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Set a sensible value for SDL_GL_DEPTH_SIZE (Bug #2649)
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@ -342,6 +342,12 @@ void OMW::Engine::createWindow(Settings::Manager& settings)
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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if (antialiasing > 0)
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if (antialiasing > 0)
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{
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{
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if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0)
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if (SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1) != 0)
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