mirror of
https://gitlab.com/OpenMW/openmw.git
synced 2025-02-04 03:40:14 +00:00
Merge commit '5ee4ce1232b0f334f29dd702f811c58dccf5c00d' into apple-silicon-arm-build
This commit is contained in:
commit
808a2e587a
@ -652,7 +652,7 @@ Windows_MSBuild_RelWithDebInfo:
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script:
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- scripts/find_missing_merge_requests.py --project_id=$CI_PROJECT_ID --ignored_mrs_path=$CI_PROJECT_DIR/.resubmitted_merge_requests.txt
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flatpak:
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.flatpak:
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image: 'docker.io/bilelmoussaoui/flatpak-github-actions'
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stage: build
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script:
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@ -670,4 +670,4 @@ flatpak:
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- "openmw.flatpak"
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# When CCache doesn't exist (e.g. first build on a fork), build takes more than 1h, which is the default for forks.
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# Flatpak Builds compile all dependencies aswell so need more time. Build results of libraries are cached
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timeout: 4h
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timeout: 4h
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@ -5,6 +5,7 @@
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Bug #5057: Weapon swing sound plays at same pitch whether it hits or misses
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Bug #5129: Stuttering animation on Centurion Archer
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Bug #5977: Fatigueless NPCs' corpse underwater changes animation on game load
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Feature #6945: Support S3TC-compressed and BGR/BGRA NiPixelData
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0.48.0
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------
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@ -4,6 +4,7 @@
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#include "importscri.hpp"
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#include <components/esm3/loadscpt.hpp>
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#include <components/esm/esmcommon.hpp>
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namespace ESM
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{
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@ -48,6 +48,7 @@
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#include <components/vfs/manager.hpp>
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#include <components/widgets/tags.hpp>
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#include <components/widgets/widgets.hpp>
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#include <components/misc/resourcehelpers.hpp>
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#include <components/misc/frameratelimiter.hpp>
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@ -1,5 +1,7 @@
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#include "recastmesh.hpp"
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#include <algorithm>
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#include <components/sceneutil/recastmesh.hpp>
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#include <components/resource/resourcesystem.hpp>
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#include <components/resource/scenemanager.hpp>
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@ -12,6 +14,7 @@
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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namespace MWRender
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{
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RecastMesh::RecastMesh(const osg::ref_ptr<osg::Group>& root, bool enabled)
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@ -3,6 +3,7 @@
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#include <LinearMath/btTransform.h>
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#include <BulletCollision/CollisionShapes/btCollisionShape.h>
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#include <BulletCollision/Gimpact/btBoxCollision.h>
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inline bool operator==(const btAABB& lhs, const btAABB& rhs)
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{
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@ -4,7 +4,6 @@
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#include "parser.hpp"
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#include "scriptparser.hpp"
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#include "locals.hpp"
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#include "literals.hpp"
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namespace Compiler
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{
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@ -3,7 +3,6 @@
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#include "cellref.hpp"
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#include "components/esm/defs.hpp"
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#include "effectlist.hpp"
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#include <string>
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#include <vector>
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@ -3,7 +3,7 @@
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#include <string>
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#include <vector>
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#include <stdint.h>
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#include <cstdint>
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namespace ESM
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{
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@ -4,7 +4,6 @@
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#include <string>
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#include <vector>
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#include "components/esm/esmcommon.hpp"
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#include "components/esm/defs.hpp"
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namespace ESM
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@ -5,7 +5,6 @@
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#include <vector>
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#include "components/esm/defs.hpp"
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#include "components/esm/esmcommon.hpp"
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namespace ESM
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{
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@ -5,7 +5,6 @@
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#include <vector>
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#include "components/esm/defs.hpp"
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#include "components/esm/esmcommon.hpp"
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namespace ESM
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{
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@ -18,8 +18,6 @@
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#include <components/misc/strings/format.hpp>
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#include <components/debug/debuglog.hpp>
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#include "pass.hpp"
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namespace fx
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{
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namespace Types
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@ -11,7 +11,6 @@
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#include <components/misc/strings/format.hpp>
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#include "technique.hpp"
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#include "types.hpp"
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namespace Gui
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@ -3,6 +3,7 @@
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#include <sol/sol.hpp>
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#include <MyGUI_Types.h>
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#include <MyGUI_Colour.h>
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#include <osg/Vec2>
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#include <components/lua/luastate.hpp>
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@ -1,6 +1,8 @@
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#ifndef OPENMW_COMPONENTS_MISC_BUDGETMEASUREMENT_H
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#define OPENMW_COMPONENTS_MISC_BUDGETMEASUREMENT_H
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#include <array>
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#include <cstddef>
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namespace Misc
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{
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@ -24,10 +24,9 @@
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#ifndef OPENMW_COMPONENTS_NIF_DATA_HPP
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#define OPENMW_COMPONENTS_NIF_DATA_HPP
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#include "base.hpp"
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#include "nifkey.hpp"
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#include "niftypes.hpp" // Transformation
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#include "recordptr.hpp"
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namespace Nif
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{
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@ -115,10 +114,11 @@ struct NiPixelData : public Record
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NIPXFMT_RGBA8,
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NIPXFMT_PAL8,
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NIPXFMT_PALA8,
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NIPXFMT_BGR8,
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NIPXFMT_BGRA8,
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NIPXFMT_DXT1,
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NIPXFMT_DXT3,
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NIPXFMT_DXT5,
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NIPXFMT_DXT5_ALT
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NIPXFMT_DXT5
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};
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Format fmt{NIPXFMT_RGB8};
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@ -1,13 +1,24 @@
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#ifndef OPENMW_COMPONENTS_NIF_PHYSICS_HPP
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#define OPENMW_COMPONENTS_NIF_PHYSICS_HPP
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#include "base.hpp"
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#include "record.hpp"
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#include "recordptr.hpp"
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#include <osg/Vec3f>
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#include <osg/Vec4f>
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#include <osg/Quat>
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#include <cstdint>
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#include <vector>
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// This header contains certain record definitions
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// specific to Bethesda implementation of Havok physics
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namespace Nif
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{
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class NIFStream;
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class NIFFile;
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/// Non-record data types
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struct bhkWorldObjCInfoProperty
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@ -1480,17 +1480,39 @@ namespace NifOsg
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{
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osg::ref_ptr<osg::Image> image (new osg::Image);
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// Pixel row alignment, defining it to be consistent with OSG DDS plugin
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int packing = 1;
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GLenum pixelformat = 0;
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switch (pixelData->fmt)
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{
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case Nif::NiPixelData::NIPXFMT_RGB8:
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case Nif::NiPixelData::NIPXFMT_PAL8:
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pixelformat = GL_RGB;
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break;
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case Nif::NiPixelData::NIPXFMT_RGBA8:
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case Nif::NiPixelData::NIPXFMT_PALA8:
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pixelformat = GL_RGBA;
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break;
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case Nif::NiPixelData::NIPXFMT_PAL8:
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case Nif::NiPixelData::NIPXFMT_PALA8:
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pixelformat = GL_RED; // Each color is defined by a byte.
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break;
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case Nif::NiPixelData::NIPXFMT_BGR8:
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pixelformat = GL_BGR;
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break;
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case Nif::NiPixelData::NIPXFMT_BGRA8:
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pixelformat = GL_BGRA;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT1:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
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packing = 2;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT3:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
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packing = 4;
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break;
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case Nif::NiPixelData::NIPXFMT_DXT5:
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pixelformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
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packing = 4;
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break;
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default:
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Log(Debug::Info) << "Unhandled internal pixel format " << pixelData->fmt << " in " << mFilename;
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return nullptr;
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@ -1507,7 +1529,7 @@ namespace NifOsg
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{
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const Nif::NiPixelData::Mipmap& mip = pixelData->mipmaps[i];
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size_t mipSize = mip.height * mip.width * pixelData->bpp / 8;
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size_t mipSize = osg::Image::computeImageSizeInBytes(mip.width, mip.height, 1, pixelformat, GL_UNSIGNED_BYTE, packing);
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if (mipSize + mip.dataOffset > pixelData->data.size())
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{
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Log(Debug::Info) << "Internal texture's mipmap data out of bounds, ignoring texture";
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@ -1534,10 +1556,15 @@ namespace NifOsg
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{
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case Nif::NiPixelData::NIPXFMT_RGB8:
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case Nif::NiPixelData::NIPXFMT_RGBA8:
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case Nif::NiPixelData::NIPXFMT_BGR8:
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case Nif::NiPixelData::NIPXFMT_BGRA8:
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case Nif::NiPixelData::NIPXFMT_DXT1:
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case Nif::NiPixelData::NIPXFMT_DXT3:
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case Nif::NiPixelData::NIPXFMT_DXT5:
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{
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unsigned char* data = new unsigned char[pixels.size()];
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memcpy(data, pixels.data(), pixels.size());
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE, packing);
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break;
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}
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case Nif::NiPixelData::NIPXFMT_PAL8:
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@ -1548,6 +1575,7 @@ namespace NifOsg
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Log(Debug::Info) << "Palettized texture in " << mFilename << " is invalid, ignoring";
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return nullptr;
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}
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pixelformat = pixelData->fmt == Nif::NiPixelData::NIPXFMT_PAL8 ? GL_RGB : GL_RGBA;
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// We're going to convert the indices that pixel data contains
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// into real colors using the palette.
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const auto& palette = pixelData->palette->colors;
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@ -1559,7 +1587,9 @@ namespace NifOsg
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memcpy(pixel, &palette[index], sizeof(unsigned char) * numChannels);
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pixel += numChannels;
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}
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE);
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for (unsigned int& offset : mipmapVector)
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offset *= numChannels;
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image->setImage(width, height, 1, pixelformat, pixelformat, GL_UNSIGNED_BYTE, data, osg::Image::USE_NEW_DELETE, packing);
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break;
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}
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default:
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@ -8,8 +8,6 @@
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include "controller.hpp"
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namespace osg
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{
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class Node;
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@ -21,6 +21,8 @@
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#include <components/debug/debuglog.hpp>
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#include <components/nifosg/nifloader.hpp>
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#include <components/nifosg/controller.hpp>
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#include <components/nif/niffile.hpp>
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#include <components/misc/pathhelpers.hpp>
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@ -6,9 +6,9 @@
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#include <osg/ref_ptr>
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#include <osgAnimation/UpdateMatrixTransform>
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#include <components/sceneutil/controller.hpp>
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#include <components/sceneutil/nodecallback.hpp>
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#include <components/sceneutil/keyframe.hpp>
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#include "nodecallback.hpp"
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#include "keyframe.hpp"
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#include <components/resource/animation.hpp>
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namespace SceneUtil
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@ -10,9 +10,10 @@
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#include <memory>
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#include <array>
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#include <components/stereo/types.hpp>
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#include <components/shader/shadermanager.hpp>
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#include "types.hpp"
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namespace osg
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{
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class FrameBufferObject;
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@ -3,8 +3,6 @@
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#include <osg/StateSet>
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#include "defs.hpp"
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namespace osg
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{
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class Texture2D;
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@ -1,9 +1,7 @@
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#ifndef COMPONENTS_TERRAIN_VIEW_H
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#define COMPONENTS_TERRAIN_VIEW_H
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#include <osg/ref_ptr>
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#include <osg/Referenced>
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#include <osg/Vec3f>
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namespace Terrain
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{
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@ -10,7 +10,6 @@
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#include <components/sceneutil/nodecallback.hpp>
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#include "defs.hpp"
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#include "cellborder.hpp"
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namespace osg
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@ -1,10 +1,10 @@
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#ifndef OPENMW_WIDGETS_WRAPPER_H
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#define OPENMW_WIDGETS_WRAPPER_H
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#include "widgets.hpp"
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#include <components/settings/settings.hpp>
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#include <algorithm>
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namespace Gui
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{
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template<class T>
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|
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