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Remove leftover call to setTexCoordArrayList
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@ -106,7 +106,6 @@ void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
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if (texCoordList[i])
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setTexCoordArray(i, texCoordList[i], osg::Array::BIND_PER_VERTEX);
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setTexCoordArrayList(from.getTexCoordArrayList());
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setVertexAttribArrayList(from.getVertexAttribArrayList());
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// vertices and normals are modified every frame, so we need to deep copy them.
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