/// Loads data and marks it as loaded
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/// \return true if data is actually loaded from file, false otherwise
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/// including the case when data is already loaded
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bool condLoad(ESM::ESMReader& reader, int flags, int dataFlag, void *ptr, unsigned int size) const;
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mutable OpenThreads::Mutex mMutex;
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bool condLoad(ESM::ESMReader& reader, int flags, int& targetFlags, int dataFlag, void *ptr, unsigned int size) const;
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mutable LandData *mLandData;
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};
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@ -25,7 +25,7 @@ namespace ESMTerrain
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: mLand(land)
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, mLoadFlags(loadFlags)
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{
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mLand->loadData(mLoadFlags);
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mLand->loadData(mLoadFlags, &mData);
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}
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LandObject::LandObject(const LandObject ©, const osg::CopyOp ©op)
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@ -34,13 +34,13 @@ namespace ESMTerrain
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LandObject::~LandObject()
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{
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if (mLand && mLoadFlags) // only unload if we were responsible for loading to begin with.
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mLand->unloadData();
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}
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const ESM::Land::LandData *LandObject::getData(int flags) const
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{
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return mLand->getLandData(flags);
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if ((mData.mDataLoaded & flags) != flags)
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return NULL;
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return &mData;
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}
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int LandObject::getPlugin() const
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@ -16,24 +16,25 @@ namespace VFS
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namespace ESMTerrain
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{
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/// @brief Wrapper around ESM::Land with reference counting. The wrapper needs to be held as long as the data is still in use
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/// Data will be unloaded when wrapper object is deleted
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/// @brief Wrapper around Land Data with reference counting. The wrapper needs to be held as long as the data is still in use
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class LandObject : public osg::Object
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{
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private:
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const ESM::Land* mLand;
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int mLoadFlags;
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public:
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LandObject();
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LandObject(const ESM::Land* land, int loadFlags);
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LandObject(const LandObject& copy, const osg::CopyOp& copyop);
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virtual ~LandObject();
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META_Object(ESMTerrain, LandObject)
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const ESM::Land::LandData* getData(int flags) const;
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int getPlugin() const;
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LandObject();
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LandObject(const ESM::Land* land, int loadFlags);
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LandObject(const LandObject& copy, const osg::CopyOp& copyop);
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virtual ~LandObject();
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private:
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const ESM::Land* mLand;
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int mLoadFlags;
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ESM::Land::LandData mData;
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};
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/// @brief Feeds data from ESM terrain records (ESM::Land, ESM::LandTexture)
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